0.3V
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[BiM]Black7
- Posts: 402
- Joined: 2006-01-08 22:10
0.3V
Hows the 0.3v coming guys..
Havent seen a forum this packed with good suggestions in any mod/game iw played.
Guess it will be hard for ya to pack it all into the game in the 2-3 next patches.
But my consurns lies in the next patch is it coming soon?
cuz i cant wait realy im hooked..
Havent seen a forum this packed with good suggestions in any mod/game iw played.
Guess it will be hard for ya to pack it all into the game in the 2-3 next patches.
But my consurns lies in the next patch is it coming soon?
cuz i cant wait realy im hooked..
"It's every man's dream to hear that beer and pizza can prevent cancer," he said. "However, the 17 beers and four large pizzas needed to get enough xanthohumol and lycopene to help prevent prostate cancer is unfortunately not advised."
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Evilhomer
- Retired PR Developer
- Posts: 2193
- Joined: 2004-08-03 12:00
To put it out on the table so to speak:
Both JS and Mortlock have been working really hard to get production plans out for PR 0.1 and PRMM 0.3.
This includes prioritising, analysing coding, flicking through all the suggestions and seeing what we can do about them etc etc.
JS has been working considerably hard on a plan for 0.1, that hopefully, with the sheer size of it, should rock you guys away.
As well as this however, weapons and vehicles have been modelled, and skinned, and are in the process of being checked by the mil advisors and prepared for coding. On another note Stigger has finally completed a large modelling/skinning project aswell, and is returning his skils to tender the skinless models in the gallery.
I am not at liberty to go into anymore detail, as I feel that I could end up treading on the toes of my peers, and that is something I do not want to particularly do (JS has a dangerous side, trust me).
Both JS and Mortlock have been working really hard to get production plans out for PR 0.1 and PRMM 0.3.
This includes prioritising, analysing coding, flicking through all the suggestions and seeing what we can do about them etc etc.
JS has been working considerably hard on a plan for 0.1, that hopefully, with the sheer size of it, should rock you guys away.
As well as this however, weapons and vehicles have been modelled, and skinned, and are in the process of being checked by the mil advisors and prepared for coding. On another note Stigger has finally completed a large modelling/skinning project aswell, and is returning his skils to tender the skinless models in the gallery.
I am not at liberty to go into anymore detail, as I feel that I could end up treading on the toes of my peers, and that is something I do not want to particularly do (JS has a dangerous side, trust me).

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Wolfmaster
- Retired PR Developer
- Posts: 4927
- Joined: 2004-09-05 16:00
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Rhino
- Retired PR Developer
- Posts: 47909
- Joined: 2005-12-13 20:00
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Small updates are harder than large updates with BF2.
Just try to keep patient guys. Good things come to those who wait.
Just try to keep patient guys. Good things come to those who wait.

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