Kit limiting

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AnRK
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Joined: 2007-03-27 14:17

Kit limiting

Post by AnRK »

This is more of a quick question then a suggestion (I tried looking but there were so many threads that included the words I gave up. I'm sure some well mannered regular will give a quick answer, the thread will be locked accordingly and we can all have a nice cup of tea and get on with our lives).

With the newest release are there differences in the amount of limited kits on either side dependant on the maps in play? If not are there plans to implement such a system to balance out maps and iron out unnecessary use of certain kits i.e. using heavy AT on infantry only maps etc?
Artnez
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Post by Artnez »

Yes there are differences.

On some maps, "rebel" sides don't even get kits at all.
ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

But there is Heavy AT on maps where the enemy has no armor I think, like Basrah and Helmand.
It is a good question, almost viking-proof even.
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My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
daranz
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Post by daranz »

I believe that kit limits are still based on the amount of people on the server, and are map-independent. The private server config file still includes settings for numbers of kits based on the numbers of players.
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AfterDune
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Post by AfterDune »

ArmedDrunk&Angry wrote:almost viking-proof even.
:lol:
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Expendable Grunt
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Post by Expendable Grunt »

The answer is no. The number of kits issued at any given moment is a function of team population/server population.
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AnRK
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Post by AnRK »

Are there any nice [PR] people who may like to give us an answer or one of those charming winks they sometimes give us?
fuzzhead
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Post by fuzzhead »

there are plans but it has not been introduced yet.
AnRK
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Post by AnRK »

Awesome, cheers for letting us know.
pasfreak
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Post by pasfreak »

theres only sniper on a few maps tho, I'd like to see that kit a lot more often.
Bonsai
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Post by Bonsai »

pasfreak wrote:theres only sniper on a few maps tho, I'd like to see that kit a lot more often.
Expendable Grunt wrote:The answer is no. The number of kits issued at any given moment is a function of team population/server population.
:!:
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
AnRK
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Post by AnRK »

Heh, way to edit Bonsai, you could be the next Michael Moore or something. ;-)

If anything the sniper needs taking out of some maps (it's currently on all of them so I dunno what you mean pasfreak) and limiting more in my opinion. I think 2 for every 32 players is kinda ridiculous. Would be nice if there was some sort of spotter so there could be one of them and 1 sniper per 32 and remove the kit altogether from some maps.
tekkyy
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Post by tekkyy »

'[R-DEV wrote:fuzzhead']there are plans but it has not been introduced yet.
could you reveal more info?

yeah the obvious thing is map (infantry map don't need H-AT, armour map needs more)

but the other thing is that vehicle spawn doesn't depend on no. of players whereas kit pool does so it could be weird sometimes
AnRK
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Post by AnRK »

With .7 not been that long away in computer game release date kinda terms, I just wanted to know if this kinda thing was gonna make it.

Do I win some kind of forum etiquette award for finding my old thread instead of making a new one? :p
Waaah_Wah
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Post by Waaah_Wah »

pasfreak wrote:theres only sniper on a few maps tho, I'd like to see that kit a lot more often.
2 snipers are enough
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AnRK
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Post by AnRK »

By the way this is a VERY old thread, only brought it up to see what development the developers had developed on the issue. Oh and to get that award. :p
fuzzhead
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Post by fuzzhead »

At this time, not implemented yet.
AnRK
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Post by AnRK »

Is it not gonna make .7 then?
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