Well, you must be right, but for gameplay's sake, AM must not be a n00b magnet like the sniper already is. Without Pistol, and low ammo, a lonely n00b would prefer to steal the sniper. (Like n00bish rocketf*gs usually take the light AT cuz it's got a rifle and more versatile and not the HAT.)darkNight wrote: The suggestion of Tannhauser is a bit hard.. that kit should have a pistol too. Even with only 2 mags for it! The AM should have 10-15 rounds, depends on the weapon type and magazine type.
The only solution for a gameplaywise realistic AMR kit, would be to make it's request delay (between each requests) very very long. Also, the fact it takes a very long time to reload would also make it less n00b-attractive and still realistic (Recharging a gargantuan bolt-action rifle takes time).
Such a weapon is a great use for tactical movements in a squad, it needs at least one rifle and medic soldier to cover the AMR with ammo and spotting/healing support. The AMR has a great advantage over the AT when it comes to fast reactions against medium armored ennemies. Tough it is effective against infantry, such a weapon is deadly when it comes to stop armored convoys/squads.
The perfect map for such a weapon would be Kashan and most of the desertic maps of PR and vBF2 as the AMR has great range and works best in open terrain against armor.



Jaymz

