Sandbags + Ammo

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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Sandbags + Ammo

Post by DarkTalon »

maybe we can encourage the use of sandbags and CP defense with sandbags that give ammo.
a good example of this would be at the VCP, all the landrovers are gone, no APCs and insurgents are approaching. all you have is a small squad and an abandoned VCP with some commander-placed sandbags. Defensive positions are hard to defend even with good cover, defenders should always have the upper hand, and in PR where ammo is SEVERELY limited cover just won't cut it.

people behind sandbags should not be suppressed, which is unfortunately very often the case.
in the common situation of technical vs. VCP guard the technical has the advantage of a HUGE supply of ammo. as soon as a little L-AT soldier pops his head up hes a goner. and once the L-AT soldier has used up his ammo, without any vehicles he has no where to rearm.

if sandbags gave ammo, not only would commanders place them more often, but soldiers would use them more often. defenders could use their position to SUPPRESS attackers, instead of just hiding when the attackers suppress them.

plus they're destroyable, so if the enemy was really getting annoyed by a light AT soldier or sniper behind a sandbag a tank/RPG soldier could easily take it out.
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MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

I can't say i agree, This really makes no sense to me. I agree they would be built and used more but its pretty gamey. I think there is too much ammo on the battlefield. I'd like to see wrecks not giving ammo and generally less ammo about, not more.

I use them and build them.. they can be very useful. It would be nice if the commander could place an MG or two around flags on sandbag walls. tha would be sweet.
crudge
Posts: 160
Joined: 2007-08-29 16:21

Post by crudge »

in real life, the british army only get's 4 mags of ammo for a rifleman, in PR he get's 8, so their is more than enough ammo to go round atm. As for sandbags, good idea should be fun
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

crudge wrote:in real life, the british army only get's 4 mags of ammo for a rifleman, in PR he get's 8, so their is more than enough ammo to go round atm. As for sandbags, good idea should be fun
there has been a fair amount of research about the ammo amount i can assure you the ammount is right.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

agree with madtommy...
i think the sandbags are useful right now, but theres certain things about PR's gameplay pace that make them less than useful... mainly by the time you complete building them, the battlefield has already changed drastically...

we got some ammo changes coming in v0.7 that will be complimenting the other changes were doing
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

crudge wrote:in real life, the british army only get's 4 mags of ammo for a rifleman, in PR he get's 8, so their is more than enough ammo to go round atm. As for sandbags, good idea should be fun
120 rounds? Most US infantryman carry significantly more than that. If NinjaDan is around here he can tell us how many, but I forget off the top of my head.
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

Seeing how we there are multiple people on the DEV team or advising them who are currently serving or have served in the US/UK armed forces, I'm pretty sure that the amount of ammunition in-game is accurate. Don't think that having the sandbags give you ammo makes much sense though.

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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

[R-MOD]dunehunter wrote: Don't think that having the sandbags give you ammo makes much sense though.
No, that definitely makes no sense. I was in fact questioning the 4 mag number, not saying that PR had issues. I was taking issue with the guy who was taking issue, if that makes any sense.
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