[Question] bomb effects?
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
[Question] bomb effects?
how do increase the size of the e_exp_XlargePR. i have tried somethings with the tweak file but it does not appear to have any affect ingame.
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Shiftys1023
- Posts: 109
- Joined: 2007-07-31 21:48
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Ninja2dan
- Retired PR Developer
- Posts: 2213
- Joined: 2007-10-29 03:09
New muzzle blast from the M82? "One Shot, One Kill"....namely killing the person firing the weapon. Perfect alternative to removing them as pickup kits.
Ok, and now for the serious question. Is there a list of all those codes and what they are used for? I'm thinking of getting into coding myself to help in the community more, curious if all that data is in print form already.
Ok, and now for the serious question. Is there a list of all those codes and what they are used for? I'm thinking of getting into coding myself to help in the community more, curious if all that data is in print form already.
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
no not something as simple as change what effect the bomb uses, i want to change the effect, i was looking around the e_exp_XlargePR.tweak and i found this
ObjectTemplate.randomSize 0.5
ObjectTemplate.particleMaxSize 7
i would think it would have something to do with the amount or size of the effect but it did not seem to have any effect in game. to make a effect bigger do you have to redo the animation or can you just change some values?
ObjectTemplate.randomSize 0.5
ObjectTemplate.particleMaxSize 7
i would think it would have something to do with the amount or size of the effect but it did not seem to have any effect in game. to make a effect bigger do you have to redo the animation or can you just change some values?
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Shiftys1023
- Posts: 109
- Joined: 2007-07-31 21:48
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
I had this problem alsozangoo wrote:no not something as simple as change what effect the bomb uses, i want to change the effect, i was looking around the e_exp_XlargePR.tweak and i found this
ObjectTemplate.randomSize 0.5
ObjectTemplate.particleMaxSize 7
i would think it would have something to do with the amount or size of the effect but it did not seem to have any effect in game. to make a effect bigger do you have to redo the animation or can you just change some values?
'The randomness is measured from 0 to 1, (meaning 0% to 100%).
If the particle life time is set as 10sec, and the Var Random value is set to 1, the particle life time is randomized to be between 0 to 20 sec(+/- 100%). If Var Random is set to 0.3, the particle life time is randomized to between 7 and 13 seconds (+/- 30%).'
(Taken from a crysis tutorial
When you setup the editor you unzipped the files, and when you make a change to the files it goes into the folders and not the .zip's so you just want to move the file you changed from the folders over into the .zip's. (Make sure your not editing your actual PR folder! Make a pr_edit)

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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
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zangoo
- Posts: 978
- Joined: 2007-09-01 03:42
what have i done wrong? i have changed the ObjectTemplate.randomSize 0.5 to 0 and the ObjectTemplate.particleMaxSize to 16,50,300, then i save it zip the whole objects_server_patch and done. i have changed the time so it lasts longer but the size wont change can you please say what i am doing wrong?
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Desertfox
- Posts: 5886
- Joined: 2006-08-15 06:41
If your editing say, Effects > Weapons > Misc > e_hgr_smokegrenade you would change it up in the editor, save it and then go into your objects FOLDER (Not the zip) and browse to effects > weapons > misc > e_hgr_smokegrenade. Grab the two files in there and drag them into objects_server.zip > Effects > Weapons > Misc > e_hgr_smokegrenade


