Sniper & SF kit suggestion
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
The SF should only have two magazines, since combat isn't their #1 objective (less ammo weight = more room for explosives in the arsenal). As an SF, you should only open fire if fired upon/spotted and break contact ASAP, which can be done more easily with smoke grenades and flashbangs.
The loadout could be something like this:
* Knife
* Pistol
* Carbine
* x4 C4
* x2 Smoke grenades
* x2 Flashbangs
* Soflam
* Field dressing
The loadout could be something like this:
* Knife
* Pistol
* Carbine
* x4 C4
* x2 Smoke grenades
* x2 Flashbangs
* Soflam
* Field dressing
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
So they can glitch into BF2 statics?Waaah_Wah wrote:And a grapple![]()
Think not.
In vBF2 kiddy dictionary 'recon' = 'super kewl snip3r'jayceon515 wrote:Why don't just rename the class to "RECON" so the 1337 kids won't overuse it?
I think, Sapper or Saboteur would work better
Suggested and implemented in the same thread.[R-DEV]Jaymz wrote:SF requestable and main base only for 0.7,
k thanx bai
I win!
Last edited by Outlawz7 on 2007-11-30 15:22, edited 1 time in total.

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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
No but it mean everybody in the Special Force have access to those mod and can customs they're weapon for the incoming mission.[R-PUB]bosco wrote:So what? Them beeing allowed to doesnt mean everybody does it.
Even regular force have access to some of those mod : M68,Acog,EOTech, handgrip, laser, flashlight... M203 is only for the grenadier, and they dont use suppressor in regular force or ammo drum or any SF 1337 mod.

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Hotrod525
- Posts: 2215
- Joined: 2006-12-10 13:28
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Engineers have grapples on certain maps. How often to you see one of them glitch themselves into statics?Outlawz wrote:So they can glitch into BF2 statics?
Think not.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
In .3 I used the SF kit too much, and the sniper kit, but the problem now is you have people who are used to nilla where they can pick any kit they want at any time who are "used to" these kits which have a different purpose in PR.
When haven't you seen the moron who spawns SF all the time because he can't aim in CQB, and doesn't understand mid range firefights or single shot, who just goes and requests a sniper kit and tries to climb the tallest obstacle in the map.
The only time I spawn as SF is when we have a known bunker location and my SL is near it, and we need it down in one "attack" and I rearm slams as I place them setting 4 and destroying the bunker/firebase, everything else for demo I use C4, though you could rearm the C4 off a bunker/firebase and set two
Problem is not the kits, its how people use them, so we have to beat them over the head and tell them *NO* you don't sprint out over the open field looking for targets with your head sticking out...
Some of the best moments are when your in an entrenched position like the tree stand north of east tower in mestia.... or in a very well placed bush on kyong'ni with a log for cover or something.... not when your on top of the god' damned crane for the 50th time, or the tallest UNCOVERED part of a rooftop...
People don't use the sniper kit effectively half the time, and I don't use it because 95% of the time I'm in a bad spot, or the more common I'm playing in an AT infantry squad, or a mech infantry squad with two crewman and we don't need a sniper...
Rarely has there been times when we "needed" a sniper in my squads, where as a marksman who stays with the squad in good positions is acceptable in most cases...
As for spec-ops I think the same idiots who spawn as SF and request sniper kits will be sitting around camping the main/bunker/rp/supply drop regardless of rules.
I very much support this idea, because when you see someone sitting around the main with a rifleman kit requesting spec ops sniper and marksman, and he can't get out the effing base because hes a moron, you will know who the newbs are.
As of .6 I constantly tell anyone who spawns spec ops on a conventional army then gets a limited kit ( When I see it happen ) that they are an idiot and should know the spec op kit is armor less, and it is a **** kit for CQB anyways ( Come on spawning spec ops in the center of Ejod is just stupid )
Maybe if we force them to spawn at main and they realize they can't even play the freaking game as a spec ops/sniper *WHEN THEY AREN'T USING IT RIGHT* they will either
A. Stop requesting it and play rifleman on the front lines...
B. Not learn and camp the main all day and smacktard games up like they are camping for nilla jets...
or C. Let the people who are experienced ( IM NOT TALKING ABOUT MYSELF )
Use the kits for their purpose, such as a squad fighting on kashan long range on infantry needs a sniper kit for their squad, they can get someone to transport him to a locale to provide support rather than some idiot picking a humvee out of main and driving through the desert into the bunker complex and getting owned in CQB as he tries to mount the .50 cal on his humvee and gets mauled by a G3.
Some people don't get how the kits work, its like using HAT when you can't get a sniper kit on hills of hamgyong (sp?)
I endorse this thread/idea, and hope people might learn something from my post ( Thought the newb prone-diving spec ops don't read the forums anyway, they are busy requesting sniper, marksman, sniper marksman.. )
When haven't you seen the moron who spawns SF all the time because he can't aim in CQB, and doesn't understand mid range firefights or single shot, who just goes and requests a sniper kit and tries to climb the tallest obstacle in the map.
The only time I spawn as SF is when we have a known bunker location and my SL is near it, and we need it down in one "attack" and I rearm slams as I place them setting 4 and destroying the bunker/firebase, everything else for demo I use C4, though you could rearm the C4 off a bunker/firebase and set two
Problem is not the kits, its how people use them, so we have to beat them over the head and tell them *NO* you don't sprint out over the open field looking for targets with your head sticking out...
Some of the best moments are when your in an entrenched position like the tree stand north of east tower in mestia.... or in a very well placed bush on kyong'ni with a log for cover or something.... not when your on top of the god' damned crane for the 50th time, or the tallest UNCOVERED part of a rooftop...
People don't use the sniper kit effectively half the time, and I don't use it because 95% of the time I'm in a bad spot, or the more common I'm playing in an AT infantry squad, or a mech infantry squad with two crewman and we don't need a sniper...
Rarely has there been times when we "needed" a sniper in my squads, where as a marksman who stays with the squad in good positions is acceptable in most cases...
As for spec-ops I think the same idiots who spawn as SF and request sniper kits will be sitting around camping the main/bunker/rp/supply drop regardless of rules.
I very much support this idea, because when you see someone sitting around the main with a rifleman kit requesting spec ops sniper and marksman, and he can't get out the effing base because hes a moron, you will know who the newbs are.
As of .6 I constantly tell anyone who spawns spec ops on a conventional army then gets a limited kit ( When I see it happen ) that they are an idiot and should know the spec op kit is armor less, and it is a **** kit for CQB anyways ( Come on spawning spec ops in the center of Ejod is just stupid )
Maybe if we force them to spawn at main and they realize they can't even play the freaking game as a spec ops/sniper *WHEN THEY AREN'T USING IT RIGHT* they will either
A. Stop requesting it and play rifleman on the front lines...
B. Not learn and camp the main all day and smacktard games up like they are camping for nilla jets...
or C. Let the people who are experienced ( IM NOT TALKING ABOUT MYSELF )
Use the kits for their purpose, such as a squad fighting on kashan long range on infantry needs a sniper kit for their squad, they can get someone to transport him to a locale to provide support rather than some idiot picking a humvee out of main and driving through the desert into the bunker complex and getting owned in CQB as he tries to mount the .50 cal on his humvee and gets mauled by a G3.
Some people don't get how the kits work, its like using HAT when you can't get a sniper kit on hills of hamgyong (sp?)
I endorse this thread/idea, and hope people might learn something from my post ( Thought the newb prone-diving spec ops don't read the forums anyway, they are busy requesting sniper, marksman, sniper marksman.. )
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Mongolian_dude
- Retired PR Developer
- Posts: 6088
- Joined: 2006-10-22 22:24
If the Carbine were to be suppressed, I could only stand it if he had 3+1 mags OR he used a suppressed SMG(MP5SD sorta thing?), with aim point/reflex sight. It'd have less stopping power and range, making the player think about his rash moves
To not have the carbine silenced, i think the 1+6 mags should be reduced to 1+5, anyway.
Grappling hook? Yeah, i guess since some of the more small, ridged maps are going to be removed.
I really wanna see the 1337 caps go from the USMC SF though lol. Give him a helmet (Shades and scarf for middle eastern maps), I say!
....mongol...
To not have the carbine silenced, i think the 1+6 mags should be reduced to 1+5, anyway.
Grappling hook? Yeah, i guess since some of the more small, ridged maps are going to be removed.
I really wanna see the 1337 caps go from the USMC SF though lol. Give him a helmet (Shades and scarf for middle eastern maps), I say!
....mongol...
Military lawyers engaged in fierce legal action.
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