Sniper & SF kit suggestion

Suggestions from our community members for PR:BF2. Read the stickies before posting.
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

[R-MOD]Mongolian_dude wrote:If the Carbine were to be suppressed, I could only stand it if he had 3+1 mags OR he used a suppressed SMG(MP5SD sorta thing?), with aim point/reflex sight. It'd have less stopping power and range, making the player think about his rash moves

I really wanna see the 1337 caps go from the USMC SF though lol. Give him a helmet (Shades and scarf for middle eastern maps), I say!

....mongol...
I endorse this man's statements, suggestions and/or opinions! :-)
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

So do I.
Image
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

The drop and lead times of a suppressed weapon would be a deterrent in itself. You are looking at more than 41cm of drop with a suppressed weapon at a target positioned 100m away (using subsonic ammo, fired from the horizontal, without any drag forces, with the Earth's gravity and assuming the speed of sound is ~344 m/s). At 200m the drop is quadrupled to ~165cm. The time until the round would hit is about .3 of a second and .6 of a second respectively.
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

I think a suppressed gun with limited ammo/range would fair well for a limited spec ops kit, go mongol ;)
Image
"FAIL" - Right after you drive on the grass in Gran Turismo 4
Playing PR since Halo dropping spec ops and SL spawn ;) ( .3 :razz: )
Proud Member of the ~6 player PR clan StrkTm
diesel14lars
Posts: 85
Joined: 2007-06-16 04:21

Post by diesel14lars »

I still do not see what the real purpose of the special operations kit is, and I believe my confusion is mainly the result of the kits name. in vanilla it was a great idea, make a kit thats pretty good at everything make it look cool, etc.. I do not really see its place here in PR. Its kind of the opposite of what the 'nilla SF kit is, I mean they are not good at anything, really.

So please, help me out, what exactly is the purpose of this new limited 'special operations' kit? The only times I ever play SF are on Street when its fewer than like 5 players and i want to be 1337, or when my team has <20 tickets left and coming back doesn't look possible, and I do it to mess around for the last minute of the round.
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

diesel14lars wrote:I still do not see what the real purpose of the special operations kit is, and I believe my confusion is mainly the result of the kits name. in vanilla it was a great idea, make a kit thats pretty good at everything make it look cool, etc.. I do not really see its place here in PR. Its kind of the opposite of what the 'nilla SF kit is, I mean they are not good at anything, really.

So please, help me out, what exactly is the purpose of this new limited 'special operations' kit? The only times I ever play SF are on Street when its fewer than like 5 players and i want to be 1337, or when my team has <20 tickets left and coming back doesn't look possible, and I do it to mess around for the last minute of the round.
In short, an SF saboteur. Get in with little attention, blow the target, GTFO with little attention.
Generally cause disruption to the normal swing of things. Ambushing a CMD truck on its way to build a fire base and AAA; destroy the insurgent ammo cache, while more guys are diverted to the fight; destroy mission objective, etc.
All of which are rarely realised by 'Uber Ops' players and never/poorly executed.


I could settle with just a silenced side arm though, all of which have already been modeled, skinned, coded and all that jazz, by EA. A big nice snap/crack sound, like the ones in PoE2, plz Jaymz ;) .


...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Post by nedlands1 »

[R-MOD]Mongolian_dude wrote:In short, an SF saboteur. Get in with little attention, blow the target, GTFO with little attention.
Generally cause disruption to the normal swing of things. Ambushing a CMD truck on its way to build a fire base and AAA; destroy the insurgent ammo cache, while more guys are diverted to the fight; destroy mission objective, etc.
All of which are rarely realised by 'Uber Ops' players and never/poorly executed.


I could settle with just a silenced side arm though, all of which have already been modeled, skinned, coded and all that jazz, by EA. A big nice snap/crack sound, like the ones in PoE2, plz Jaymz ;) .


...mongol...
Subsonic ammo => fast damage fall-off, low muzzle velocity and no "sonic booms", instead?
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

whooaaaaaa, off-topic much?
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Locked

Return to “PR:BF2 Suggestions”