Hey,
Quick question.
Can anyone explain me the dynamics of PR ammopoints?
Can one give any type of ammo a set cost of ammopoints, eg. LAT-rocket cost X, HAT cost Y, a mine cost Z? Or do we only have like two categories (rife/pistol-clips X points - and everything else Y points)?
Have a nice day, and dont spam if you have no clue.
love
bjoffe
Last edited by hx.bjoffe on 2007-12-02 18:37, edited 1 time in total.
Reason:plural'd the Q
Nobody knows. But we know it's not like that at all.
Looks like it's based on magsize. That's why you can reload your 8 rifle mags faster than your 1 light AT. Is faster to load the HAT then the LAT because HAT has 2 mags.
Aha, i see. Yes, i've noticed this.
But i'm not talking about the reload-time. Even if the medic reloads his bandaids faster then others, the ammobag still contains only one bandaid for him(?). I'm talking about how much a certain type of ammo "costs" relative to the other types.
Not sure if i'm making sense here.
Say a ammopack off a rifleman contains 100 ammopoints, in this case it seems a rocket cost slightly less then 50 points, yeah? Same for mine, c4, bandaid etc. A rifleclip would cost less then 10, and a grenade a bit more.
Can you "price" them (to continue this terminology) anyway you'd like?
You would, i wasnt really expecting you could either. Had to check, maybe you had.
I still wonder, sortof though.
In my experience; bullets cost X - grenades cost Y - everything else cost Z.
At least in respect to ammopacks, i don't know the limitations of supplydrops or vehicles.
Is this assumption correct?
I seem to notice weapons/tools with a larger ammo capacity reload quicker than those with less. E.g, officer(3 f-dressings) reloads F-dressings quicker than a rifleman(1 F-dressing).
To rephrase the question: How many "X" can you get from a ammopack? Supply box? ETC.
For example: Ammo packs, fielddressings, rockets etc.
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101 bassdrive wrote:..game experience may change during weekends..
Oh - So i can get 19 fielddressings, 2 H-AT reloads and 200 grenades from one ammo pack! WOW!
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101 bassdrive wrote:..game experience may change during weekends..
the problem is here if i can remember correclty from egg's post is that the only way for the scoring system to know you have given ammo points is to revert back to the vbf2 system, of the player holding the ammo bag, or when he throws a bag you use it and get 100% of your ammo back. The big problem with both of these systems is that then ammo bags can reload vehicles and do other things we dont want. so not getting ammo points is a small price to pay for what we have now, even if it aint perfect.
[R-DEV]Rhino wrote:the problem is here if i can remember correclty from egg's post is that the only way for the scoring system to know you have given ammo points is to revert back to the vbf2 system, of the player holding the ammo bag, or when he throws a bag you use it and get 100% of your ammo back. The big problem with both of these systems is that then ammo bags can reload vehicles and do other things we dont want. so not getting ammo points is a small price to pay for what we have now, even if it aint perfect.
Yeah that's sad... A bit unrealistic if you reload your HAT/mines/whatever 20 times at sucha small rifleman ammo bag
Should be for rifle ammo only. But I can understand that you can't change that.
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