Rules..rules..everywhere rules...

General discussion of the Project Reality: BF2 modification.
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BeerHunter
Posts: 380
Joined: 2007-06-19 17:07

Rules..rules..everywhere rules...

Post by BeerHunter »

Some servers have so many "rules" (ie not allowed in UC areas , no HAT's vs infantry etc.etc.) it gets confusing , especially when some over zealous admin kicks you for breaking their rules.

Wouldn't be too bad if the rules were standardized but they aren't. What is verboten on one server may be allowable on another. :roll:

It's a wee bit confusing.

Wouldn't it be easier if the developers were to implement features such as:
HAT vs infantry: won't fire as they are "not a valid target"
UC areas: fill with proximity land mines that detonate if an enemy approaches but are disarmed when it becomes a valid target.

May not be possible but would help to clear up some of the confusion.

Or even if there were a standardized rule book all servers could use.

Started off as a rant but now wondering if it should be in suggestions. :roll:
Last edited by BeerHunter on 2007-12-04 15:15, edited 1 time in total.
Saobh
Retired PR Developer
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Post by Saobh »

BeerHunter wrote:Some servers have so many "rules" (ie not allowed in UC areas , no HAT's vs infantry etc.etc.) it gets confusing , especially when some over zealous admin kicks you for breaking their rules.

Wouldn't be too bad if the rules were standardized but they aren't. What is verboten on one server may be allowable on another. :roll:

It's a wee bit confusing.

Wouldn't it be easier if the developers were to implement features such as:
HAT vs infantry: won't fire as they are "not a valid target"
UC areas: fill with proximity land mines that detonate if an enemy approaches but are disarmed when it becomes a valid target.

May not be possible but would help to clear up some of the confusion.

Or even if there were a standardized rule book all servers could use.

Started off as a rant but now wondering if it should be in suggestions. :roll:
Rants should go in the spam thread IMO ;)

As for your suggestions, they are very certainly quite a hassle to implement for little gain.

The "rules" are those of the owners of the said servers and as long as they do not go against what the PR developers are designing, I don't think they'll even try to have a say.

Next time ask for a simplified tax reform, you'll probably have better luck ;)
The only acceptable 'Lone Wolf' you'll be allowed to play : http://www.projectaon.org/en/Main/Home

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MrD
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Post by MrD »

Know the servers, the staffs inclinations, artificial rules and join in the discussions here where you will find out about these things ahead of time!
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

The only rule I ever pay attention to is the requirement to join a squad. Everything else it pretty much not a factor in my play.

We don't need a freaking rule book, we don't need mine fields or any **** like that, if you break the server rules and get kicked, that is your fault. Ignorance is not an excuse and waiting 1 min to rejoin with new found knowledge is a small price to pay for ignorance.
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fuzzhead
Retired PR Developer
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Post by fuzzhead »

the 2 biggest rules that your talking about will hopefully get addressed in v0.7

HAT versus infantry and spawn camping at uncaptureable mainbases.

already most uncaptureable Main Bases are not enterable...
.:iGi:.NinjaJedi
Posts: 435
Joined: 2006-05-29 09:50

Post by .:iGi:.NinjaJedi »

i'd agree with Fuzz, most rules we implement are common sense tbh.
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[DVB] Avalon.ca
Posts: 370
Joined: 2006-10-31 00:13

Post by [DVB] Avalon.ca »

well i guess the bottom line is follow the server rules where you play and you wont have an issue. when i play on TG even though there are a few rules that differ between the DVB server, and the TG server, i am still a guest on their server and if i want to play there then i have o follow their rules. anything less is rude, it is no different than going to friends house. you cannot come in and do what you want. all server owners out there has one thing in mind. enjoyable gameplay.
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blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

PR doesn't need rules.

The only rules you need are common etiquette rules that would apply to all online games - general anti-smack-tard rules like no intentional tk'ing, no verbally assaulting people, no being an a**hole basically. And rules like that are just a given.

I have played countless hours on the DVB server and it's been fine. Not only does the game play fine without arbitrary artificial rules, but it actually plays better because you don't have to feel like you are playing a game in soviet russia where if you make one move that isn't considered correct by some cabal you will get kicked.
Desertfox
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Joined: 2006-08-15 06:41

Post by Desertfox »

Kind of off-topic, but am I the only one who finds that people usually spend more time arguing over rules etc; then playing?
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blud
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Joined: 2006-09-04 22:22

Post by blud »

[R-CON]Desertfox wrote:Kind of off-topic, but am I the only one who finds that people usually spend more time arguing over rules etc; then playing?
That's exactly why rules are dumb lol.
AintWarHeLL(hehe)
Posts: 19
Joined: 2007-11-14 05:01

Post by AintWarHeLL(hehe) »

yes we in Australia are having this same discussion/debate in the BigD forms, you should have a look. :) BigDgaming is the only real place to play PR in Oz.

http://www.bigdgaming.net/showthread.php?t=3205
Last edited by AintWarHeLL(hehe) on 2007-12-05 06:11, edited 1 time in total.
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CmdUnknown
Posts: 145
Joined: 2007-08-04 13:03

Post by CmdUnknown »

rules are essential to keep the game fair and fun for both sides. If we'd allow base raping the game would be lot less fun. the entire team except one squad could move to the opponents base and hold them back until the squad left behind would have capped all flags. the round would be over very quick and won decided by the team moving faster to enemies main and harassing the main base. On public servers we try to play a fair well balanced game in order to push fun to the max.
Most of the players on our servers agree with this and further rules - whoever doesn't abide those may enter an other server.
blud
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Post by blud »

-=TB=- CmdUnknown wrote:If we'd allow base raping the game would be lot less fun. the entire team except one squad could move to the opponents base and hold them back until the squad left behind would have capped all flags. the round would be over very quick and won decided by the team moving faster to enemies main and harassing the main base.
If this is true, then PR is seriously flawed and needs to be fixed.
Masaq
Retired PR Developer
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Post by Masaq »

'[T wrote:BludShoT;543679']If this is true, then PR is seriously flawed and needs to be fixed.
Oh yes? How would you suggest that happens, incidentally? Because this is a problem with nearly ALL multiplayer FPS games, at least those with more than 4 players.

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blud
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Post by blud »

- Dome of death.

- Dynamic dome of death based on territory captured.

- Dome of death affecting only non-specop class

- A *good* bleed system where capturing more territory matters a lot more than it does now (because if USA had more land than PLA, PLA would start bleeding and PLA would be compelled to cap back the flags urgently instead of not caring about it at all and strolling into the enemy main to mess it up

- A constant main base UAV and/or proximity alert that is on when a self-fixing radar in the main that is only destroyable by C4 or Slams (but not Rockets) is up and not destroyed, and that repairs itself on its own in about 60 seconds

- AntiVehicle sentry guns manned with a static human, and AA rockets, that automatically fire on any vehicles in range if the vehicle stays in range for more than lets say 5 seconds.

- more ideas that I don't have time to write right now because I have to go...
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