Suppressive fire

General discussion of the Project Reality: BF2 modification.
Heskey
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Post by Heskey »

Ho yeah, baby!

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Hotrod525
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Post by Hotrod525 »

[R-PUB]Viper5 wrote:.7 will take suppressive fire to the point where if you dont use it you may as well uninstall PR.
is that mean no more "unrealistic overheat" for support kit ?
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Viper5
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Post by Viper5 »

Hotrod525 wrote:is that mean no more "unrealistic overheat" for support kit ?
??

Overheating of Machine Guns is always a factor on the battlefield. LMGs are no exception
Crusader09
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Post by Crusader09 »

My opinion, suppressing doesn't work whatsoever. Neither does continuous shooting above their heads with a normal assault rifle. There is absolutely no fear of dying when the point of PR is to stay alive. It's the respawns that give players this "fearlessness" to just go on ahead and pop the suppressor in the face.

Too many times have I seen one man poke his head out to blast my head off with an AK-47. One of the reasons I don't go support very often anymore.
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Sadist_Cain
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Post by Sadist_Cain »

Crusader09 wrote:
Too many times have I seen one man poke his head out to blast my head off with an AK-47. One of the reasons I don't go support very often anymore.
So where's your squad aiming all their rifles at this time? :P if he can hit you whilest under fire and the other 5 in your squad cant do anything, then one of you is doing something very wrong
Wolfe
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Post by Wolfe »

Suppressive fire is a joke in .6
  1. the penalty for dying is minimal
  2. the accuracy of weapons is so high that it virtually guarantees a hit/kill at any range.
So for the guy being shot at by a .50 mg he has two choices: Take cover, or expose himself and go for the kill. With little fear of dying and a laser gun in your hands, which will people choose? The current style of play gives us the answer.

In .7, weapon accuracy is being addressed as professed by the devs. This includes bullet deviation (similar to bf1942, in which the cone of fire widens as the player moves, then slowly narrows to a point when standing still). This DOES exist in bf2 and the question isn't whether it will be in .7 (it will) but the extent to which it will be implemented.

If the cone of fire narrows too quickly, or if it narrows to a pixel-perfect point while prone, the purpose of bullet deviation will fail and we'll be right back to .6 where you can score a head-shot at 400 meters and where suppressive fire is meaningless.

The second issue, the penalty for dying, must also be addressed. 30 seconds plus 1 second for each death is no penalty at all. In that amount of time, I barely have enough time to tell my squadmates where the enemy is and/or to complain about the insta-prone head shot that killed me.

---

But all of this is moot. If by now it is not obvious that certain elements require drastic changes, then no amount of forum posting is going to matter and it just ends up in a peen fight between those who want to kill their opponents as fast as they can move the mouse, and everyone else.
FoW_Strummer
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Post by FoW_Strummer »

I am by no means an expert on suppression fire, but I do love the support kit. This kit seems to work much better in tighter urban maps like Street, Sunset and parts of other maps. I basically use the support kit to "close off" choke points. My squad can then focus on other areas where enemies may filter in. It also draws attention to that area which can decoy the rest of the squad to get in position. Its like anything else, support gunners should take lead or second lead get into position and lay it down. I have alot of tk's with this kit coz squad mates over run me or flank the position without communication. I cant wait for the .7 release coz it is frustrating that support gunners get capped so easily from afar.

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Gyberg
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Post by Gyberg »

Im thinking.... it might be a bit unrealistic though.... make the cone of fire bigger for support weapons but increas the rate of fire... enables the gunner to cover a larger area....
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Post by Outlawz7 »

If the spawn times get increased, then the critically wounded times should also be doubled, 30 seconds isn't enough, unless you have 10 people to put fire on the guy that shot you, then the medic can revive you after being down for 12 seconds.

Also, the 'you've been killed' cam should also get a fix, as its really annoying, when one dead guy can immediately identify the enemies, while lying there waiting to spawn.

Then again, when the mobile spawns get removed, there will be less places to spawn off, so maybe it won't make players care about staying alive, but it sure as hell will keep them away for a while.
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Argentinedude
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Post by Argentinedude »

Just wondering... BF2142 does have scope sway, and since it's based on the BF2 engine, should be possible to do, right?? Anyway, i think increasing the cone of fire would also help but then it would be a bit unrealistic (just as long it's not like vBF2)
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Post by Mongolian_dude »

As long as the guy knows he is more accurate than you are, he is unphased by whatever hail you throw at him, because he knows he will pop your head 1st.

who dares, wins

...mongol...
Last edited by Mongolian_dude on 2007-12-08 02:19, edited 1 time in total.
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Wolfe
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Post by Wolfe »

Argentinedude wrote:increasing the cone of fire would also help but then it would be a bit unrealistic
How is it unrealistic?

The cone of fire doesn't remain constant... it widens as you move and begins to narrow when you stop.

In reality, can you raise your weapon and instantly pixel-shoot a target at range? Or, would you raise your weapon, look through the sight, aim, steady your motion, THEN fire.
nedlands1
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Post by nedlands1 »

Argentinedude wrote:Just wondering... BF2142 does have scope sway, and since it's based on the BF2 engine, should be possible to do, right?? Anyway, i think increasing the cone of fire would also help but then it would be a bit unrealistic (just as long it's not like vBF2)
I had a quick fiddle with this and tried inserting the code which makes a weapon sway in 2142 into BF2. Nothing much happened. :roll:
Soulja
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Post by Soulja »

What they need to do is make maps have 1 flag spawn on conquest and no flag cap spawns maybe with a exception or 2 so the only forward spawns are RPs and APCs. This would encourage more medics and wouldn't make people fearless about dying cus they know it's gona be a long walk back.
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00SoldierofFortune00
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Post by 00SoldierofFortune00 »

Wolfe wrote:Suppressive fire is a joke in .6
  1. the penalty for dying is minimal
  2. the accuracy of weapons is so high that it virtually guarantees a hit/kill at any range.
So for the guy being shot at by a .50 mg he has two choices: Take cover, or expose himself and go for the kill. With little fear of dying and a laser gun in your hands, which will people choose? The current style of play gives us the answer.

In .7, weapon accuracy is being addressed as professed by the devs. This includes bullet deviation (similar to bf1942, in which the cone of fire widens as the player moves, then slowly narrows to a point when standing still). This DOES exist in bf2 and the question isn't whether it will be in .7 (it will) but the extent to which it will be implemented.

If the cone of fire narrows too quickly, or if it narrows to a pixel-perfect point while prone, the purpose of bullet deviation will fail and we'll be right back to .6 where you can score a head-shot at 400 meters and where suppressive fire is meaningless.

The second issue, the penalty for dying, must also be addressed. 30 seconds plus 1 second for each death is no penalty at all. In that amount of time, I barely have enough time to tell my squadmates where the enemy is and/or to complain about the insta-prone head shot that killed me.

---

But all of this is moot. If by now it is not obvious that certain elements require drastic changes, then no amount of forum posting is going to matter and it just ends up in a peen fight between those who want to kill their opponents as fast as they can move the mouse, and everyone else.
Who cares if the penalty for dying is minimal, if they are out of my way and have to respawn somewhere else, then I am fine with it.

And the accuracy commment is correct which is why suppressing fire WORKS in the first place. If someone is shooting at me from afar, then I have someone or myself use the SAW and if they do not duck down, then they will most likely be hit. So either way, it is a win win situation for my squad if we fire first or have more weapons and rounds going downrange. That allows us to move up and past and go after something like a cache.

Who cares if there is no penalty directly to the player. The penalty is that his team will lose a ticket and come a little closer to losing.


Have you tried or tried suppressing fire in past PR installments? It was pretty much non-existent up to now because the SAW sucked before and headshots did not instantly kill and there was no prone to stand to prone delay(Dice implimented).
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Viper5
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Post by Viper5 »

As a sidenote, defenders who are in secured and dug in positions will also have a considerable advantage over assaulting units in .7

We're looking to take it from .6's "Fire" to .7's "Fire and Maneuver"
Mongolian_dude
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Post by Mongolian_dude »

Ghost1800 wrote:How many people think the phrase "or dies trying" could easily fit onto the end of this?
Yeah, true say, but Im referring to the current situation with the over accuracy of the x4 zoom rifles. If your in cover at 150m and they are, they will just headshot you 80% of the time.
Even if you open up from atop a hill in kashan with a M249 at 200m, at a guy that is in the open, all he needs to do is go prone and headshot you with his uber accurate G3 x4, as if he has a choice of which finger he wants to shoot off of you.

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Sadist_Cain
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Post by Sadist_Cain »

I'm glad I've already started to get support gunners and suppressive fire working in my squads then :P
Rico11b
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Post by Rico11b »

00SoldierofFortune00 wrote: And the accuracy comment is correct which is why suppressing fire WORKS in the first place. If someone is shooting at me from afar, then I have someone or myself use the SAW and if they do not duck down, then they will most likely be hit. So either way, it is a win win situation for my squad if we fire first or have more weapons and rounds going downrange. That allows us to move up and past and go after something like a cache.
How can you say this? You are defeating your own argument with this.

You say suppressing fire WORKS, but then you say if someone shoots at YOU (I'm assuming you mean in game) then you would get on the SAW (or have someone else do it) and kill them. That makes no sense! If suppressive fire were WORKING in game, then why in the hell would you grab a SAW and return fire until they are dead? Seems to me that if it was really WORKING in game then you should be seeking cover and protection from their SUPPRESSIVE FIRE, and then you can worry about returning fire and achieving "FIRE SUPERIORITY".

So what you mean is suppressive fire is ONLY WORKING for YOU in game, and not anyone else. ANY weapon fired at you will have the ability to suppress you. Doesn’t matter if it’s a SAW or not. Unless you are just a dummyhead and are willing to expose yourself to the chance of getting hit only because you REFUSE to be suppressed. Well in real life bullets couldn't give a dam about whether or not you refuse to be suppressed.

Also how can you agree that the accuracy statement Wolfe made is correct, and then say if someone shoots at you from afar you will return fire. These rifles in game are soooo accurate that if you get shot at from “afar” then you will mostly be hit and downed from afar. With overly accurate assault rifles likes these in game there won’t be a firefight and thus no need for suppressive fire now will it. Almost no one seems to miss their intended targets in game. If suppressive fire were working in game, then you wouldn't see lots of guys running around out in the complete open. They would be looking for cover and concealment. The only safety in this game is to NEVER stop moving around. These rifles are SOOOOOO accurate that if you stand still for any length of time you are dead meat, cause these rifles don't miss.

R
Last edited by Rico11b on 2007-12-08 18:44, edited 1 time in total.
Reason: typo
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