On Phoenix, when an USMC squad sets a RP east of Train, behind the hill, MEC always has to go all the way around to sweep them out, slowly draining soldiers from the general area where the CPs are, to fight in no man's land, because someone deployed a pile of bags somewhere and magically pulled out a sniper kit.
The main area is focused around the city, yet there's rarely any fighting in it, besides the times, when USMC squads don't want to be 1337 behind-3n3my-lines-suP3r-sn1p3rZ.
Same thing on Ejod. While there's less spamminess in the central area, there will be always someone going around in the hills to ambush the other team, then the other team will send its APCs, tanks...to that direction, leaving no one capturing the flags or defending them, making the central area an actual ghost town, as the map description says.
It's also an issue on Sunset, where one team deploys a RP far up the river or down the lake, then you have to send squads 500 m away from the city to track them down. There literally isn't any fighting in the city itself now, as everyone can go around anywhere they want to.
My proposal would be to bring the combat zones closer, yet far enough to set RPs without forcing the entire enemy team to hunt you down.
Discuss.


