[Weapon] M16A4 BABY!!!!!! [WIP]

Locked
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

[Weapon] M16A4 BABY!!!!!! [WIP]

Post by Katarn »

Yes, this is what you've all been waiting for. Your hope and joy for PR's future. Screw all the new maps and factions and vehicles. All down to you and your rifle. You and your beloved M16 which was nerfed by the British devs in 0.6. Well, here it is in all its glory. This was a joint effort from me, qwerty4030, and vaiski.

WORK IN PROGRESS:
WORK IN PROGRESS:
WORK IN PROGRESS:
Image

new:
Image
Model: Katarn (ACOG by Qwerty)
UV Maps: Qwerty4030
Textures: Vaiski (continued by Millenia)
Last edited by Katarn on 2007-12-11 01:56, edited 1 time in total.
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

ZOMG M16A4/M4!!1111

Post by Rambo Hunter »

That has to be the most beautiful thing i've seen on this forum for a long, long time =D

i can't wait to see it ingame! :mrgreen:
Last edited by JS.Fortnight.A on 2007-12-09 22:48, edited 1 time in total.
Image
WNxLT7
Posts: 351
Joined: 2007-03-27 13:59

Post by WNxLT7 »

lol I was about to post this ;)
lookin great along with rhinos rushing water effects
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

Holy mother of God, that is beautiful! :D

EDIT: The ACOG on the M16 seems a little buggered, though... Might just have been placed wrong (a little too far to the right) on the model...
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

No foregrip :? ??:
USMC[KILLER]
Posts: 142
Joined: 2005-05-03 01:00

Post by USMC[KILLER] »

OMG! Thats a Beauty!
Image
100% Polish & Proud

Alpha SquadPvt. Polak Echo Company, 2nd Battalion 7th Marine Regiment
1st Marine Division
USMC
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

The decision against foregrips was necessary. We would've loved to include them, but they are not used ALL the time and there's a lot of extra work in putting them in. A lot of our reference pictures are exactly how they are pictured in the render.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

I wanna make love to Rhino after watching that river effect thinggy :D :D And if he finds a way to make the player be "dragged" by water i will be Rhinos whore for the rest of my life
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

[R-DEV]Katarn wrote:The decision against foregrips was necessary. We would've loved to include them, but they are not used ALL the time and there's a lot of extra work in putting them in. A lot of our reference pictures are exactly how they are pictured in the render.
So it will be ACOG only, then, I suppose? No other extras?
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

I WANT IT NOW!!!! seriously that is a nice looking gun! GREAT JOB!!!!!!!!!!!!!!
Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Carry handle for crewman, rifleman AT, engies, and medics until the M68 makes an appearance.
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

One little thing that is missing is below the foxtail, there is a little nipple like thing that you can put in. When the weapon is out of ammo, it moves in and the foxtail sticks out so that when you finish putting another magazine in, all you have to do is tap the foxtail and the weapon will automatically be loaded. Ain't a big deal though.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

It probably is there, but it blends in because of the unfinished texture + 100% self illumination.
MrD
Posts: 3399
Joined: 2006-05-13 16:21

Post by MrD »

gah, state secrets got out of the bag! There was something special upto this moment as we ran around on the test servers playing with the new toys and now everyone wants one!

Well, you'll just have to wait a bit longer :)
Image
[R-MOD]Mongolian Dude:
AH man, sarcasm is so hard to get across the web, even if we are both british :(
[R-DEV]Jaymz: That has to be...the most epic response to a welcome thread I have ever seen. [R-CON]Mr.D ladies and gentlemen!
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

Nice! But what about the carrying handle version?
173555082
00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Post by 00SoldierofFortune00 »

So will the Medic and Engineer M16A4's have the iron sights?
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

[R-DEV]Katarn wrote:Carry handle for crewman, rifleman AT, engies, and medics until the M68 makes an appearance.
Guess so...
Image
Katarn
Retired PR Developer
Posts: 3358
Joined: 2006-01-18 22:15

Post by Katarn »

Carry handle is a surprise!

I.e. not done yet
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

What about EOTECH sights? Maybe in the future?
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

00SoldierofFortune00 wrote:One little thing that is missing is below the foxtail, there is a little nipple like thing that you can put in. When the weapon is out of ammo, it moves in and the foxtail sticks out so that when you finish putting another magazine in, all you have to do is tap the foxtail and the weapon will automatically be loaded. Ain't a big deal though.
OMG we need to fix that ASAP!!! :p
Locked

Return to “2007”