why is the sraw wire guided in PR?

General discussion of the Project Reality: BF2 modification.
markonymous
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why is the sraw wire guided in PR?

Post by markonymous »

IRL the sraw is not wire guided so im woundering why it is in PR(emphasis on that its not wire guided IRL it IS in PR though)

http://www.youtube.com/watch?v=AgA2Yd0wODE[/youtube]
Last edited by markonymous on 2007-12-09 13:07, edited 1 time in total.
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Outlawz7
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Post by Outlawz7 »

Guess, you'd need more skill in using the SRAW instead of Eryx, if it wasn't wire guided? :p

(other words: balance?)
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Alex6714
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Post by Alex6714 »

Why do you say it is in PR? I thought it was optically guided, with a little laser/infrared thingy that points at the tank, that can be detected and sets of the "alarm"? :? ??:
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markonymous
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Post by markonymous »

Alex6714 wrote:Why do you say it is in PR? I thought it was optically guided, with a little laser/infrared thingy that points at the tank, that can be detected and sets of the "alarm"? :? ??:
its a fire and forget weapon. you follow the target for 2sec then fire and run away missile does the rest.
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ryan d ale
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Post by ryan d ale »

markonymous wrote:its a fire and forget weapon. you follow the target for 2sec then fire and run away missile does the rest.
Wow. Thats a new one for me. I never managed to notice if thats involved in the game play but thank you :)
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markonymous
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Post by markonymous »

ryan d ale wrote:Wow. Thats a new one for me. I never managed to notice if thats involved in the game play but thank you :)
its not a fire and forget weapon in PR it is IRL
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BloodBane611
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Post by BloodBane611 »

If the SRAW were realistically implemented it would mean that tanks would be almost useless, because the number of available H-ATs is about equal to the number of available MBTs. Several mods have working Javelin systems ingame, but they are killer for gameplay.
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MadTommy
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Post by MadTommy »

i thought the minimum range of 25m quite interesting.

But only having to track a target for 2 seconds and then it guides itself sounds way too easy for PR.. and i prefer fun gameplay over realism.

Anyway there is an overhaul of the H-AT system in 0.7.. so best wait for that b4 asking why the H-AT is as it is.
Viper5
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Post by Viper5 »

BloodBane611 wrote:If the SRAW were realistically implemented it would mean that tanks would be almost useless, because the number of available H-ATs is about equal to the number of available MBTs. Several mods have working Javelin systems ingame, but they are killer for gameplay.
PR Has access to that Javelin system but has thus far chosen not to use it because of A Balance and B. Bugs.
markonymous
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Post by markonymous »

[R-PUB]Viper5 wrote:PR Has access to that Javelin system but has thus far chosen not to use it because of A Balance and B. Bugs.
that i knew but its not what im asking
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RustyBandSaw
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Post by RustyBandSaw »

dumbest thread ever
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Wasteland
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Post by Wasteland »

I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.

That's like BF2 engine fail.

Why would you even think that would be possible?
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Sadist_Cain
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Post by Sadist_Cain »

Lateral thinking there :D
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Crusader09
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Post by Crusader09 »

If the SRAW were realistically implemented it would mean that tanks would be almost useless, because the number of available H-ATs is about equal to the number of available MBTs. Several mods have working Javelin systems ingame, but they are killer for gameplay.


The USI mod gave the tank's deployable smoke the ability to block lock-ons. Just put that in PR and then there's your balance. Tanks shoot off more than just smoke by the way.
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Waaah_Wah
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Post by Waaah_Wah »

That "that your target for 2 sec" will kinda fail in PR coz you'll most likely hit your targer in 2 sec.
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markonymous
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Post by markonymous »

is it not possible to delay the lock-on as it is delayed for the airplanes?
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Wasteland
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Post by Wasteland »

[R-MOD]Wasteland wrote:I can't imagine it would be possible for the engine to "track" the rate of change of your cross hair position continuously and then pull up that data for the last two seconds when you want to fire, and then apply that rate of change to the missile's path, causing the missile's angle of change to need to accelerate as it gets further from the firer.

That's like BF2 engine fail.

Why would you even think that would be possible?
Please address this point before worrying about lock-on tones and whatnot. How would your idea possibly be coded? I understand that we both aren't coders, so give me a non-technical explanation.
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we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
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don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
zangoo
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Post by zangoo »

here is my way of doing this, make the sraw track the lasertarget_object that the tanks have, give the saw a very small lock angle, give the missile a very small lock angle and a 2 sec lock on time and make it so that it will lose the lock very fast if you stop following the tank. this way you would have to keep your aim on the tank for 2 sec then you can fire, and it would then just track like a normal missile.
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