[quote=""'[R-DEV"]fuzzhead;546049']except on all the maps where you can capture their mainbase?[/quote]
Well that's not a mainbase... only uncapable start positions are main bases! Everything is realistic because the opponent team has to take that flag! So why can't they capture a stationary TOW standing around there for making the capture easier? That's not a invincible weapon. We don't have so many vehicles and you could raise the reload time / reduce the amount of avaiable ammo to make it fairer
[quote="Waaah_Wah""]Put a deathzone around the TOW?[/quote]
No! Just let it be usable by everyone! Would be realistic and handy. Deathzones should be set up at uncapable bases only so they can't rape that base (uncapable bases are mainbases which should be free of enemy because they can't capture it!).
Engineer wrote:As we speak about TOW's here...
Remove map placed TOW's, and make them all to be a commander asset like the AA artillery. Still keeping them team-locked.
Great idea!

But they should leave the stationary ones.. making mainbases look much cooler
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Generally suggestion:
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Add more sandbags and fortified positions to the new maps at key locations like important flags or something! Look at the map called Kyiuang... (can't remember the name xD) those are really cool defensives! MG emplacements on top of roofs holy ****.. isn't that awesome?? More love for details! It makes the map much more realistic and everything looks like a real combat zone. Not like a world suddenly surprised of attacking enemies ..hehe
