Glitching inside sandbags.

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<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Glitching inside sandbags.

Post by <1sk>Headshot »

Forgot to take a screenshot. Basically sandbags were placed on the big hill at South Bridge on OGT facing down the hill. The hill is pretty steep there but still traversable. One sandbag on the steepest part had a little opening at the bottom where the sandbag didn't go low enough at the front in which people could crawl in and shoot upwards through the sandbag killing everyone.


EDIT: added picture
Image
Last edited by <1sk>Headshot on 2007-12-11 14:40, edited 1 time in total.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

H3eadshot wrote:Forgot to take a screenshot.
:o ops: not much point posting then.. you're talking about a commander placed sandbag, right?.. in certain locations/terrain the base of these can be slightly off the ground. Not news though. Sounds like the player was smart, was it not possible to shoot him back?
<1sk>Headshot
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Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

MadTommy wrote:Sounds like the player was smart
Smart? Although I know nothing of the DEVs intentions, I don't think they intended this. Hence it's a glitch/bug.
MadTommy wrote:was it not possible to shoot him back?
No, he was inside the sandbag.

Yeah, there's been a lot of bugs with commander assets, as expected because they are new, just thought I'd report this so people know what to look out for..
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

Oh ok.. i thought he was lying and shooting under the bags.. not in them to the extent that you could not shoot back.
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Post by hx.bjoffe »

I experienced this on an OGT Firebase yesterday, and seen it before.
When the asset is too tall, it might even be entrable without any real/visible opening.
Last edited by hx.bjoffe on 2007-12-11 14:10, edited 1 time in total.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I noticed the mesh hole long ago, was probably just a matter of time until someone deploys it in such spot, where one can glitch inside it
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<1sk>Headshot
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Post by <1sk>Headshot »

nm
Last edited by <1sk>Headshot on 2007-12-11 14:40, edited 1 time in total.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

The bottom of bunkers seems to be solid. So I guess this is an easy fix...
TY2D2
Posts: 433
Joined: 2007-06-07 05:21

Post by TY2D2 »

'[T wrote:BludShoT;547786']The bottom of bunkers seems to be solid. So I guess this is an easy fix...
Easy fix indeed, just cover up the bottom "hole" with a new poly or whatever.
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<1sk>Headshot
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Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

Yup, seems like it
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
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