Medic Vehicles

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Happy
Retired PR Developer
Posts: 1807
Joined: 2005-11-07 02:43

Medic Vehicles

Post by Happy »

What I would love to see are vehicles like a blackhawk with no hmgs(Linky) and Humvees (M997)
To make these vehicles worth while to drive/wait for get rid of the magical health bag (make it stop bleeding but not give out health). This would also make people more consious of walking out in the open (especailly as medic as they don't even have to wait for a medic) as it will seriously degrade your health. Enforce teamwork to protect these vehicles, you never want to be too far from them, and everyone would love the driver if they were doing there job right.
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Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

Original idea. Not bad. And the revive would heal them just enough to stop bleeding so they could get to a "medic" vehicle?
The Huey guy
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Noetheinner wrote:Original idea.
Not at all. We made medical helos in EoD long ago ;)

But still its a great idea. We really need more health and ammo on the field. Neither the support or medic is enough to provide for a full team and the commander is usually sporadic at best (well many are good, but we cant assume that). Sure we can pick up friendly enemy weapons, but that's dull.
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

stop pissing on me punk!!! I wouldn't say it's more, cause the vehicles can be taken out easily enough, so it'd be interesting to have.
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drygar
Posts: 203
Joined: 2005-07-17 10:01

Post by drygar »

'[R-PUB wrote:=BONG=Happy']What I would love to see are vehicles like a blackhawk with no hmgs(Linky) and Humvees (M997)
To make these vehicles worth while to drive/wait for get rid of the magical health bag (make it stop bleeding but not give out health). This would also make people more consious of walking out in the open (especailly as medic as they don't even have to wait for a medic) as it will seriously degrade your health. Enforce teamwork to protect these vehicles, you never want to be too far from them, and everyone would love the driver if they were doing there job right.
Great idea... for my personal view, I liked to se the PADS disabled in the game, and like you sad above for example helli or vehicles insted.
Uncle Blues
Posts: 224
Joined: 2006-01-09 21:40

Post by Uncle Blues »

Blackhawk, humvee or maybe M113?
http://www.carson.army.mil/UNITS/3RD%20 ... tled-7.jpg
http://www.militaryfactory.com/armor/imgs/m113.jpg
http://www.panzerbaer.de/types/pix/bw_krkw_m113-03.jpg

BTW
can't find any word about M113s on the forum. Are you working on it?
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Uncle Blues wrote:Blackhawk, humvee or maybe M113?
All of the above?
drygar
Posts: 203
Joined: 2005-07-17 10:01

Simple solution for more realistic gameplay 8)

Post by drygar »

we have disabled the pads for medic..players only can get more helth with the medic bags at our fpsfocus eu test server..gives the game little bit more realistic gameplay...just set the mandown time to: 0sec, a simple solution...give it a try 8) a point blank hit..you are history 8) just remeber to have a medic over you shoulder..your best friend in the jungle. over and out . . .
we are going to start a poll later at our site regards 0 sec mandown.
//FpsFocus Crew
http://www.fpsfocus.com
da.SPAWN
Posts: 276
Joined: 2005-12-18 11:54

Post by da.SPAWN »

thats why i like to play on that server, the rules are fine
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BrokenArrow
Retired PR Developer
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Joined: 2005-06-07 18:54

Post by BrokenArrow »

I think that the pads add enourmously to teamwork, but that's just me.
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Hitperson
Retired PR Developer
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Joined: 2005-11-08 08:09

Post by Hitperson »

Why? all they do is alow people to abuse a section of the game that is poorly done and unrealistic.
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Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

brilliant idea..makes the UH60 something except a flying tank. Love it :)
--Stu007--
BrokenArrow
Retired PR Developer
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Post by BrokenArrow »

Hitperson wrote:Why? all they do is alow people to abuse a section of the game that is poorly done and unrealistic.
Because they add to teamwork, by being able to keep the squad up and shooting then they are a valuable part of the team aren't they? When they're used correctly it makes a huge difference.
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