[Question] Bf2 Editor Questions

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Top_Cat_AxJnAt
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[Question] Bf2 Editor Questions

Post by Top_Cat_AxJnAt »

Layer creation problem


I am able to create a new layer, name it, select the game type and number of players in a bf2 mod (start up option) level .
The picture below shows this:
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However in a PRedit level, i can create a layer, name it but am unable to select a game type or number of players. The "gametype" or "players" box cannot be expanded.
This picture below shows the gametype and player box but no list below.

Image


There is probaly a realy simple explanation but i have done a search and had a good look/think and i am properly stuck and would therefore be awfully grateful for some advise. Thanks alot.
Rhino
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Post by Rhino »

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IronTaxi
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Post by IronTaxi »

top cat! you finally building the epic map you have been planning for several years!


cant wait!

hehe
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Hell yer *****! I must thank both of you becuase it is Fools road and super big Chinese vs Brit map that has inspired me!

O and Rhinos comment about how DuckHunt had to remake Albasara 3 times has.....made me laugh and prepared for me the multiple remakes of any map i create, however "epic"! ;)

Best to just "Dig in" as my running coach tells me!

p.s it worked! I LOVE THEE! God damit i never thought i would say that about Rhino but hell Rhino its TRUE, my LOve!
Last edited by Top_Cat_AxJnAt on 2007-12-12 15:30, edited 1 time in total.
Rhino
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Post by Rhino »

Top_Cat_AxJnAt wrote:Hell yer *****! I must thank both of you becuase it is Fools road and super big Chinese vs Brit map that has inspired me!

O and Rhinos comment about how DuckHunt had to remake Albasara 3 times has.....made me laugh and prepared for me the multiple remakes of any map i create, however "epic"! ;)

Best to just "Dig in" as my running coach tells me!
Fools Road is 1, not super big, only a normal 1024x2 and 2, a militia vs brit map :p

and ye, just mess around with tuts get to know the thing is the best thing to do :D
Last edited by Rhino on 2007-12-12 15:43, edited 1 time in total.
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Outlawz7
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Post by Outlawz7 »

[R-DEV]Rhino wrote:Fools Road is 1, not super big, only a normal 1024x4 and 2, a militia vs brit map :p

1024x2, not x4, that's Kashan size... amirite?
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

*annihilate post please*
Last edited by Top_Cat_AxJnAt on 2007-12-12 16:02, edited 1 time in total.
Rhino
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Post by Rhino »

Outlawz wrote:1024x2, not x4, that's Kashan size... amirite?
ye, type, fixed it :)
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Rhino
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Post by Rhino »

at what you said earlier TC thou the forums are being really slow, ye see that now, soz :p
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Create new terrain QUESTION..........

hardcore basics i know but in below popup box what does "low res size" do/mean?
I understand what "size" does and i think "scale" affect the sizes of the terrain squads (the things you mould) and i really cant hazard a guess about the "low res size" thing.
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Thanks again. I have also created a little document containing tips i found out the hard way (put revolver in mouth way) and i will post them (get a maper to check em first) some time in the future after my 20th attempted suicide! :D
Outlawz7
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Post by Outlawz7 »

Side terrain detail. The higher, the more detail can be on the outside terrain, although it isn't really worth it.

I take, someone hasn't went over all of the EA tuts? :p
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Rhino
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Post by Rhino »

name = level name, keep it lower case.

size = heightmap size, ie, pixel rex, so 1024x1024
scale = whate scale you are going to have thous pixsles, 2 = each pixel is 2m x 2m, ie, size of the grid.

low-rez size is the surrounding terrain, best to keep this on default as taxi learnt when messing around on AoM with this and had to have me edit his .con files by hand to fix it :p
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Rhino
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Post by Rhino »

Outlawz wrote:I take, someone hasn't went over all of the EA tuts? :p
theres only 2 worth looking at for mapping :p
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Outlawz7
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Post by Outlawz7 »

I was referring to the 'Understanding Heightmaps' one, that's where this is explained, although I knew half the rest, since I made terrains in Photoshop before.
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

LOL now that i have not read but i have been meaning to look into this whole height map business!

p.s thanks alot for help, much appreciated!
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

MORE PROOF OF MY idiocy..................


This message appears after the level has 100% loaded and i click "join".

Image


Light maps done and detail texture done. Running level on single player account on a local server.
I am able to run other PR maps with out this problem.


I have searched BF2editor forums quite thoroughly, there are similar problems but solutions suggested dont appear relevant to me. :roll: (i know nothing!)

Cheers for reading and thanks alot if you can help!
Last edited by Top_Cat_AxJnAt on 2008-02-15 07:13, edited 1 time in total.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

anyone.......................thanks
Rhino
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Post by Rhino »

check the autit tut, you have not done the init.con edits or the bf2editor has reverted them.
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Hfett
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Post by Hfett »

remeber to keep the init.con marked: Read Only
After you edit it

And on the editor when you save it it will ask if you want to overwrite, press NO
www.joinsquadbrasil.com.br
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

Iv got a new one:



Try to generate my mini map, i have generated light maps, plugged "renderer/minc.../1000" and "static.../Lod../1" thing in but when in terrain editor, i click "relode" the editor crashes (using this tut: Minimap - Official BF Editor Forums)

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Cheers.


O and here something more interesting, my proof of concept map (practice/learn skills), the layout and basic design will shown below will be in the final map but this part will only make up about 20% of the total area.

The Included notes show the thought process i am using to design my maps - big fire position + way to flank it + smaller fire position + way to flank that + carefully placed open ground forcing players to use fire positions and flanking becuase crossing open = death. I am considering doing this for the whole of the map as it progresses.


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Last edited by Top_Cat_AxJnAt on 2008-02-22 13:34, edited 1 time in total.
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