Animators

General discussion of the Project Reality: BF2 modification.
nicoX
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Animators

Post by nicoX »

What's this talk about lack of animators. Do PR really have no or little animators? Is it really that hard to get animators involved in the project. I'm thinking they don't have to be interested in the game, just find/hire some pros to get some nice things in the game. And BSS is huge can't you lend some guys doing other projects to PR?
AfterDune
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Post by AfterDune »

Animators are rare, unfortunately. And if you do find them, they're probably busy with other mods (for other games as well). Plus, they also need to be interested in PR (don't have to be, but why animate for something you're not even interested in?).

If you give the devs your wallet, I'm sure they can find someone suitable for the job :D .
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NYgurkha
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Post by NYgurkha »

or we could hunt them... i hear India has a lot of them....
nicoX
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Post by nicoX »

That's what I heard to. Find some links men to those assets.
Rhino
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Post by Rhino »

getting devs from outside the mod is a hard thing because before you can get some one to work for a free mod in there own time as a hobby, you need to get them liking the mod first, and the chances are most animators we could go for dont even have BF2 cos the ones that do are most likley already modding for anouther mod like FH2.

In BSS there are 2 dedicated animators, one of which is on the PR team thou is mostly couped up with r/l stuff which is also a huge problem in the dev area is that alot of devs do have r/l stuff going on aswell and cant dedicated there entier life to PR :p

you can have a go but you will be lucky to find any one, while you are at it look for some skinners and unwrappers.
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gazzthompson
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Post by gazzthompson »

maybe you can have a jobs page or something ?
bosco_
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Post by bosco_ »

Yeah, or an application forum where people can show their previous stuff and so on... works well for NMRiH (HL² mod) :P
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Rhino
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Post by Rhino »

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nicoX
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Post by nicoX »

Rhino
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Post by Rhino »

try and recruit them then ;)
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nicoX
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Post by nicoX »

Roger, you pick a guy and I recruit him for you. ;)
Rhino
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Post by Rhino »

we aint fussy as long as they like PR and will do there bit for it :)
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Viper5
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Post by Viper5 »

Most animators not already working want to work on A. Newer engines and B. for moneyl Hence a problem for PR.
nicoX
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Post by nicoX »

I don't think a guy from India is expensive. I bet he could do allot of animation projects for a small amount of PR's budget, and I bet you got a budget, don't you?
Rhino
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Post by Rhino »

they need to be able to speak english aswell... :roll:
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Masaq
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Post by Masaq »

As well as looking for outside talent I'm sure we could collectively be doing more to train up interested parties from within the PR community, surely?

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Rhino
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Post by Rhino »

[R-MOD]Masaq wrote:As well as looking for outside talent I'm sure we could collectively be doing more to train up interested parties from within the PR community, surely?
hence all my mapping tuts. But modeling, animating and skinning needs to be aproched from a diffrent angle than mapping is and in most cases, takes longer to get to grips with to be able to make something worth having. I have been trial and error modeling for a long time but only in the last few months been able to make some models that have been worth putting ingame :)
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Sadist_Cain
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Post by Sadist_Cain »

Teach me youre mythical ways and I'll do it :P lol
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gazzthompson
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Post by gazzthompson »

i should be learning 3D modelling for auto CAD next year at college, can u import stuff from auto CAD to games ?
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