Armor, AA and RPG's hit impact
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Armor, AA and RPG's hit impact
It seems like specially the tanks are not vurnable for infantry fire as RPG's and the missile launchers.
It even prohibits having maps where only one faction has tanks, because tanks vs tanks is the ultimate to take them out.
How many RPG's does it take to take out a tank? 6-8.
Can we have any solution on this. E.g. let's say missile launchers and a 2-3 RPG's will start to penetrate the tank or hitting it so the crewmen need medical attention or at least getting out for field dressing. RPG's should even have the impact to penetrate and make smoke come in to the tank so as long the tank don't get fixed being inside the tank will make you bleed because of the bad smoke that will enter the tank.
It even prohibits having maps where only one faction has tanks, because tanks vs tanks is the ultimate to take them out.
How many RPG's does it take to take out a tank? 6-8.
Can we have any solution on this. E.g. let's say missile launchers and a 2-3 RPG's will start to penetrate the tank or hitting it so the crewmen need medical attention or at least getting out for field dressing. RPG's should even have the impact to penetrate and make smoke come in to the tank so as long the tank don't get fixed being inside the tank will make you bleed because of the bad smoke that will enter the tank.
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
45 tanks were disabled by 51 missiles/rockets that hit. 24 had armor penetrated. In 3 tanks ammunition detonated. On average only one crewman out of 4 died as a result of armor penetration.
25 crewmen in 11 tanks died from ATGM (3 tanks lost entire crews - 4 each).
5 crewmen in 2 tanks died from mines.
waronline.org, article
25 crewmen in 11 tanks died from ATGM (3 tanks lost entire crews - 4 each).
5 crewmen in 2 tanks died from mines.
waronline.org, article
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halvor1
- Posts: 1017
- Joined: 2007-03-11 18:29
I would love too see some smoke when hitting a target there aren't that much explosions though the aftermath do have sometimes fires inside the vehicle's.
Be advised some viewers might find this inappropriate just showing an example that's all
http://www.liveleak.com/view?i=338fda3dee
Be advised some viewers might find this inappropriate just showing an example that's all
http://www.liveleak.com/view?i=338fda3dee
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Ghost1800 wrote:Do they mention the type of missiles/rockets that were actually used?
During the Second Lebanon war Hizbullah's advanced armor-piercing RPGs damaged 40 Merkava tanks and killed more than 30 tank crew members.
An RPG-29 has the ability to do it with a good hit.
Last edited by nicoX on 2007-12-14 07:49, edited 1 time in total.
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markonymous
- Posts: 1358
- Joined: 2007-10-25 05:20
if they dont mention what missiles they used then you cant really comment on it. for all you know they could have been hellfires.nicoliani wrote:45 tanks were disabled by 51 missiles/rockets that hit. 24 had armor penetrated. In 3 tanks ammunition detonated. On average only one crewman out of 4 died as a result of armor penetration.
25 crewmen in 11 tanks died from ATGM (3 tanks lost entire crews - 4 each).
5 crewmen in 2 tanks died from mines.
waronline.org, article

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Teek
- Posts: 3162
- Joined: 2006-12-23 02:45
ATGM stands for Anti TAnk Guided Missle, like a TOW for example.nicoliani wrote:45 tanks were disabled by 51 missiles/rockets that hit. 24 had armor penetrated. In 3 tanks ammunition detonated. On average only one crewman out of 4 died as a result of armor penetration.
25 crewmen in 11 tanks died from ATGM (3 tanks lost entire crews - 4 each).
5 crewmen in 2 tanks died from mines.
waronline.org, article
Also, context, what tank was it against, what type of missile or rocket (big difference btw) What war?

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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
nicoliani wrote:During the Second Lebanon war Hizbullah's advanced armor-piercing RPGs damaged 40 Merkava tanks and killed more than 30 tank crew members.
An RPG-29 has the ability to do it with a good hit.
Yes, but that's not the RPG we have in game if I am not mistaken. A H-AT equivalent of the RPG is being worked on by the IDF community mod team if I'm not mistaken, but the ones you can use in PR at the moment are older models (RPG-7?)
[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce.
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
I can't comment on the russian article more than that. RPG-7 amd RPG-7V are used right now in PR.
http://kalag.proboards101.com/index.cgi ... 1174141981
http://kalag.proboards101.com/index.cgi ... 1174141981
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nicoX
- Posts: 1181
- Joined: 2007-07-24 10:03
Any why, even though RPG's and missiles aren't always fatal, in PR a crewman is fully secured from any injuries. Even though the tank is burning, crewmen can easily retreat and repair. Obviously this should be changed so the crewmen take bleed from smoke and continuous hits, making them vulnerable so they need instant repair and medical attention at the spot and not to drive away come back and own again.
Imagine the tanks anti-smoke system to do it's job, get out of the tank or get suffocate. I think there is much to be done to simulate the vehicles in PR, and hope does guy's working on the air patch can do it here to, or the Dev's.
Imagine the tanks anti-smoke system to do it's job, get out of the tank or get suffocate. I think there is much to be done to simulate the vehicles in PR, and hope does guy's working on the air patch can do it here to, or the Dev's.
Last edited by nicoX on 2007-12-14 14:14, edited 1 time in total.
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Harrelson
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CAS_117
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Sadist_Cain
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well as far as I know Modern MBTs can shruf off single or double rpg's effectively. but its things like working in a team using one to blow through reactive armour and then the other rpgs would all attack this vulnerability. I wanna see more damage to crewman and lotsa smoke from several RPG hits on the same area of a tank.
Also more Damage less destruction
more often tanks are simply knocked out of commission due to being damaged on the battlefield instead of being totally destroyed.
more blown tracks, locked turrets, and is there a way the pereiscope can be scrambled if its hit?
Also more Damage less destruction
more blown tracks, locked turrets, and is there a way the pereiscope can be scrambled if its hit?


