What are some basic gameplay changes for 0.7?

General discussion of the Project Reality: BF2 modification.
Ryan3215
Posts: 185
Joined: 2007-08-10 02:20

What are some basic gameplay changes for 0.7?

Post by Ryan3215 »

By basic game play changes I don't mean new vehicles or weapons, I mean physics and ballistics. How will recoil be changed for 0.7, How will the ballistics of the various rounds be changed, How will sounds be changed for weapons and armor, and finally how will damage values be changed? I just want to know how the basic grunt soldier is going to fare in 0.7; if there are no changes for the previously stated topics please explain why or what you think will be changed. I want DEV opinions and facts as well as the regular players' input.
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Translation:
I demand to know what's in the presents under the tree!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Wolfe wrote:Translation:
I demand to know what's in the presents under the tree!
a rubber ducky! :wink:
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DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

looks like someone found a thesaurus. ;-)
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$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

removal of all the 50 cal sniper rifles
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

For the most part, firefights will be much longer and some vehicle, air, or marksman/sniper support will be the key to victory.
.:iGi:. Eggenberg4Ever
Posts: 1025
Joined: 2006-09-13 16:49

Post by .:iGi:. Eggenberg4Ever »

$kelet0r wrote:removal of all the 50 cal sniper rifles
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What's French for deja vu?
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

no spawning on squadleader or apc
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Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

markonymous wrote:no spawning on squadleader or apc
Don't talk about what you don't know :roll:
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

Oldirti wrote:Don't talk about what you don't know :roll:
what?!!!!! dont talk about what i dont know? how about you read a bit on the forums and youl see that these things will be removed.

furthermore the devs (as far as i know) havent reached a decision on weather or not to remove the minimap as of yet.
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Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Squadleader spawn too? I only heared about the APC stuff yet, and the command truck. I thought Squadleader will still be included, at least thats the last information i had.

Would be cool if it would be removed anyway.
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Engineer wrote:No minimap.

@_@ MY DREAM *_*
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

I hope it is going. It bugs me when I lead a squad and they the sm swarm on me like flies on **** and it also bugs when one bloke in a panic room can spawn a small army out of his butt

It will also make setting rp less convenient

Engineer wrote:No minimap.


Last edited by Sabre_tooth_tigger on 2007-12-15 17:08, edited 1 time in total.
99lynx
Posts: 75
Joined: 2007-11-26 03:04

Post by 99lynx »

haha, NOOOO

as far the no APC spawnpoints.....im gunna be honest i think thats going to mess up the game, because,your are going to have to start way back on the Main base everytime, and if your SL is a retard and doesnt set a really you are going to start way back, or make your own squad in which case, you may not be able to set a rally because you dont have enough guys... Taking away the APC's as a spawn point.... IMO really bad idea, the fun of the game isnt having to run all the way back across the map just so you can get back to the firefight and back to the reast of your squad.

on the summary, No Spawning on SL, is a good idea, No spawning on APC's, bad idea
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A_Grounded_Pilot
Posts: 271
Joined: 2007-12-15 21:24

Post by A_Grounded_Pilot »

99lynx wrote:the fun of the game isnt having to run all the way back across the map just so you can get back to the firefight and back to the reast of your squad.
A little motivation to keep your head down, suppress, and flank perhaps?
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

A_Grounded_Pilot wrote:A little motivation to keep your head down, suppress, and flank perhaps?
That's what I'm thinking, less people going Rambo.
*spacecadett*
Posts: 337
Joined: 2006-11-23 16:50

Post by *spacecadett* »

with longer distances to cover people will value their lives more! there for getting rid of some of the spam that .6 brought with 2 many spawn points ec. firebase, co truck , apc, bunker, SL and RP...
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