[Gameplay] Spotting system

dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

[Gameplay] Spotting system

Post by dbzao »

Another gameplay change we are working on is improving the spotting system. It can be easily exploitable and it has unrealistic features that we want to remove.

We think it doesn't make sense that a grunt in a ditch somewhere can spot an enemy and instantly provide his entire team the enemy's position, movement and type (infantry, sniper, vehicle, tank, etc).

Also if you have played PR for some time, you may have noticed that the easiest way to get an enemy location is not to use your eyes, but Q spam an area and hope that the system "catches" that location.

First, infantry can't auto-spot. You still have the "spotted" option in the Q comm rose but that can only be used to shout a message to close-by troops that you have seen enemy forces. Pay attention to where your team mates are looking when spotting and you can help them out.

Second, vehicles can auto-spot, but only other vehicles. Auto-spotting vehicles isn't much of an exploit like it is with infantry. They are bigger and louder, easier to spot. We think reporting single infantry positions is not realistic, and having a red circle moving in the map, showing exactly where he is, is not realistic either. You can still Q spot the area with some "question marks" that wont move around, but will give your team mates an approximate location of the enemy.

Third, squad leaders receive a special mix of the spotting system. In addition to the points above, they can right-click the Q comm rose or right-click on the map and select an option from a list to mark that location. Like in v0.6, only important spottings are transmitted over the radio. Internally, we say that the squad leader is carrying a radio on his back and is responsible for reporting enemy activies higher in the chain of command. We know that in real life it's another squad member's role, but having a squad limited to six players and the voip system as it is, we think it's a good compromise.

We think this is a great improvement to the mod as it removes the problems mentioned in the beginning and forces players to rely on squad communication and their own eyes to be successful, instead of a blinking red circle moving around the minimap.

Other updates in gameplay will also improve these changes, but that is a topic for another post ;)
Viglen
Posts: 88
Joined: 2007-11-19 02:10

Post by Viglen »

Great i like the SL idea ;-)
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Sweet :D , so how about the big green friendlies all over the map? are they gone too? :D *crosss fingers*

PR is like making vodka, all impurities must be removed :D
Image
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Hmm, does that mean, that there will be no more red dots on map, only question marks and manually spotted?

Will infantry spotting a tank still appear as a red tank on map, but without the text (as it is atm)?
Image
Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Every thing that will remove/fix "Q spam" is a good thing ;)
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

Post by =Romagnolo= »

Ragni<RangersPL> wrote:Every thing that will remove/fix "Q spam" is a good thing ;)
Right !

But, is it possible to make a model of a radio, or an antena on the SL backpack to simulate that there is a radion with him ?

The idea of "shout" tho the squad members is great.

Every new PR version that is going to come out is a bunch of surprises and revolutions on the game play.


Thank you DEVs, GREAT WORK.
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Himalde
Posts: 236
Joined: 2007-10-02 06:37

Post by Himalde »

I like it, while on the subject, could you add: "Weapon cache located, here" on ins, and make it stay till the cache has been destroyed?

I hope it's OK to post it here, if not please forgive me.
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Post by SWIZZ=kettcar= »

nice idea, to bring more realistic gameplay into PR.
LekyIRL
Posts: 1345
Joined: 2007-06-23 16:34

Post by LekyIRL »

Great idea!
Nice work again Dev's ;)
Image
[R-MOD]Dunehunter-Freedom? This...is...The PR Forum! *kicks LekyIRL down the well on Basrah*
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Yet again i wanna make love to PR DEV's...
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Ok how i understand this changes we will in 0,7 nearly the same spotting system have like in FH2.
The problem here will be that we will have a lot of teamkills in 0,7 because we dont have the chance to identify the enemy.
So I´m just waiting for threads like this "Just teamkills and this destroye the mod..."
arneboe
Posts: 164
Joined: 2007-03-31 23:53

Post by arneboe »

well.. maybe there will be a little more teamkills right after 0.7 is released, but when people figure out how to "play again" it will proboably return to normal.. I really like the idea!
[TMfk] Abuseifer
Ex member of: HeliX (Hx.)
Ex member of: Victrix Legion (Vl.)

This is my patient.
There are many like it, but this one is MINE.
My patient without me is useless. Without my patient, I am useless..
"7.62x51mm takes good care of you."
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Post by dbzao »

The spotting system is not the reason of the TKs in FH2. The reason are players not used to the lack of nametags at distance. That was the same problem in PR when we did it 4 releases ago and will remain the same for newcomers on this one.
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

I don´t say that this is the reason of the teamkills in FH2, we tested it for month and we didn´t have so much teamkills. Many of the teamkills at the moment are just nobish sounds hard but it´s so.
But back to topic. PR isn´t FH2. In PR we fight on other distances and lots of uniforms looking similar thats why the spotting system is the only effective system to differ friend and enemy.
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

I'm a little confused. Can infantry spot vehicles only? Or can vehicles and SLs spot vehicles only and nobody can spot infantry?
hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

How i understand this everyone can spot everything but just the SL can spot like in 0,6 so that everyone can see it on the minimap. The other guys also spot enemys but it isnt show at the minimap you just hear a sound like "enemy ... spotted"
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

i like the changes but i think anyone should be able to right click and spot like the sl.
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Actually, can we keep the moving red dot infantry spotting, but make it squad internal? Because if you're in a tank and someone else in your squad, who's also in a tank, spots something, he won't jump out of the hatch and shout "Yo, enemy sniper spotted over there!" :p
Image
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

yes hallo right

the ONLY time something will be auto-spotted and tracks is when your in a vehicle, spotting OTHER vehicles.
Locked

Return to “2007”