No More BASERAPING

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Post Reply
Happy
Retired PR Developer
Posts: 1807
Joined: 2005-11-07 02:43

No More BASERAPING

Post by Happy »

All we need to do is get the admins to put this script on their server and bam no more base raping. Read about it here http://bf2.fun-o-matic.org/index.php/Sc ... tiBaseRape
Proud Killer of 38 Spambots.
Image
Image
After much intense calculation, it has been decided that your thread is already in the forum that you wish to move it to. Deep Thought should be jealous. - Moderator Control Panel
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Yep, aware of that, as well. I've considered implementing it and most likely will.
Image
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

You could run my map Road to Kyongan Ni with spawn points placed far from the capture zones.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

Advertising? :)

Actually, once this map pack is out, I'll put your map on, along with the TBF Map Pack 3, I think..
Image
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Yes. Advertising shamelessly, because I haven't had a confirmation of functionality.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

Image
Saobh
Retired PR Developer
Posts: 8124
Joined: 2006-01-21 11:55

Post by Saobh »

I'm totaly for the fact of limiting base rape ( just remembering last week end when our MEC base on Oasis was being raped for 5-8" by the other side, downright shamefull for the other team )
but that script is not a good solution.
2 examples :
- a sniper gets into a position in order to take out the enemy commander or the guy climbing into his jet. at that time the battle is raging on elsewhere on the battlefield. he shots , he kills -> the Hammer of God blows him to smithereens...
- a spec. ops take a hard and long time to sneak into the enemy base in order to blow up the commanders assets ( no i'm not talking about whats in between his legs here, mind you) a guard is posted near them. he takes him out from behind with his knife -> an invisible hand picks him up and splaters him against the ground.

Maybe if the script becomes active only when its their last flag, that would make more sens.
or else, just get rid of the uncappable flags. THAT would be way more realistic.
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

Personally I'm all for the complete removal of uncappable bases wherever possible.

In Savage, there was always a mainbase where *everyone* spawned. Was it usually camped? It was extremely rare, near non-existent. Why? Because it was always obliterated and the "camping" side won the game. It was the entire objective of a round. When a side is dominating, the round is nearing an end (that's why you dont let them dominate).

Some BF2 maps work like this (mainly just the 16p variants), but there should be more that does it. Sure you can have a dull time and loose a game in 5 minutes. But that's why GOD (or El Pollo Diablo, whatever you believe in) invented multiple rounds per map.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

All this will stop is getting smoked when you spawn. It will not stop base raping.
People will just setup shop outside the uncap and wait for people to come out of the zone. This could also make people not come out of the zone at all and just sit inside and try to kill people.

I dont really care, but these scripts only cause more problems than they fix imo. A better option would be to make uncapable flags able to be taken.

If you are getting base raped, you got owned all the way to your main base, so that flag should also be taken and the game over. Its like running to your magic force field.
Image
beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

Base raping is more often than not caused by poor map design.

If the map is small enough for a large portion of the enemy team to get to your main base, the main base should be capturable.

Spawn camping is also caused by poor map design.

When you spawn, you shouldn't spawn on top of the flag, it should be somewhere (for more open maps at least) 100-200m away, so that the people taking the flag can't spawn kill.

In urban maps, this is obviously not possible, so spawn locations should be in buildings where the flag cannot be taken from, so the people taking the flag don't have to worry about clearing out the "spawners" when taking flags, which results in less frustrating spawn camping.

What PRMM really needs is 5-6 NEW maps that are well designed from the beggining to be a REALISTIC map, rather than playing the "arcade" cities with realistic weapons. Since the weapons are more lethal, the maps don't have to be all short engagement range maps, guns shoot further than 100m ...

Edit: Bad spelling ...
Tzefanya
Posts: 66
Joined: 2006-01-17 16:41

Post by Tzefanya »

All flags should be capturable. That's all that needs to be done. If a team is getting their butt kicked so bad all they have left is their non-cap, the game might as well be over.
Tzefanya: Protected by God
drygar
Posts: 203
Joined: 2005-07-17 10:01

Post by drygar »

Tzefanya wrote:All flags should be capturable. That's all that needs to be done. If a team is getting their butt kicked so bad all they have left is their non-cap, the game might as well be over.
A good point! but only if it is in AAS mode 8) so not "backyard baby" got behind the line . . . . 8)
dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

drygar wrote:A good point! but only if it is in AAS mode 8) so not "backyard baby" got behind the line . . . . 8)
It doesnt really matter if its AAS or not. If its Conquest, having all bases capturable will just mean that you dont have a mainbase. If you loose your starting position... Well you lost your starting position. Set up camp somewhere else, retake it or be defeated.
Post Reply

Return to “PR:BF2 Suggestions”