A few more Sound suggestions

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GRB
Posts: 475
Joined: 2005-11-01 20:05

Post by GRB »

Awesome ideas and I'm happy that so many people agree. :)

Remember that with explosions, the futher away you are you no longer hear the high-frequency sounds of the explosion only the low-frequency. For an example, lets use Karkand.

Ok lets say you're at the Suburb outpost. There's an M1A2 at the Hotel outpost that decides to blast the outpost with an HE round. At the Suburb, you should definatly be able to hear the tanks cannon and the shell explode BUT, all you would hear is a delayed low-freq. boom from both.

Now Grenades could barely be heard at that distance. And all you would hear is, again, the low-freq. sound. Now the closer you are to the exlposions, obviously, the louder it is and the more concussive, high-freq. sounds you would hear.

As for gunfire. I agree, they need to be able to be heard from a greater distance.

The main thing I dislike about the current gunfire sounds is the drastic difference between the 1st-person sound and the 3rd-person sound. It's like, I can crank up the volume and my M16A2 will be as loud as can be but, the players M16 firing RIGHT next to me sounds like an airsoft BB gun. Not only that but, the 3rd-person sound in general needs to be a little more like the 1st-person sound. It shouldn't sound like a different gun.

Almost all of us probably agree that more sounds need to be audible from greater distances, however, we also have to remember that game-performance is on the line here so we can't have the distances TOO far. Now there is a sound-quality option that people can use if it gets too intense for their system but, we also don't want to have people that have thier settings on HIGH, right now, be forced to turn them down because of all the extra sounds being played. So this has to be implemented carefully and we can't get too excited and do too much.

I also wanted to talk a little more about the Jet sounds. Altitude is key here. The higher the jet, the less you can hear it. But you can still hear them at very high altitudes. I live fairly close to an airport. Detroit Metro to be exact. All day long I hear planes. When they go over my house, they are still about 1,000ft up. I can STILL hear them. The thing is, even though it looks as if the jet is right over my house, it's not, it had already passed and I'm hearing the sound of it when it passed over.

The higher the altitude the less you can hear the jet comming. But you can definatly hear it going. The problem is that because of the game engines limitations, jets cannot fly at altitudes that would decrease thier sound much at all. So obviously, a slight compromise has to be made. How this could be done I have no clue.

Lets not forget about bullet richochets and impact sounds.

Take a look at this video (WARNING- VIDEO IS GRAPHICALLY INTENSE. IF YOU FEEL THAT WAR FOOTAGE IS NOT SOMETHING YOU CAN WATCH, PLEASE DO NOT WATCH THIS VIDEO): http://www.artnez.com/war/footage/Iraq( ... inated.wmv

Most of what is heard in that video is the bullets hitting the pavement and the person.
Last edited by GRB on 2006-01-27 16:37, edited 1 time in total.
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fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

AHh GRB, im right across the river from you (Windsor Ontario)
Noetheinner
Posts: 370
Joined: 2005-10-30 18:51

Post by Noetheinner »

everyone that I have brought to this mod has said that the new gun sounds are perfeco. It seems that the DEV team is going in the right direction with this!
The Huey guy
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beta
Posts: 274
Joined: 2005-12-26 05:50

Post by beta »

Noetheinner wrote:everyone that I have brought to this mod has said that the new gun sounds are perfeco. It seems that the DEV team is going in the right direction with this!
Yeah, I really like how when firing the M249, you can't hear a damn thing :)

Even with the VOIP, how it cuts the game noise by about 1/3, the M249 still overpowers it! It's great!

I think all the firearms should definately be loud when firing. Doesn't make much of a difference right now, but in the future if there is more indoor CQB I hope the weapon fire is twice as loud inside a building.
JavaMoose
Retired PR Developer
Posts: 241
Joined: 2006-01-05 16:39

Post by JavaMoose »

It would be neat if PRMM had custom, newly recorded radio commands.

I would love to help. I have access to high-quality mics and recording gear, but I don't know if I have the voice for it. Plus, I can't speak arabic/farsi/etc... :lol:
'[R-DEV wrote:GRB']
Lets not forget about bullet richochets and impact sounds.

Take a look at this video (WARNING- VIDEO IS GRAPHICALLY INTENSE. IF YOU FEEL THAT WAR FOOTAGE IS NOT SOMETHING YOU CAN WATCH, PLEASE DO NOT WATCH THIS VIDEO): http://www.artnez.com/war/footage/Iraq( ... inated.wmv

Most of what is heard in that video is the bullets hitting the pavement and the person.
A little bit OT - Death in real life, war, is so much different than what people think is "realistic" in movies, innit?
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