I found a very creative way to alllow you to "rest" your weapon on a window and...

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Sadist_Cain
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Joined: 2007-08-22 14:47

Post by Sadist_Cain »

An idea ahead of its time :D (I do remember someone once quoting "fossilized turd of an engine..."
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BloodBane611
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Joined: 2007-11-14 23:31

Post by BloodBane611 »

It was a creative idea, props to DragonFire.
[R-CON]creepin - "because on the internet 0=1"
Mora
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Joined: 2007-08-21 12:37

Post by Mora »

its funny because i thought at almost the same things lately.. i was thinking of a cover system like when you are near a wall you can 'enter' the wall. but as said here its easily exploitable.. so bad idea
zangoo
Posts: 978
Joined: 2007-09-01 03:42

Post by zangoo »

well if that wont work why dont we make it so you can have a bipod anywhere? all you would have to do is use
the code from the m82 that allowes you to olny fire when prone and put that on a m249, then give it a delay like the hat, then increase the accuracy and done, you would have 2 types of guns the normal m249 and the m249 bipod. if you were to do this, the only problem would be having to some how link each weapons ammo.
WNxKenwayy
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Joined: 2006-11-29 03:16

Post by WNxKenwayy »

Its actually a really good idea, even with the 'exploitability' off it. Why? Because with the new delay changes for bringing up iron sights it wont matter. Plus irl you could simply place your weapon over your head and fire from behind cover. Granted you wouldn't hit **** all, but it is a very common tactic among less trained and disciplined armies.

Really though, right now defenders have so few advantages and many disadvantages when trying to defend from inside a building. All it becomes is 'see who gets a grenade in first' or APC/Tank spam. With this you'd be having to wonder about each building and each window as you pass it, which is very good in my opinion.

Just might take up this idea as my new 'don't care about your whinning just do it devs' idea :)
WNxKenwayy
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Post by WNxKenwayy »

[R-DEV]IronTaxi wrote:yeah wont work though...limitation on the number of vehicle type objects in the world would be the first thing that comes to mind..

each structure would need a secondary vehicle structure to attach to it..

exponentially increasing objects and lag in the game world..

good idea thouhg
You know what else causes to much lag?

Destrucable buildings, long view distances, long draw distances, bigger maps....

All of those ideas right there that myself and jaymz had to kick and scream about until someone finally said 'fine we'll try it' and bam, what do you know, it worked out okay.

Whats the harm in at least trying it?
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

good idea, and im thinking why not give it a try. not much to lose but much to gain.
Dragonfire43560
Posts: 157
Joined: 2006-06-30 10:20

Post by Dragonfire43560 »

Thanks for the replies guys!
Masaq
Retired PR Developer
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Post by Masaq »

Seems to me that this probably would make most sense when used on say, a small map like Street, but with more open buildings.

You could have a small Insurgency map, aimed at say 12 v 12 at most, where the aim is to sweep through a town door to door looking for caches. No VCP, no area outside of the town, just a bunch of streets and many open buildings to enter and control the area from.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
IronTaxi
Retired PR Developer
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Post by IronTaxi »

cause there are finite limits to the things we can do...for example destructible objects are fixed at 1024 objects ...(or 2048 i forget but its fixed!!)

BUT that being said anyone is welcome to give it a go!
:lol: :lol:
Masaq
Retired PR Developer
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Post by Masaq »

The numbers issue needn't be too much of a problem, if for example the map was infantry-only with no actual vehicles and only a few destroyable buildings.

If I had any understanding of how to actually attempt it, I would indeed give it a go lol. As I don't, well... anyone else? :p

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

ConscriptVirus wrote:^^ i hate being revived anyways because u still have to wait for the medic to heal you up and risk getting killed again. personally, id rather just die so i can go get some food or a drink while i wait.

but awesome idea. itd be a time consuming job, but worth it.
I dont think anyone is gonna feel the same about dying in the next release.......Medics will be your best friends just watch.
Wolfe
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Joined: 2007-03-06 03:15

Post by Wolfe »

Seems to me that it would make you easier to be seen/hit with fewer evade options. Unless, of course, you add a "duck" option like the humv and tank's topside .50 cal position.

Then again, I may as well just look through the window and shoot without actually entering it. At least then (due to clipping) I am nearly unseen by people below me.
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Ya just stand back but a SAW gives the whole room and nice light show, but hey give it a try and we all will wtach
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Godfather
Posts: 45
Joined: 2007-12-15 23:12

Post by Godfather »

good idea! i think this would be especially useful when playing Insurgents...when the British come your already waiting with a mounted MG
"If you know you are going to die, take out as many of the enemy as you can with you"-Wise saying
fuzzhead
Retired PR Developer
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Post by fuzzhead »

sounds good dragonfire, send dbzao the files when they are done and he will take a look ;)

looks like you volunteered yourself
IronTaxi
Retired PR Developer
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Post by IronTaxi »

LOLed
WNxKenwayy
Posts: 1101
Joined: 2006-11-29 03:16

Post by WNxKenwayy »

can't...wait...to get..computer...and pimp slap....devs....

Worry not, I'll just annoy Katarn until he does it.
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