[HUD] Topographical minimaps

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What is your opinion? (Best if you try them in game first)

Great idea! Your style looks very suitable.
298
69%
Great idea! The two done are not good for X reason though.
21
5%
Decent idea but I don't really think it will add much.
31
7%
I prefer the satillite map style currently used.
65
15%
I'm only voting because I have OCD where I need to vote in every poll.
18
4%
 
Total votes: 433

Clypp
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Joined: 2006-07-17 18:36

Post by Clypp »

Updated the OGT beta map with a rapidshare link.

http://rapidshare.com/files/77339567/Op ... n.zip.html

Please report back with any problems so I can hopefully make this map pack acceptable to the devs. Thanks in advance.
fuzzhead
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Post by fuzzhead »

looks sweet clypp but dont put CP radius or any names...

elevation numbers of certain hills would be a great addition i think...

if you make alot of these and in good quality maybe we can get in them in the mod
Sadist_Cain
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Joined: 2007-08-22 14:47

Post by Sadist_Cain »

I'm with you on the CP radius thing but whats the problem with location names? tis far easier to say "They're about 100m northeast of Dakong Pass" when in the heat of battle instead of looking for a grid ref or having to say "theyre north of the trenches, right around the lil hille and theyre around there, bout 300 m or so from the treches, here on the marker there... :P " how many times have we been through that one? lol + being able to say an enemy is on the letter of a place is like a god send "QUICK ATTACK "L"!!!" :P

https://www.realitymod.com/forum/showpo ... stcount=31

I didnt realise Clypp was already thinking of the same thing as me when I made my thread on real maps bu heres a link to a post that can give some of you fellas an example of a NATO standard size map and the sorts of details that are including (1,50 000 scale and of Course theres a lotta detail as they are home maps)
Last edited by Sadist_Cain on 2007-12-18 07:42, edited 1 time in total.
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Jagular
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Post by Jagular »

Ok testing it on OGT in "CREATE LOCAL" mode
looks awesome :)
Later will test it on public servers for any "modified content" exclamation
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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Chuc
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Post by Chuc »

What you need are spot heights.
Oh, and in terms of naming things.. IMO its better keep things all in Chinese (pin yin), rather than try to transliterate. (eheh.. death hills)
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Clypp
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Post by Clypp »

Fuzz, the names are added to make it easy to describe regions rather than "Top half of map" The CP radii might seem lame, but when in game they are probably the most helpful feature on the map. Setting rallies, bunkers and firebases will be easier than ever, and finally we can turn off the 3D map and not have consequences. For different map sizes the points are, for OGT anyway, in the same location.

GL Jagular. :)

Chuc, spot heights can be added but that is a bit of work. This is being created as a NATO style map (for consistancies sake) and for such a map English and the Roman alphebet will be used. I could make better place names, I was trying to do the bad translations you are complaining about to add some sort of authenticity. Better suggestions would be nice, I reailze they are clumsy. :)
fuzzhead
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Post by fuzzhead »

why i dont like the names: cause maybe the mapper who created the map dont like the choices of your names ;) if you worked together with the mapper to do this, i would say its fine, but the way youve done it looks prety cheesy. like chuc says, if your going for a real map and its in china, it should all be chinese names.

CPs are diferent on 16 32 and 64 maps and as well, we have moved some CPs.

so please dont include radius or names on the maps for now..... seriously these look great and i would be down with trying to get these in a patch or something if you can get alot of them finished....
Clypp
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Post by Clypp »

OK, fine. I did not see Rhino post anything about the names but of course they can change. I am open to suggestions.

You are moving the CPs!?! Please PM what maps are being changed so I don't do them and then find out everything is different.

As for the radii, is your only objection that they change? I hope that these can be included in some form once any changes are set in place.
Desertfox
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Post by Desertfox »

Wouldn't the brit's have there own map of the region which would make it in english? But then again the chinese would have there own map in chinese so it could go either way :P
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Clypp
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Post by Clypp »

[R-CON]Desertfox wrote:Wouldn't the brit's have there own map of the region which would make it in english? But then again the chinese would have there own map in chinese so it could go either way :P
That would be ideal, however as far as I can tell each map can only use one minimap regardless of team, kit, game mode or map size. There are low resolution map files called "commanderMap" and "CommanderMicromap" but I can't find out when they are used. The commander looks at the same map as everyone else.

EDIT: Rhino says these are not used but removal might cause CTDs in his tutorial.

Another interesting thing is that minimaps can be 2048x2048. I was having issues with low resolution in city maps (Basrah) and this might solve it. Stay tuned for further developments.
Last edited by Clypp on 2007-12-18 22:50, edited 1 time in total.
Rhino
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Post by Rhino »

names should not be on the map due to the CPs on the map will have names on them ingame anyways, + the names you have used are incorrect anyways.

save the minimap as DXT1 with no mipmaps for best reasults, and best to have them at 1024x1024 but you can get away with 2048x2048 but its really best to only have them on scale 4 maps.
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Clypp
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Post by Clypp »

Of course the names were incorrect, they were made up.

Will do on the .dds settings. Thanks.

Do you have any suggestions for feature names on OGT to improve team communication?
Rhino
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Post by Rhino »

remove them, the CP names which are there at the mo are more than enough.
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Clypp
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Post by Clypp »

:lol: In that case, how much is exactly enough?

Update sans names and CP radii:
http://rapidshare.com/files/77549532/Op ... n.zip.html
Last edited by Clypp on 2007-12-19 01:32, edited 1 time in total.
Rhino
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Post by Rhino »

sorry didnt make it clear enough. remove the CP names from the map as the names attached to the CPs on the HUD are more than enough, having 2 sets of names for the same flags, or having the same name 2x is pointless and will only bring confusion.
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fuzzhead
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Post by fuzzhead »

looks great now clypp!!
Clypp
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Post by Clypp »

I completed the map for Al Basrah. Took longer than anticipated because I restarted at a higher resolution part way in, I had to remake the map for detail using Rhino's minimap guide and Al Basrah has a lot of buildings, walls and other details.

Image tag removed to help bandwidth: http://img.photobucket.com/albums/v307/ ... ah1024.png
The ingame map is a higher resolution.


You can get the completed files for Al Basrah and OGT as well as installation instructions Here

I have not been kicked by punkbuster after playing a few rounds in Al Basrah so I'm pretty sure it is OK. Report back if you experience problems. (Only client.zip changes so this never causes problems right?)
Last edited by Clypp on 2008-02-11 05:19, edited 1 time in total.
IronTaxi
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Post by IronTaxi »

these would be great for a soliers only kind or map...nice stuff clypp
Jagular
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Post by Jagular »

Yep awesome
to DEV`s : but I prefer both maps origin and topo, maybe some swith between them ?

About changed content: No worryes untill PsB config used with client zip MD5 cheks
And if those topomaps will included officily then no worryes at all
Xfire - jagular78rus aka =WNP= SPB.Jagular / http://www.wnp-clan.ru/ Click me for picture
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Sadist_Cain
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Post by Sadist_Cain »

I still say they need more details/symbols/features. Theyre VERY VERY VERY close but they dont have that real map feel yet.

https://www.realitymod.com/forum/showpo ... stcount=59

See what I mean? place names etc with cluttering the map, if symbols are copied from genuine maps then you'll find they just blend into the map.

Contours are useful to track around hills but a map isnt any good if you cant say that your "50m east of the well at a hieght of 75m" or that "theres a large gathering of insurgents in the Al-Zubair District" things like that. otherwise the map is pretty much the same as it is, everything just becomes "errrrm Im next to the yellow squiddly bit opposite the oblong black thing..."

School buildings, Hotels, Bus stops, Phone Boxes, post offices, rivers, fjords, streams, springs, reeds, bogs, marshs, wells, statues, monuments, factories...
Do I need to go on?

ALL of the above can be found symbolized on real maps, we know they probably didnt model an exact school building in basrah, Have a look around and choose one :D

things like the several construction sites wouldnt be mapped yet

Edit: just looked and seen there are district names :P maybe a lil bigger with double spacings between the letters? :P

I know I'm nitpicking but I can't use the tools myself :P Have been trying for ages
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