Soldiers stand out too much on some battlefields
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Ablack77
- Posts: 209
- Joined: 2007-06-06 09:48
Soldiers stand out too much on some battlefields
Couldn't see it suggested so please don't flame me.
Well this issue has been troubling me for sometime and I've been trying to think of a way around it.
The issue of soldiers standing out "like dogs balls" from the terrain.
On some maps/textures soldiers seem to almost be illuminated from their surroundings,
I was thinking maybe this could be helped by possibly changing some colours in the terrain but then I noticed something on another mod that could be the answer.
RUBBISH, GRIT and GRIME
Some maps seem to lack any sort of rubbish, wreckage, dirt or grime which makes spotting an enemy soldier "easy peasy japanesy".
Some battlefields appear to almost be spotless and clean there's no old tires, no old cardboard boxes blowing around in the wind, no wreckage from the Humvee that had an RPG put through the side of it in an attack 2 days ago (I'm not talking about a full wrecked vehicle as there is the odd wrecked vehicle here and there on different maps)
Just general pieces of **** lying around
Maybe if there were more "bits and pieces" lying around in the environment it wouldn't be so easy to see enemy soldiers?
After all, battlefields are dirty places full of rubbish, shrapnel, wreckages, pieces of wood, bits of metal etc. (unless the battle just started I guess)
Besides hopefully having a positive effect with regards to being able to hide more in your terrain,
This would also help with immersion and the general atmosphere of a map IMO
And like darknight said below "an important touch"
Thoughts?
Well this issue has been troubling me for sometime and I've been trying to think of a way around it.
The issue of soldiers standing out "like dogs balls" from the terrain.
On some maps/textures soldiers seem to almost be illuminated from their surroundings,
I was thinking maybe this could be helped by possibly changing some colours in the terrain but then I noticed something on another mod that could be the answer.
RUBBISH, GRIT and GRIME
Some maps seem to lack any sort of rubbish, wreckage, dirt or grime which makes spotting an enemy soldier "easy peasy japanesy".
Some battlefields appear to almost be spotless and clean there's no old tires, no old cardboard boxes blowing around in the wind, no wreckage from the Humvee that had an RPG put through the side of it in an attack 2 days ago (I'm not talking about a full wrecked vehicle as there is the odd wrecked vehicle here and there on different maps)
Just general pieces of **** lying around
Maybe if there were more "bits and pieces" lying around in the environment it wouldn't be so easy to see enemy soldiers?
After all, battlefields are dirty places full of rubbish, shrapnel, wreckages, pieces of wood, bits of metal etc. (unless the battle just started I guess)
Besides hopefully having a positive effect with regards to being able to hide more in your terrain,
This would also help with immersion and the general atmosphere of a map IMO
And like darknight said below "an important touch"
Thoughts?
Last edited by Ablack77 on 2007-12-19 15:46, edited 1 time in total.
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darkNight
- Posts: 202
- Joined: 2007-10-25 20:53
Great idea! Agree completely! 
Missing those small but very important details, too. This are things that make maps awesome! More rubbish like paper, old bottles, whatever (of course inside urban area only; in rural areas more wood pieces, natural rubbish, stuff like that). So just think about it dear DEVs. You've done a lot yet (you have to agree that there are already many car wrecks and stuff like that, for exemple Al Basrah...) but this would finish your creations with the last, important 'touch'. Also more defensive structures (machinegun positions on roofs/etc., sandbags, barbed wire, trenches and stuff like that) would be cool but that's another story
Missing those small but very important details, too. This are things that make maps awesome! More rubbish like paper, old bottles, whatever (of course inside urban area only; in rural areas more wood pieces, natural rubbish, stuff like that). So just think about it dear DEVs. You've done a lot yet (you have to agree that there are already many car wrecks and stuff like that, for exemple Al Basrah...) but this would finish your creations with the last, important 'touch'. Also more defensive structures (machinegun positions on roofs/etc., sandbags, barbed wire, trenches and stuff like that) would be cool but that's another story
الجمهورية العراقية الجهاد في سبيل لجهاد فيل أَكْبَر proud to be a Middle-East urban combat player
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
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Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
I had a thought for "hot Zone's" on urban maps like basrah.
An area mapped out as dangerous, filled with burnt out car wrecks, rock blocks, destroyed/burnt out buildings. Meanwhile on other areas of the map it can still look very clean and tidy (as much as basrah can be)
I think thise would give great contrast to using camoflauge in different ways
Love the idea, It does take a lot of map work but one of the best bits of advice is with this sort of Debris "The secret to Perfection are the Imperfections"
Street was good for debris.... shame it all got defeated by the limitless nade artillery lol
An area mapped out as dangerous, filled with burnt out car wrecks, rock blocks, destroyed/burnt out buildings. Meanwhile on other areas of the map it can still look very clean and tidy (as much as basrah can be)
I think thise would give great contrast to using camoflauge in different ways
Love the idea, It does take a lot of map work but one of the best bits of advice is with this sort of Debris "The secret to Perfection are the Imperfections"
Street was good for debris.... shame it all got defeated by the limitless nade artillery lol

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ConscriptVirus
- Posts: 489
- Joined: 2006-12-18 04:02
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BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
There may be a happy medium. I can't say that soldiers stick out beyond what you would expect. The reality is that if you are moving, you're going to stick out. If someone knows the map well, you are going to stick out. If you are looking at an angle that sticks your legs our, someone is going to see you.
At this point I will say that I like the way it is. Basrah is pretty messy as is, and on a woodland/plains map there should not be a lot of junk lying about. I don't think its a big issue personally.
At this point I will say that I like the way it is. Basrah is pretty messy as is, and on a woodland/plains map there should not be a lot of junk lying about. I don't think its a big issue personally.
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[T]Terranova7
- Posts: 1073
- Joined: 2005-06-19 20:28
I agree with the OP. Some of the urban environments seriously lack objects, structures and other items to utilize for cover. In fact, many of the cities and such seem far too generic because of this, where it seems like you're forced to walk down the streets, with an occasional alleyway here and there. Some of the larger maps should be more like "Street" with wrecked cars and burning rubble placed throughout the level. Also, more structures with extensive interiors would help too. Right now, I love to play with PoE2's urban levels because there's practically no one way you can approach a location.
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unrealalex
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Chubben
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