ok... you deserve a break.[R-DEV]Rhino wrote:no cos then you need testing time ontop and bug fixing, + we cant release if the other areas aint ready for it too![]()
0.7 details on tacticalgamer.com
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SethLive!
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Bodybag2224
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+SiN+headhunter
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BloodBane611
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I think the spawn point reductions are awesome. I'm quite tired of trying to take out an APC only to have loads of enemy infantry always swarming out. Down with mobile spawn points for good.'[T wrote:BludShoT;555444']What do you guys think about the change to SL spawning?
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ReaperMAC
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OORAH to that.BloodBane611 wrote:I think the spawn point reductions are awesome. I'm quite tired of trying to take out an APC only to have loads of enemy infantry always swarming out. Down with mobile spawn points for good.

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Template
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It's probably a good thing for teamwork. After SL spawn has been removed squad has to regroup more often. I also like the idea of punishing squads more for squad member's death making them more vulnerable.'[T wrote:BludShoT;555444']What do you guys think about the change to SL spawning?
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blud
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jwgarris
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I kind've Agree... This Quite Possibly could hurt Teamwork. I see where the Devs are going with this and see how it could increase teamwork. But All Ideas can look good on Paper until they are tested Under Noob Fire in the Public Combat Server...'[T wrote:BludShoT;555920']How will they regroup? Wait for 10 minutes while their fallen comrades walk up from the main or the nearest bunker/firebase? Hopefully the guys walking up or the guys waiting don't get killed during that 10 minutes or they will have to start all over again.
Disabling SL Spawning... in a public server I suspect that the amount of Rally Points will decrease as it will be harder to get a squad in one place, while Squad Members Lone Wolfing will Increase.
Disabling APC Spawning... in a public server I suspect that they will no longer be used to support infantry but for one way rides across the map where it will be ditched...
Vehicle Ditching GALORE!!!! thats right, with Firebases and Bunkers spawning Jeeps I suspect that the Public Battlefield will be pockmarked with not Craters, or Casings, or Bodies.. but empty Humvees used to get one or two guys to a squad position.
Realism is great, but we came to the conclusion back in DC-R that you don't sacrafice Teamwork Gameplay for Extremism. I don't know though, maybe the Devs are countering this with something new. We will have to see.
Last edited by jwgarris on 2007-12-21 21:14, edited 1 time in total.
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gazzthompson
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VipersGhost
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Guess what, too many guys slapdick around with no rally pt set or they drop it off somewhere lame to base rape with no regard to its placement. Both of these things HURT teamplay a lot. The new changes will force guys to protect their rallys and value them greatly....not just as "an easy to fix/adjust spawn point and who cares if it dies". The new system applies value to certain things that are necessary. The people who play strongly as a team, whether it be in pubs or not, should be rewarded and will be rewarded more so now.
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Template
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That's up to SL whether to regroup or move on without those SMs. Yes, it could take 10 minutes before single SM catches up with the rest of the squad or it could take less than 2 minutes if RP is wisely placed and squad is not deep in enemy's territory.'[T wrote:BludShoT;555920']How will they regroup? Wait for 10 minutes while their fallen comrades walk up from the main or the nearest bunker/firebase? Hopefully the guys walking up or the guys waiting don't get killed during that 10 minutes or they will have to start all over again.
I only see that more communicating - and thus teamwork - is required to keep squads working effectively. Those squads able to place RPs and hold their ranks straight will be having more advantage.
APCs are often ditched now to work as spawn points. I would predict that we'll see less ditched APCs in 0.7.Disabling APC Spawning... in a public server I suspect that they will no longer be used to support infantry but for one way rides across the map where it will be ditched...
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Teek
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Then the Noobs will be at a disadvantage by not placing a RP :gasp:jwgarris wrote:I kind've Agree... This Quite Possibly could hurt Teamwork. I see where the Devs are going with this and see how it could increase teamwork. But All Ideas can look good on Paper until they are tested Under Noob Fire in the Public Combat Server...
it will be easyer, everyone spawns on a bunker of FB and puts a RP down and spawn on that.[/quote]Disabling SL Spawning... in a public server I suspect that the amount of Rally Points will decrease as it will be harder to get a squad in one place, while Squad Members Lone Wolfing will Increase.
Humvees don't need a Crewman kit, nor do they have a Autocannon and protection from small armsDisabling APC Spawning... in a public server I suspect that they will no longer be used to support infantry but for one way rides across the map where it will be ditched...
The squad will make the bunkers and FBs, not the commander. that means you need people to use shovels, and if you have the people building, there are together. thus the leave and fight together and place a RP together.Vehicle Ditching GALORE!!!! thats right, with Firebases and Bunkers spawning Jeeps I suspect that the Public Battlefield will be pockmarked with not Craters, or Casings, or Bodies.. but empty Humvees used to get one or two guys to a squad position.
Realism is great, but we came to the conclusion back in DC-R that you don't sacrafice Teamwork Gameplay for Extremism. I don't know though, maybe the Devs are countering this with something new. We will have to see.
There is nothing Extremism about removing ghey SL spawns. It hampers gameplay. let me recall a attrocius time I had with Fuzzhead.
Jabal mountains, There is a hostile RP in the mountains. Fuzzhead and squad kill the squad and take out the RP. the SL was hiding and snuck by us and got the entire squad to re spawn on him and place another RP. We killed them again with heavy casualties and managed to get to there RP. by the time we take out there RP, they spawn on the SL and take out ours. When we manage to kill them and rush there RP, is because they are spawning on there SL. This continues 6 times over.

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Threedroogs
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with the SL's ability to place RPs and build firebases/bunkers, there is really no need for the SL spawn anymore.
the whole "spawn on me so i can place an RP" mechanic seems way to gamey to me. i wasnt in favor of removing the SL spawn until they added the ability to build bunkers/firebases. i think the games will be much more interesting without the SL spawn and now the mod is ready to remove them.
to all those that think it'll lead to even fewer RPs...give me a break! it'll make the RP 1000% more important. SLs not using RPs shouldnt have squadmembers to command.
the whole "spawn on me so i can place an RP" mechanic seems way to gamey to me. i wasnt in favor of removing the SL spawn until they added the ability to build bunkers/firebases. i think the games will be much more interesting without the SL spawn and now the mod is ready to remove them.
to all those that think it'll lead to even fewer RPs...give me a break! it'll make the RP 1000% more important. SLs not using RPs shouldnt have squadmembers to command.
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blud
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imo, (and yeah, I'm fully willing to wait-and-see, but) removal of SL spawning, and a couple other changes will result in massive camping and all out defense. RP's won't be difficult to set for defenders because they will simply spawn on the bunker, and easily get together to set up a side RP just as a secondary spawn in case (and if they lose it, it will be easy to go set another one near the base they are defending).
Any attacking squad who manages to even make it to a base that is being defended will either be killed quickly, or by the guys streaming out of the bunker or nearby defender RP's. Because of their spawns, they will out-number the attackers who have to spawn further back when they die (and not on their SL) - and if they had set the RP fairly close it will be more likely to be destroyed, at which point the squad is ruined because they cannot spawn on their SL, so they will end up starting again at their home base (or bunker/firebase).
Whether you agree with me or not, you must at least see that the balance is being tipped in favor of defenders. Almost the entire way that I play PR is being eliminated from the game. I get a thrill out of attacking bases and capturing them, not setting up nice safe home bases and defending them for 3 hours (although sometimes I do defend and it can be fun too). Then again if I can manage to attack bases and capture them in 0.7 it's going to be extremely thrilling because I'm going to feel like superman - because you'd have to be superman to succeed at that now.
Any attacking squad who manages to even make it to a base that is being defended will either be killed quickly, or by the guys streaming out of the bunker or nearby defender RP's. Because of their spawns, they will out-number the attackers who have to spawn further back when they die (and not on their SL) - and if they had set the RP fairly close it will be more likely to be destroyed, at which point the squad is ruined because they cannot spawn on their SL, so they will end up starting again at their home base (or bunker/firebase).
Whether you agree with me or not, you must at least see that the balance is being tipped in favor of defenders. Almost the entire way that I play PR is being eliminated from the game. I get a thrill out of attacking bases and capturing them, not setting up nice safe home bases and defending them for 3 hours (although sometimes I do defend and it can be fun too). Then again if I can manage to attack bases and capture them in 0.7 it's going to be extremely thrilling because I'm going to feel like superman - because you'd have to be superman to succeed at that now.



