Field hospital

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Field hospital

Post by Sadist_Cain »

I've thought of this based on some rumours I've heard about whats happening with mobile spawns and based also on the SL ability to build assets.

A field hospital, Medium tent about bunker sized, big red cross on one side and deployable as a CO asset can slowly heal a full squad up to full health, with a medic there the field hospital will heal those around it twice as fast.

I'm think if mobile spawns are removed then people will value the field hospital and use it looots to help keep themselves in the battle :P
it'd be good aswell if field hospitals could be made to restock field dressings, or recharge the Defib

Thoughts folks?
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crudge
Posts: 160
Joined: 2007-08-29 16:21

Post by crudge »

that not a bad idea you know, could have medic pickup kits there as well that wound be a nice feature
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ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

would be cool. introducing MEDEVACS! though i doubt people will live long enough after bleeding to request a chopper evac
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"These things we do that others may live"
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

I hate to say this, but it's been suggested.
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Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Goddam it I even searched field hospital :P

I like your idea I think it should be more simple though with just a deployable field hospital somewhere and perhaps a limited field surgeon kit or something, that gives lotsa field dressings and the Defibrulator plus faster medic bag. Give standard medics a less effective bag and no defibs :P

Obviously folk want this. devvvs? :P isnt a lot of the coding already there? I'm sure you have a model of a tent somewhere. Lock-age probably
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markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

maybe if you get severely injured you have a 2 minute wait and during that time you can request medevac from a specialized chopper.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I think a tent with the Meic symbol on it,with crates of med kits in it would be nice!
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agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

I think a tent with the Medic symbol on it,with crates of med kits in it would be nice!
Last edited by agentscar on 2007-12-20 21:45, edited 1 time in total.
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General Dragosh
Posts: 1282
Joined: 2005-12-04 17:35

Post by General Dragosh »

Me too...
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Post by Bringerof_D »

yeah man this is a great idea, only problem is people will eventualy start loading the tent with medics and camp next to it to defend a flag
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Read Docs thread hes gone through it more extensively.

Obviously because of that theyll have to be deployable away from Flags, like firebases.

Definately think you should have squad medics with 5 dressings + slow heal bag. and a field surgeon with 8 dressings + fast heal medic bag.

Field hospital should have to be deployed 50m away from CP and the healing speed of the hospital should increase with a medic present
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NYgurkha
Posts: 1545
Joined: 2006-12-01 00:12

Post by NYgurkha »

I remember there was a lot of discussion regarding this topic prior to .6 when we got hints of commander assets (as in this has been suggested before):

linkity poo

/additionally the notion of having selective resupply is not possible from what i have heard and implementation of increasing reload and healing with people presence falls under the same thing. It would be great if we could do those, but there are limitations :( Plus whats the use of a field hospital away from the front lines when your dead and pretty much immobilized by fire? When you get hit, you gotta be moved by someone to the field hospital in RL, cant do that in BF2 engine, so i guess the Medic class works in that way.

//maybe having the Medic next you will stop bleeding and only bleeding, and you can wait for a helo pick up to the field hospital type asset where you actually regain health. but then again, there is only 32 players in each team and game play wise you want them to be in action.
Last edited by NYgurkha on 2007-12-20 01:45, edited 1 time in total.
Razick
Posts: 397
Joined: 2007-12-04 01:46

Post by Razick »

This has been suggested before and the usual answer is that the medic is good enough for this role. Also you guys need to realize that because of the limitations of the BF2 engine and the 64 player max PR will never become a full combat simulator, NEVER!!!!!!! You just cant come up with the manpower to take these roles like field surgeons or fully operated airfields and bases with full logistics crews. Who would want to take those roles anyway; I mean do you want to stand around a field hospital all round long so the rest of the guys can "recover" faster, of course not. If you want a full combat simulation experience then go buy ARMA cuz you wont get it here. But if you want a mix of Arcade and Simulator that has a strong community and cult like followers then welcome to the Zion Order of PR :twisted: all your soul belong to us!! hehe just kidding Im Catholic and all I do is repent and SNAP,Amen...never happened.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Yup as said suggested before. Problem is, due to the BF2 engine, there is no way of creating sustained injuries such as broken legs and the like, for that reason there is little point in having a field hospital as a medic can heal quick enough anyway. Perhaps if you made it so you could only heal to 50% health or something it might have a point but it's walking/driving/flying a very long way to take 2 7.62 rounds rather then 1. Until tickets are held in much greater regard there's really no point even if you could get broken legs etc anyway.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Medic Chopper

Post by Bodybag2224 »

Rather then a field hospital how about an unarmed BH that works as a mobile "health station". Your squad just got done assaulting a position and you've suffered heavy casualties, your medic is dead and your team isn't in the greatest health (low stamina aswell). You call in the Medvac Chopper which can load your guys onto it and heal them aswell as resuply the field dressings, and restore stamina. Since the chopper is unarmed and a Medic chopper, having an enemy shoot it down would cost the team that shot it down tickets.

Pros:
Would provide mass healing both quickly and safely
Would restore stamina
Would restore field dressings
Can transport the squad

Cons:
Unarmed
Could be abused as a "hop in and heal, hop out" vehicle
Could be hard to distinguish it from an armed troop transport BH

Solution for 2nd Con lol: Make it so that the healing doesn't start immediately, but rather happen gradually, that way if you hop into the BH and sit there, you are a giant target for enemy small arms

Counter Argument for "Solution for 2nd Con lol" Since you would lose tickets for killing a Medical chopper I guess they would be invincible.... :( Ideas to make this a better idea lol.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

I don't think that shooting down an enemy medical chopper should cost you tickets. Just pasting a red cross on your side has never bought you a free pass. Many of the WWII memoirs I've read talk about both sides targeting enemy medics at times. War has not gotten any prettier. If you have a chance to kill a squad of enemies while they are being healed, you should be rewarded for doing so, not punished.

Otherwise I do think a mass heal point would be beneficial, be it a helo or structure.
[R-CON]creepin - "because on the internet 0=1"
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Bodybag2224 wrote:Rather then a field hospital how about an unarmed BH that works as a mobile "health station". Your squad just got done assaulting a position and you've suffered heavy casualties, your medic is dead and your team isn't in the greatest health (low stamina aswell). You call in the Medvac Chopper which can load your guys onto it and heal them aswell as resuply the field dressings, and restore stamina. Since the chopper is unarmed and a Medic chopper, having an enemy shoot it down would cost the team that shot it down tickets.

Pros:
Would provide mass healing both quickly and safely
Would restore stamina
Would restore field dressings
Can transport the squad

Cons:
Unarmed
Could be abused as a "hop in and heal, hop out" vehicle
Could be hard to distinguish it from an armed troop transport BH

Solution for 2nd Con lol: Make it so that the healing doesn't start immediately, but rather happen gradually, that way if you hop into the BH and sit there, you are a giant target for enemy small arms

Counter Argument for "Solution for 2nd Con lol" Since you would lose tickets for killing a Medical chopper I guess they would be invincible.... :( Ideas to make this a better idea lol.
Unlikely. The engine can't selectively reload one particular item (in this case field dressings) without reloading everything else. Restoring stamina seems sort of pointless, as it regenerates fast enough on its' own, and I doubt a medical vehicle would suddenly make one feel like superman unless Red Bull is apart of the first aid treatment.

Having the chopper automatically heal players doesn't seem all that useful, as players are more likely to wait for their dead member to respawn as a medic or find a nearby ammunition source where they can replenish field dressings rather than wait for a medical chopper to fly in and heal everyone. Also, having it so that if the opposing force is penalized for shooting a medical chopper is just asking for abuse. Players might fly the medical chopper right in front of enemy gunfire, or use it to get some real good reconnaissance on enemy locations.

Truth be told, I don't think a field hospital or mobile medevac vehicle would work well with the current system. With the field dressing standard issue in every kit, and medics conveniently available to players right from the spawn menu, everything the player needs to support his/her medical needs is readily available.
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Meh I guess so. I just like seeing helicopter playing a larger role in the game.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

You know, that you've been here for too long, when you see suggestions starting to repeat themselves :rolleyes:
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