Map Changes - Ideas

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Map Changes - Ideas

Post by Outlawz7 »

Hills of Hamyong
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.

Helmand Province

Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)

Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.

Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.

Gulf of Oman

Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.

The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.

Some TOWs on beachheads would be nice to deal with initial APC invasion.

Kashan desert

Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
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Feel free to add your own and discuss.
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Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Post by Viper5 »

Hills of Hamyong

Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.

Intersting idea. Not sure tho cause it would take away the US ability to secure a better foothold in the rear areas

Helmand Province

Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)

Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.

Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.

Non-Factor in .7

Gulf of Oman

Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.

The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.

Some TOWs on beachheads would be nice to deal with initial APC invasion.\


Yes, No, No. US needs more tickets but Cobra should be able to deal death to undefended armor. TOW's would be overkill. THey already have 2 HAT and 5 LAT

Kashan desert

Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
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Feel free to add your own and discuss.


Kashan is not meant to be played with 32 players
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I meant '32 players on a team'

And Cobras can rape the MEC team, but they can't stop the ridiculous ticket bleed.

Also, what's the point of having an armor reinforcement spawn, if the Cobra can take all the vehicles out, before MEC team gets there to use them?
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Add one Cobra for the USMC on Jabal, or at least the armed Lilbird. Unless the devs made other changes to improve the USMC's chances on the map...
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

I've seen USMC win Jabal, they just have to hold the Dam flag, then assault Bridge, build up a bunker and defenses there and assault the Factory and City.

Because your team is so incompetent, they end up sitting on the carrier 15 minutes into the round, since MEC is holding all the flags, does not mean they should get a Cobra to rape everything out of the other team.

I do miss the transport Littlebird though, Blackhawks are a huge pile of metal begging to get Heavy AT'd.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Post by Ragni<RangersPL> »

Outlawz wrote:Because your team is so incompetent...
I hate to say it but, be carefull, this kind of argument can be used against many suggestions (also yours).
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
Template
Posts: 46
Joined: 2006-07-10 20:06

Post by Template »

Gulf of Oman
USMC should have more tickets and ticket bleed until they have captured all the flags. Now game may end up in situation where USMC has some flags without having need to attack while MEC can't take their flags back by counter-attacking. Continous ticket bleed would encourage USMC to attack.
Finnish PR Community - IRC: #projectreality.fi @ QuakeNet
Ablack77
Posts: 209
Joined: 2007-06-06 09:48

Post by Ablack77 »

Hills of Hamyong

Remove this map.
The most painfully stale map.

Helmand Province

Remove this map.
Painfully stale map.

Gulf of Oman

Either remove this map or have a "dome of death" on/near the MEC armour respawns
And less bleed for the U.S.
______________________
You guys (the mappers) are capable of so much more.


(only suggestions, not an invite for a flame war)
Last edited by Ablack77 on 2007-12-20 16:06, edited 1 time in total.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

If were gonna keep Oman it should be infantry only if you ask me. Just boats and black hawks, it's far too small for anything else.
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