Hills of Hamyong
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.
Helmand Province
Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)
Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.
Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.
Gulf of Oman
Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.
The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.
Some TOWs on beachheads would be nice to deal with initial APC invasion.
Kashan desert
Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
------------------------------------------------------------
Feel free to add your own and discuss.
Map Changes - Ideas
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Viper5
- Posts: 3240
- Joined: 2005-11-18 14:18
Hills of Hamyong
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.
Intersting idea. Not sure tho cause it would take away the US ability to secure a better foothold in the rear areas
Helmand Province
Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)
Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.
Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.
Non-Factor in .7
Gulf of Oman
Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.
The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.
Some TOWs on beachheads would be nice to deal with initial APC invasion.\
Yes, No, No. US needs more tickets but Cobra should be able to deal death to undefended armor. TOW's would be overkill. THey already have 2 HAT and 5 LAT
Kashan desert
Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
------------------------------------------------------------
Feel free to add your own and discuss.
Kashan is not meant to be played with 32 players
Remove the Forest and Central Defense flags to reduce the number of CPs and allow more room for RPs.
Intersting idea. Not sure tho cause it would take away the US ability to secure a better foothold in the rear areas
Helmand Province
Remove the Land Rovers to prevent the ghei rush to Zulu to take out the spawn cars.
Or
Keep the Landies and introduce a new way for Insurgents to spawn (guessing, that removing APC/truck spawn removes the civi car spawn, too)
Insurgents start with Whiskey and Victor captured and with RPs to spawn on there.
Introduce some non-destroyable parts of buildings to prevent total obliteration of an area leaving the defending party without any defensive positions.
Non-Factor in .7
Gulf of Oman
Add waaaay more tickets to USMC, so they don't bleed below MEC tickets in the first 2 minutes of a game.
The MEC reinforcement spawn should get moved to the MEC base (landing strip) to prevent Cobra rape.
Or add a dome of death for helicopters on the NW part of the map, where the vehicles spawn.
Some TOWs on beachheads would be nice to deal with initial APC invasion.\
Yes, No, No. US needs more tickets but Cobra should be able to deal death to undefended armor. TOW's would be overkill. THey already have 2 HAT and 5 LAT
Kashan desert
Remove the Bunker group CPs.
Whenever one team holds both Bunkers, the other has to defend the Village flag and at the same time attack both or one of the Bunker flags. The map is already hard enough to play with 32 players simulating a full blown combined arms assault and tons of logistics is required to get forces to somewhere.
------------------------------------------------------------
Feel free to add your own and discuss.
Kashan is not meant to be played with 32 players
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
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Outlawz7
- Retired PR Developer
- Posts: 17261
- Joined: 2007-02-17 14:59
I've seen USMC win Jabal, they just have to hold the Dam flag, then assault Bridge, build up a bunker and defenses there and assault the Factory and City.
Because your team is so incompetent, they end up sitting on the carrier 15 minutes into the round, since MEC is holding all the flags, does not mean they should get a Cobra to rape everything out of the other team.
I do miss the transport Littlebird though, Blackhawks are a huge pile of metal begging to get Heavy AT'd.
Because your team is so incompetent, they end up sitting on the carrier 15 minutes into the round, since MEC is holding all the flags, does not mean they should get a Cobra to rape everything out of the other team.
I do miss the transport Littlebird though, Blackhawks are a huge pile of metal begging to get Heavy AT'd.

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Ragni<RangersPL>
- Posts: 1319
- Joined: 2007-08-13 10:44
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Template
- Posts: 46
- Joined: 2006-07-10 20:06
Gulf of Oman
USMC should have more tickets and ticket bleed until they have captured all the flags. Now game may end up in situation where USMC has some flags without having need to attack while MEC can't take their flags back by counter-attacking. Continous ticket bleed would encourage USMC to attack.
USMC should have more tickets and ticket bleed until they have captured all the flags. Now game may end up in situation where USMC has some flags without having need to attack while MEC can't take their flags back by counter-attacking. Continous ticket bleed would encourage USMC to attack.
Finnish PR Community - IRC: #projectreality.fi @ QuakeNet
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Ablack77
- Posts: 209
- Joined: 2007-06-06 09:48
Hills of Hamyong
Remove this map.
The most painfully stale map.
Helmand Province
Remove this map.
Painfully stale map.
Gulf of Oman
Either remove this map or have a "dome of death" on/near the MEC armour respawns
And less bleed for the U.S.
______________________
You guys (the mappers) are capable of so much more.
(only suggestions, not an invite for a flame war)
Remove this map.
The most painfully stale map.
Helmand Province
Remove this map.
Painfully stale map.
Gulf of Oman
Either remove this map or have a "dome of death" on/near the MEC armour respawns
And less bleed for the U.S.
______________________
You guys (the mappers) are capable of so much more.
(only suggestions, not an invite for a flame war)
Last edited by Ablack77 on 2007-12-20 16:06, edited 1 time in total.

RANGERS LEAD THE WAY!!!
Do not post stupid suggestions just because you had a bad round in PR 