[R-DEV]Rhino wrote:depends on how the object has been unwraped, what gfx settings you have got and how many mip maps you saved with. My guess is that its just been a stretched unwrap.
.. I'm using the unwraped dds file from EA as my template.
In game setting are set to Medium, no AA, 1280x1024 (75hz).. i believe.
I'm using the autogenerate MIPS. (MIPS are new to me.. but the option to generate MIPS when saving seemed to work ok.)
I'm assuming this bleed is some pixel strech, (as you say)...
Many other marking i have done have no bleed. The color combination of the red white and blue is definatly either causing or highlinghting this problem.
(
EDIT: I can run at High, 4AA etc.. which i'll test.. but i dont think it will make any difference.)