Bullet casings and holes

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S.P.C-[Reality]-
Posts: 475
Joined: 2007-06-24 15:56

Bullet casings and holes

Post by S.P.C-[Reality]- »

ok, ive been thinking about this suggestion for quite some time now. And now i noticed that it is possible since they have done it in FH2.
ok i have been thinking, why the bullet casings and bullet holes just disappear after a few seconds. as we all know, IRL bullet casings/holes don’t just disappear all of the sudden. now, i know it is possible so dont tell me this is hardcoded etc etc :P .
is it possible to have this effect(bullet casings/holes not disapearing, just like the dead bodies) in PR. i mean, it would make the game more realistic!!

(btw i have searched the forum and this topic is not already suggested)

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anyways i wanted to thank DEVs for their great work :mrgreen:
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Jaymz
Retired PR Developer
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Post by Jaymz »

as we all know, IRL bullet casings/holes don’t just disappear all of the sudden
:shock:
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

Jonny wrote:Each lags about as much as a destructible building.

Do you still want to trade these two things?
no because :

A.- they dont have colitions
B.- they dont make shadows
C.- they dont have effects attached to them
Oldirti
Posts: 310
Joined: 2007-08-06 14:37

Post by Oldirti »

[R-DEV]Jaymz wrote: :shock:
I did the same thing
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Eddiereyes909
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Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

It was suggested before, by well me!

Link
and i got turned down :(


but maybe there is still hope
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Would be a cool effect. I was noticing on Qwai today while spotting and shooting some chinese across the river from the safety of my steel fishing ship that when i fired I could hear the bullet casings stricking the ground and making a metal "ping" noise like they would make if stricking metal. Having this would be a treat for the eyes aswell. However if it slows down gameplay so much, in the form of lag then leave them out.
agentscar
Posts: 1266
Joined: 2007-06-25 04:26

Post by agentscar »

How's about,Be able to do slight damage by shooting through walls,and being able to lean on corners! cough..COD4...cough...
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BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Way to post totally off topic. Bullet penetration is being addressed by the devs, I don't know about leaning.

Anyhow, it would be neat to have bullet holes/shell casings remain longer, but in all seriousness it is totally unimportant to gameplay. It could be changed, but is it worth it if you are going to see connection performance issues because of it?
[R-CON]creepin - "because on the internet 0=1"
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

Jonny wrote:It is in the same general area as lag caused by buildings, it is an object and so takes up bandwidth.
So true.
Any object (even if it's just a simple cube without any textures) takes up a system resources. Now the question is: how many.
Imagine 2 support gunners laying down a covering fire. You don't want to tell me it wouldn't have any influence on FPS.

It would be nice to have this linked with graphic settings so the ones with lower specs system doesn't have to lag because of eye-candy.


Ah and BTW:
BloodBane611, leaning is impossible in BF2 engine (just as many other basic things).
Outlawz7
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Post by Outlawz7 »

A.- they dont have colitions

So how do they not go through the ground?!?
Because not having collision does not equal going through the ground :rolleyes:

It simply means, that if a model does not have a collision, another model will not be able to collide with it and will glitch through it.
Terrain has nothing to do here.
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Jaymz
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Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

77SiCaRiO77 wrote:no because :

A.- they dont have colitions
B.- they dont make shadows
C.- they dont have effects attached to them
that post is made of fail
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Outlawz wrote:Because not having collision does not equal going through the ground :rolleyes:

It simply means, that if a model does not have a collision, another model will not be able to collide with it and will glitch through it.
Terrain has nothing to do here.
A vehicle isnt terrain, but another model, right? Because they dont go through vehicles and statics too.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

[R-DEV]Jaymz wrote:that post is made of fail
lol

About the leaning, I assumed it wasn't possible, but I was very tired at the time and couldn't bring myself to check it.

Spec_Operator, vehicles are indeed models.
[R-CON]creepin - "because on the internet 0=1"
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

It would be sweet to keep casing around for a while. It will also allow squads to become trackers. Find a bunch of sniper casings in one area? He might still be around!

If this can be done without too much lag, that would be sweet.
Crusader09
Posts: 179
Joined: 2007-06-26 16:51

Post by Crusader09 »

How's about,Be able to do slight damage by shooting through walls,and being able to lean on corners! cough..COD4...cough...


I believe this is in the works.

As for bullet casings, I asked my good friend and fellow moddor to "stress" test how many casings on the battlefield can exist before lag occurs then a complete crash on one of his top notch computers. Then we had planned to put that same setting on a low end PC and "stress" test there.

We haven't started because of all the school work we've had. :roll:
=ICC=
In game name: ELITE_TANKER

"Discipline is the soul of an army. It makes small numbers formidable; procures success to the weak, and esteem to all."
-George Washington
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Eddie beat me to it, but you are a total liar sir [or ma'am]
https://www.realitymod.com/forum/cartri ... ht=casings

<3
Okita

jesus, I'm on a roll... I knew santa'd repay my kindness with extra lockable threads. Id like to thank you all for giving me this opportunity.

Thank you, thank you all!


ps I love you all. But when you say you search, be a friend and really do it ;)
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