[Weapon] RKG-3

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halvor1
Posts: 1017
Joined: 2007-03-11 18:29

[Weapon] RKG-3

Post by halvor1 »

Here here :D Look its in the editor already thanks to Seth_soldier making this come true beware humwees

Heres a little tease for you guys

http://www2.speedyshare.com/data/432709 ... editor.jpg


Btw now we dont need the animation for it beacause we can just take the us grenade animation for it. So the thing that do remain is the coding i have a VIP that are going to work on that. :grin:
Pride
Retired PR Developer
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Joined: 2007-07-19 18:13

Post by Pride »

Good, but you dont have to make a new thread everytime you want to ask something/show something :roll:
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eddie: the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

So will the pr team take this for the insurgents now? I approve you to use it! I think the hamas will get this. I need to talk to zeez about it but i think it will get approved to get used!

Just need to get it coded I have someone on the task already!
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

I'm in charge of Hamas faction not ZZEZ and if you want this to be used then show some results first :roll:
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

jayceon515 wrote:I'm in charge of Hamas faction not ZZEZ and if you want this to be used then show some results first :roll:

roger roger will give you a result asap!
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

I have already made a pickup kit .con for it all I need is the exact name for geometry and object template itself. Of course the tweak has to be up to PR standards.
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

Ok come on msn asap!
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

Here it is ingame thanks to jaycon

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reply please!
G.Drew
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Joined: 2006-04-30 23:02

Post by G.Drew »

awesome work! this will be great for the rebel factions!
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

G.Drew wrote:awesome work! this will be great for the rebel factions!
thank you i really hope the dev will take this kit for pr for the insurgents or the milita!
THE.FIST
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Joined: 2007-07-11 23:00

Post by THE.FIST »

the nade looks made from wood not metal
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

[R-CON]THE.FIST wrote:the nade looks made from wood not metal
if you dont like it you can try to make one that looks better !
Last edited by halvor1 on 2007-12-21 23:03, edited 1 time in total.
TexLax
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Joined: 2007-02-14 01:38

Post by TexLax »

that thing is huge
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ZZEZ
Retired PR Developer
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Post by ZZEZ »

Its really enormous, try resizing it to be smaller.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

Don't you guys get too excited it still needs a tweak and IMO the model is way too big. It looks like a giant rusty *****.
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

hehe :P That's true its still WIP! Does it need to get re-exported then or does it need to be modeled again?
ZZEZ
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Post by ZZEZ »

You mean to resize?just do it in max :wink:
halvor1
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Joined: 2007-03-11 18:29

Post by halvor1 »

thanks ;)
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Post by halvor1 »

here it is still need to tweak it though

http://img512.imageshack.us/my.php?imag ... 335dc4.jpg

Here is the impact sound still WIP

http://rapidshare.com/files/78411731/rk ... r.wav.html

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Last edited by halvor1 on 2007-12-22 22:32, edited 1 time in total.
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