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halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-15 19:39
Here here
Look its in the editor already thanks to Seth_soldier making this come true beware humwees
Heres a little tease for you guys
http://www2.speedyshare.com/data/432709 ... editor.jpg
Btw now we dont need the animation for it beacause we can just take the us grenade animation for it. So the thing that do remain is the coding i have a VIP that are going to work on that.
Pride
Retired PR Developer
Posts: 1467 Joined: 2007-07-19 18:13
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by Pride » 2007-12-15 20:03
Good, but you dont have to make a new thread everytime you want to ask something/show something
eddie : the MoD aren't just going to start blurring their faces so they look 'well ard' are they?
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-18 09:26
So will the pr team take this for the insurgents now? I approve you to use it! I think the hamas will get this. I need to talk to zeez about it but i think it will get approved to get used!
Just need to get it coded I have someone on the task already!
jayceon515
Posts: 436 Joined: 2007-07-24 14:19
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by jayceon515 » 2007-12-18 14:50
I'm in charge of Hamas faction not ZZEZ and if you want this to be used then show some results first
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-18 21:35
jayceon515 wrote: I'm in charge of Hamas faction not ZZEZ and if you want this to be used then show some results first
roger roger will give you a result asap!
jayceon515
Posts: 436 Joined: 2007-07-24 14:19
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by jayceon515 » 2007-12-18 21:40
I have already made a pickup kit .con for it all I need is the exact name for geometry and object template itself. Of course the tweak has to be up to PR standards.
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-19 10:35
Ok come on msn asap!
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-21 17:26
Here it is ingame thanks to jaycon
reply please!
G.Drew
Posts: 4417 Joined: 2006-04-30 23:02
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by G.Drew » 2007-12-21 18:27
awesome work! this will be great for the rebel factions!
[R-COM]BloodBane611 : I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-21 19:08
G.Drew wrote: awesome work! this will be great for the rebel factions!
thank you i really hope the dev will take this kit for pr for the insurgents or the milita!
THE.FIST
Posts: 2036 Joined: 2007-07-11 23:00
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by THE.FIST » 2007-12-21 21:33
the nade looks made from wood not metal
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-21 21:49
[R-CON]THE.FIST wrote: the nade looks made from wood not metal
if you dont like it you can try to make one that looks better !
Last edited by
halvor1 on 2007-12-21 23:03, edited 1 time in total.
TexLax
Posts: 541 Joined: 2007-02-14 01:38
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by TexLax » 2007-12-22 08:42
that thing is huge
ZZEZ
Retired PR Developer
Posts: 4268 Joined: 2007-07-26 10:10
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by ZZEZ » 2007-12-22 11:01
Its really enormous, try resizing it to be smaller.
jayceon515
Posts: 436 Joined: 2007-07-24 14:19
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by jayceon515 » 2007-12-22 12:14
Don't you guys get too excited it still needs a tweak and IMO the model is way too big. It looks like a giant rusty *****.
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-22 12:40
hehe
That's true its still WIP! Does it need to get re-exported then or does it need to be modeled again?
ZZEZ
Retired PR Developer
Posts: 4268 Joined: 2007-07-26 10:10
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by ZZEZ » 2007-12-22 14:43
You mean to resize?just do it in max
halvor1
Posts: 1017 Joined: 2007-03-11 18:29
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by halvor1 » 2007-12-22 16:20
Last edited by
halvor1 on 2007-12-22 22:32, edited 1 time in total.