Dont beat me, i searched and i know its not really very important, but it annoyed me:
I saw in other mods (that pirate or battleship stuff and things like that) already i think - when you leave a boat, could the player please spawn ON the boat and not next to it? Yes, that would look funny in a full manned boat, but at least the player would be able to leave the boat like a real guy and wouldnt have to swim around...
Lock it if its stupid.
Leaving boats
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ConscriptVirus
- Posts: 489
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Spec
- Retired PR Developer
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- Joined: 2007-09-01 22:42
Well, about the teamkilling - yea, get this point. Maybe making it impossible to "teamkill" with boats, i mean the score. It doesnt happen often that a teamkiller really tries to kill a swimming guy with a boat, so teamkill with boat -> no negative score could be a solution.
Hmm... about the other thing: Well, people can still jump in the water from the boat^^
But yea, i see the problems.
Hmm... about the other thing: Well, people can still jump in the water from the boat^^
But yea, i see the problems.
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Rhino
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it is impossible to stop a moving object from killing a player, even if you set the materail to do no damage to players it still will cos of the BF2 engine, its just glitch... then theres also having to bunny hop out of the boat in the first place into the water, when you can just start there in the first place, as the first time you jump you are most likly going to get stuck, so you are going to have to jump 3 or 4 times before getting out which will look really retarded.Spec_Operator wrote:Well, about the teamkilling - yea, get this point. Maybe making it impossible to "teamkill" with boats, i mean the score. It doesnt happen often that a teamkiller really tries to kill a swimming guy with a boat, so teamkill with boat -> no negative score could be a solution.
Hmm... about the other thing: Well, people can still jump in the water from the boat^^
But yea, i see the problems.
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Spec
- Retired PR Developer
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I didnt mean stopping the boat from killing you, just stopping the driver from getting a negative score.
And yea, i understand the problems. But it was worth the try
Edit: I tried it and was always able to leave the boat with one jump.
And yea, i understand the problems. But it was worth the try
Edit: I tried it and was always able to leave the boat with one jump.
Last edited by Spec on 2007-12-25 13:12, edited 1 time in total.
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BloodBane611
- Posts: 6576
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If you stop boats from TKing then when people actually TK with boats it wouldn't count.
The current system isn't great, but its what works without making gameplay fricking nuts. Just realize you're going to go into the water, and don't jump out when you don't want to be out. Better than being dead.
The current system isn't great, but its what works without making gameplay fricking nuts. Just realize you're going to go into the water, and don't jump out when you don't want to be out. Better than being dead.
[R-CON]creepin - "because on the internet 0=1"
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Waaah_Wah
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What about those boats in BF2 pirates? From what ive heard, you can walk on them and drive them around without dying[R-DEV]Rhino wrote:it is impossible to stop a moving object from killing a player, even if you set the materail to do no damage to players it still will cos of the BF2 engine, its just glitch... then theres also having to bunny hop out of the boat in the first place into the water, when you can just start there in the first place, as the first time you jump you are most likly going to get stuck, so you are going to have to jump 3 or 4 times before getting out which will look really retarded.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Sadist_Cain
- Posts: 1208
- Joined: 2007-08-22 14:47
Can we have it so that if you get the RHIB right next to the tie off point (whats it called?) on a dock is it possible to make it give it coding so when close to it and you get out you spawn on that?
Or to extend the spawn point further off to the side so when your close to a land mass troops will jump onto that instead of the water.
Or to extend the spawn point further off to the side so when your close to a land mass troops will jump onto that instead of the water.


