UAV commander video feed

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Locked
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

UAV commander video feed

Post by markonymous »

i would like to suggest instead of the satellite feed having a commander resource called UAV. It can only give you a pretty blury shaky image of the area its in. You can move it around but maybe only once every 2 minutes. It can ofcourse be shot down. It should only be deployable once every round at any time.

Edit: PS Jonny likes this idea i talked to him on vent.
Image
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

i like this idea to

Signed : WO arjan[EEF] ;)
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Wasn't this implemented at some time in PR history?
[R-CON]creepin - "because on the internet 0=1"
Thunderchunk
Posts: 41
Joined: 2006-05-19 20:02

Post by Thunderchunk »

I imagine this work much like the TV guided missiles? You get to the controls of the uav, launch it and fly it around until fuel runs out? Obviously this would be no small task though...
1 Royal Anglian - The VIkings
markonymous
Posts: 1358
Joined: 2007-10-25 05:20

Post by markonymous »

no fuel limit completely unneccery. no flying it around you just set where its supposed to go and thats the only place you can zoom.
Image
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

I'm sure this has been suggested many times, but I fully agree.

The UAV going to be a mainstay of modern militaries for times to come (judging by what the US army say on their website in regards to the future combat system)

Anyways, they are cool :P

I'd love it if the spec ops kit could deploy a mini UAV, but that's asking too much methinks.

Only problem I can see is the associated increase in communication traffic and attention from other duties.
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

In reality, a Rifleman or Officer would have the honor of launching a satellite drone. We can't have this happen in BF2, so it should be another fixed Commander asset, perhaps included with the Command Post.

Here's how it works: only the Commander can operate the drone. It would deploy as in vBF2 (via icon), but give a live video feed, with some white noise and interference, for 30 seconds. This video feed is only available to the Commander himself, meaning that he will be responsible for notifying the Squad Leaders of enemy positions.

Furthermore, the UAV would spawn perhaps every 15 minutes or cost a certain amount of tickets - anything that forces the Commander to save it until it is absolutely necessary. With the possibility of topographic maps and the death of the minimap, spotting as we know it would become obsolete, meaning that the man with the satellite video is the man with the true information. The commander's competence would decide whether the UAV is effective at all.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

gclark03 wrote:In reality, a Rifleman or Officer would have the honor of launching a satellite drone. We can't have this happen in BF2, so it should be another fixed Commander asset, perhaps included with the Command Post.
I'm just thinking that the commander has to command, build etc. Does he have the time to micromanage UAVs as well?

Why not a requestable kit, one per team with the field deployable UAV? Makes more sense to me. But then u run in to the problem that the UAV guy would have to report to the commander who would have to pass on teh info to the squad being shadowed by the UAV, is it worth it?
Image
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Post by BloodBane611 »

Right now com has to build command posts, verify requests for all other structures, deploy supply trucks, and gives squads orders. Doing a 30 second intel watch shouldn't be a huge deal.
[R-CON]creepin - "because on the internet 0=1"
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

I agree, giving the commander the responsibility of using the UAVs just adds a lot more weight to his/her shoulder. I think a much more distributed method, where individual SLs can utilize UAVs for their own purposes would be better.

The idea might be to use a small unmanned aircraft system such as the RQ-11 Raven.

Image

My idea would be to have the SLs deploy a small ground control station, which would could basically be a computer stacked on a box, or maybe a tent with the computer inside.

Image

One of the players enters the newly placed stationary object, which will bring him/her to the UAV, which will be automatically spawned and launched from a nearby position. Once the UAV is shot down, supplies are needed to reload the station to launch another (Or many, many ammo bags).

For bigger UAVs, I'd recommend having a mapper placed GCS which would look like a trailer. It would have a nearby launch station, or the UAVs would simply be parked somewhere on the runway depending on which UAV system you're using. Works the same way the man-portable UAVs do.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Post by Rudd »

Terranova's plan sounds plausible to me.

I should really stay away from the forums til i've sobered...
Image
gclark03
Posts: 1591
Joined: 2007-11-05 02:01

Post by gclark03 »

I would agree with Terranova's idea, but with one minor question: how can the SL trust some grunt with something as valuable as his UAV? This isn't a problem in tourneys and clan matches, but it could become a real issue with public-server griefers crashing the UAV, etc.

Therefore, I believe that monitoring the UAV should fall within the purview of the SL or Commander. The 30+ second delay in movement for the SL could promote other squad members taking point while the SL reviews the satellite feed and actually plans his movements.

Better yet, a UAV-like scan could be added to a recon helicopter, giving the Commander a real-time view of everything within a certain radius of the chopper. The amount of communication involved might be a ***** to manage, but it would make recon choppers a very valuable asset and target, rather than a multi-million-dollar toy messing around in the sky.
DarkTalon
Posts: 711
Joined: 2007-03-22 00:17

Post by DarkTalon »

Image
Image
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

markonymous wrote:i would like to suggest instead of the satellite feed having a commander resource called UAV. It can only give you a pretty blury shaky image of the area its in. You can move it around but maybe only once every 2 minutes. It can ofcourse be shot down. It should only be deployable once every round at any time.

Edit: PS Jonny likes this idea i talked to him on vent.
Im afraid this thread is a resuggestion.
DEVs have already thought about and mentioned trying to code this sort of aspect into the UAV system but were complications and are aware of the concept.

Please use the search function before you post a suggestion, so that we dont have multiple posts for the same idea/topic.

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Locked

Return to “PR:BF2 Suggestions”