[Question] Is this doable? (please keep your replies constructive)

Making or wanting help making your own asset? Check in here
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

[Question] Is this doable? (please keep your replies constructive)

Post by Z-trooper »

Special forces map

US special forces vs insurgents

Game mode: Insurgency

The operation itself:

Search for weapons under the cover of night, Special forces have nightvision, insurgents dont! (is this possible?)

Why SF? OMG! 1337! SOOO NICE!!
ehm, no -_-
I'm not immature, and yes the weapons are cool.
I just feel, for several reasons, that the special forces aspect of the military is being neglected a bit in PR. We have Bombers, Fighters, Tanks.. alway bigger and bigger.
A real scenario is the hunt for weapons in iraq and afghanistan. Boots on the ground.
Most of PR maps are regular army vs regular army, with the exception of insurgents. Very "linear" gameplay.
I could hope that a few other maps could be made, where the SF will have to reach a certain CP and/or blow something up.

Most of the Urban PR maps we have now, I always find myself somewhere far far away from the actual city enviroment (or on "Street" where everyone is getting slaughtered...)

In this scenario (explained in the next section) most of the fighting will be concentrated in the city area, and not by small outposts outside that often remains standing the entire game.
I propose having a small landing area with some static boats or something by a river as spawn point. Just 100 yards away the outskirts of the village will begin. There will be some enviroment between here to cover the SF's approach (planned in advance of cause so they wont be landing under fire and can sneak up undetected)

Image

Before you go and say "That wont work"
Beyond the obvious reason behind such a map/"army" of having to use some of the toys we cant just alway use on normal maps, there are some other reason behind this little project:
Teamwork WILL be vital! I'll make some statics (enterable houses) where the insurgents can hide and wait for Coalition soldiers to search. Yes, the special forces will be "overpowerd" in gear and have nightvision, but when you enter a house where civilians can hide a lot of the balance comes down to teamwork from the SF side.,
They cant just enter a house guns blazing - there could be civilians. There could also be a single guy there with an AK taking down an entire squad because of poor teamwork.
And with the new changes to this game mode I saw on the change list, this it is now nessercary to enter and search each and every house - cause the coalition can only win if all dumps are destroyed.

With the introduction of the MP5SD (and perhaps a M4?), moving around under the cover of darkness, while the streets are filled with gunfire from near and far (0.7 change ;) ) can be a powerfull tool in surprising a group of hiding insurgents through the back door of a house - it the house is scouted before just storming in!


US special forces kits:
(placeholder equipment)

["Assault/Entry"]
"British" M4
P229
Hand grenade
Flashbang
Smoke
Field dressing
SOFLAM

["Rifleman"]
vBF2 M4
P229
Slam
Field dressing
smoke
Ammo bag
SOFLAM

["Covert/Medical specialist"]
vBF2 MP5A3 (placeholder, but I plan on making the MP5SD6 here)
P229
Medic bag
Field dressing
smoke
SOFLAM

["Explosive specialist"]
M11-87
M9
Slam
C4
Field dressing
smoke
SOFLAM

[Officer kit]
New M4 from 0.7
P229
field dressing
hand grenade
smoke grenade
SOFLAM
Flashbang


[Kit limitations]
2-3 LMGs
1-2 M203's (maybe a new M4 with M203, but M16 as placeholder is fine)
1 Marksman (M14?) (scout)
1 Sniper (M95?)

What next?

Well, if its doable and if it actually have potential I will continue working on it.

Notice that I didnt say US, GB or whatever special forces. This is not decided yet, I just used M4's and MP5's because a lot of western forces are using those.
The place is not decided either, because I want to either remake a battle from real life or need some military/dev advice on this before I go on and waste time on this.
I "designed" the map from a game play point of view, that will focus on teamwork and experincing urban warfare and hopefully having some good adrenaline rushes.

I would very much like the people that replies to this thread to have something constructive to say, weather it is good or bad. This is a serious project for me.
I couldnt find any reports of any "battles" like this from real life, but I'd like to hear from you guys if you have!
A place suited for this scenario will also be nice.

If there is back up and it can be done a small team of 1-3 people more than me could be nice so we can use eachoters recources.

Thanks in advance, and please keep it constructive!
Last edited by Z-trooper on 2007-12-26 21:44, edited 1 time in total.
Image
"Without geometry, life is pointless"
supahpingi
Posts: 1921
Joined: 2007-05-29 14:10

Post by supahpingi »

I like the idea!
But how about makign a map with Insurgents VS US special forces led insurgents?
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

supahpingi wrote:I like the idea!
But how about makign a map with Insurgents VS US special forces led insurgents?
Good idea, from what I hear local military is being trained and operates along coalition troops. A kit with local military could be made instead of one of the specialists.
Image
"Without geometry, life is pointless"
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

I think everything is doable, as the NOD is a kit item, and i think you mean P229? there's no 228 ingame.

But in all it sounds good and fun for both sides :D

Maybe a reskinned MEC soldier as a local military force with the US?
Image
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

Rambo Hunter wrote:I think everything is doable, as the NOD is a kit item, and i think you mean P229? there's no 228 ingame.

But in all it sounds good and fun for both sides :D

Maybe a reskinned MEC soldier as a local military force with the US?
sorry about the pistol :D my bad.

And yea a MEC could do, I was also thinking about GB heavy, cause some of the pics I've seen the local forces try to conceal their identity by wearing cloth over their face/mouth a bit like BG heavy.

And for the coalition SF I was thinking about US SF, UKSF, maybe UK SL, bring a bit of variaty into the kits.
Image
"Without geometry, life is pointless"
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

This isn't exactly the best idea. You're dreaming of a scenario that is never going to happen on a public server. The key point of special forces operations at night is the element of surprise which you cannot achieve with public gameplay. The insurgent team will always expect the attackers since PR is a FPS game and they'll be always coming from the same direction. This one of the reasons why we have conventional armies represented in PR b/c sneaking up on an enemy that is completely unaware of you is extremely rare in this game. Most of the time there is a major firefight you get involved in and it's going on for the whole round (You start taking fire, you take cover try to fire back, get killed and repeat).
It may sound very attractive and fun but SF missions should stay in SP games.
Hope you understand my point and no offense to OP ;)
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

jayceon515 wrote:This isn't exactly the best idea. You're dreaming of a scenario that is never going to happen on a public server. The key point of special forces operations at night is the element of surprise which you cannot achieve with public gameplay. The insurgent team will always expect the attackers since PR is a FPS game and they'll be always coming from the same direction. This one of the reasons why we have conventional armies represented in PR b/c sneaking up on an enemy that is completely unaware of you is extremely rare in this game. Most of the time there is a major firefight you get involved in and it's going on for the whole round (You start taking fire, you take cover try to fire back, get killed and repeat).
It may sound very attractive and fun but SF missions should stay in SP games.
Hope you understand my point and no offense to OP ;)
yea I see your point. That was why I made it possible for the SF to go all the way around the village. The SF having NV will aid them in seeing enemies from a longer distance and then flank around the insurgents in the open.

But I understand what you are saying about public servers. But then again, even though I always run teamwork squads, I have never experinced a whole team being patient and working together on ANY map :D so this is not a problem restricted to this idea in particular, its just a fact of a game being run on a PUBLIC server :D
Image
"Without geometry, life is pointless"
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

You can make one team with nightvision and the other without
www.joinsquadbrasil.com.br
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-PUB]Hfett wrote:You can make one team with nightvision and the other without
alright, then I dont see anything in my way of making this come true.

Other than it not being a good idea...

I just dont want to waste time on making a map that never will be used.
Image
"Without geometry, life is pointless"
kckid2599
Posts: 27
Joined: 2007-12-02 01:16

Post by kckid2599 »

I was playing BF pirates the other day and for some reason there was a night map. It was terrible. While it may be a realistic scenario, realistically, no one will want to be an insurgent.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

kckid2599 wrote:I was playing BF pirates the other day and for some reason there was a night map. It was terrible. While it may be a realistic scenario, realistically, no one will want to be an insurgent.
Even when you have a chance to sit in a dark corner with a squad hidden elsewhere and nervously awaiting the SF entering the house so you can AK them to death?

I think this map has some potential of being a map where you can get some adrenalin rushes.
Image
"Without geometry, life is pointless"
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

Z-trooper wrote:alright, then I dont see anything in my way of making this come true.

Other than it not being a good idea...

I just dont want to waste time on making a map that never will be used.
you could grab the SP good station night map and convert it to US x Ins or US x Militia and make it Insurgency game mod but with like 100 tickets for the US and 10 caches to find
Militia/Insurgents would have something like 200 tickets and to win they would need to defend


It will be nice for 10x10 on smaller servers
www.joinsquadbrasil.com.br
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

[R-PUB]Hfett wrote:you could grab the SP good station night map and convert it to US x Ins or US x Militia and make it Insurgency game mod but with like 100 tickets for the US and 10 caches to find
Militia/Insurgents would have something like 200 tickets and to win they would need to defend


It will be nice for 10x10 on smaller servers
Hmm, good idea. That could be done. I'll sleep on it.
Image
"Without geometry, life is pointless"
kckid2599
Posts: 27
Joined: 2007-12-02 01:16

Post by kckid2599 »

Z-trooper wrote:Even when you have a chance to sit in a dark corner with a squad hidden elsewhere and nervously awaiting the SF entering the house so you can AK them to death?

I think this map has some potential of being a map where you can get some adrenalin rushes.
It's too dark to find a corner, maybe if the houses we're lit up, but people would still hate getting sniped by some marksman 300m into the dark. Not to mention if Insurgents could only realistically feel safe in the houses, the Brits would just systematically frag and flash every house.
Z-trooper
Retired PR Developer
Posts: 4166
Joined: 2007-05-08 14:18

Post by Z-trooper »

kckid2599 wrote:It's too dark to find a corner, maybe if the houses we're lit up, but people would still hate getting sniped by some marksman 300m into the dark. Not to mention if Insurgents could only realistically feel safe in the houses, the Brits would just systematically frag and flash every house.
It sucks for my idea, but I'm afraid you have a point.

my plan was to make some houses dark (cause its the middle of the night and some people might sleep) and some houses lit, along with some ligthing here and there focused around the center of the village
Image
"Without geometry, life is pointless"
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Post by Spec »

Put enough light into the village, brighter to the center and make the surrounding area totaly dark. Means in the middle of the map there is enough light for the insurgents to fight without many problems while leaving the village would get them killed by the US troops. Could work.

The US troops should have a very very limited amount of grenades, so the insurgents wont get nade spammed.
<1sk>Headshot
Posts: 893
Joined: 2007-05-14 21:51

Post by <1sk>Headshot »

kckid2599 wrote:the Brits would just systematically frag and flash every house.
If they were going in with the intnet of blowing every house up they would have just shelled/bombed the hell out of the place.

There are civi's, this means you must take care and not kill them... ie don't just blow up everything.
"Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music."
jwgarris
Posts: 21
Joined: 2007-12-20 20:14

Post by jwgarris »

H3eadshot wrote:If they were going in with the intnet of blowing every house up they would have just shelled/bombed the hell out of the place.

There are civi's, this means you must take care and not kill them... ie don't just blow up everything.
Yes... Fragless Classes.. Just double up the Flashbangs.
jayceon515
Posts: 436
Joined: 2007-07-24 14:19

Post by jayceon515 »

You need a new faction and a bless from the devs.
TF6049
Posts: 584
Joined: 2007-03-29 03:24

Post by TF6049 »

The ISF (Iraqi Security Forces)or the Northern Alliance?
Post Reply

Return to “PR:BF2 Community Modding”