0.7 question

General discussion of the Project Reality: BF2 modification.
Outlawz7
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Post by Outlawz7 »

I really hate the TV missile camera, as I used it to find targets on the run.

I knew, there was a tank, fired the missile and as it went, the map got revealed and I found the tank out of heli's view range and busted it. Realistic?
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Razick
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Post by Razick »

Spec_Operator wrote:sure guided is tv? It sounds like so, like the HAT to me.
Well thats how laser guided weapons work they must be painted they do not lock on. There is good reason why modern attack choppers dont use tv guided missiles and that is that tanks normally dont sit still.
Farks
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Post by Farks »

markonymous wrote:thats absolutely not good because the new aa missiles/vehicles are gonna be far supperior to the ones we have now. Almost no miss 1 sec lock-on time.
Dude, no helicopter would survive a close encounter with AAA or SAM. It's called anti-air for a good reason. By the way, it works with the balance:

Anti-air > Aircraft > Tanks/ground targets

;)
markonymous
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Joined: 2007-10-25 05:20

Post by markonymous »

Hotrod525 wrote:lol at pepole who talk about system whitout ever try it... and LOOOL at those who dont trust the manual, the new system is awesome full stop.

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is that one of those fake images again?
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Razick
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Post by Razick »

markonymous wrote:is that one of those fake images again?
Its in the manual read it. I suggest every body does also so theyre are not like "WTF How com3 my tank wont shoot or Werd that missile come from... HAX!!!!"
77SiCaRiO77
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Post by 77SiCaRiO77 »

IIRC , hellfires dont need ANY type of paiting from ground forces , they just se the heat signature of the target and fire , no need to keep the target in sight ,no need to be painted by groun forces , etc .
Razick
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Post by Razick »

77SiCaRiO77 wrote:IIRC , hellfires dont need ANY type of paiting from ground forces , they just se the heat signature of the target and fire , no need to keep the target in sight ,no need to be painted by groun forces , etc .
AGM-114K Hellfire II
A Hellfire II cross-sectioned.
A Hellfire II cross-sectioned.

* Target: All armored threats
* Range: 8 km (8,749 yd)
* Guidance:
o Semi-active laser homing
o Digital autopilot
o Electro-optical countermeasures hardening
o Target reacquisition after lost laser lock
* New electronic SAD
* Warhead: 9 kg (20 lb) tandem shaped charge HEAT
* Length: 163 cm (64 in)
* Weight: 45 kg (99 lb)
* Unit cost: $65,000
* Essentially the proposed AGM-114J w/ SAD


None of the hellfire variants are IR guidance tracked so you are misinformed.
IronTaxi
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Post by IronTaxi »

works good...fun to use...not sure how powerful AA will be yet though...hehe
markonymous
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Post by markonymous »

any info on the release date?
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Spec
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Post by Spec »

markonymous wrote:any info on the release date?
Chose your answer:
a) When its finished
b) Soon... mabye
c) Within the next 100 years
d) ;)
Spearhead
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Post by Spearhead »

As for the missiles. The Laser Guided mode (slot 3) has zoom capability like the gun and handles much like the TOW in vBF2. This simulates the continuous painting a hellfire missile would use in LOBL (Lock-on before launch) mode.

(Since the view in the chopper is not stabilized for the gunner as it is in reality, it will be a little more challenging to use while on the move)

The Laser Target mode will lock on any laser targets that are not attached to a friendly vehicle. They can be set by anyone using a SOFLAM. Also the commander can place one using the map. (Not recommended for missiles due to limited precision) The laser target can also be placed by the gunner himself or by a co-pilot in a small attack helicopter. Targeting on the move or targeting a moving target from the helicopter are VERY hard (engine restrictions) thus this mode is preferable if someone else provides the target or to place a target for a bomber from a helicopter.

As for the release: I finished and published the manual. So we are obviously not adding anything new. I'd expect 0.7 to be in final test phases due to be released as soon as it is deemed free of any problems we don't want you to have. Can't really tell you more than what you already should be able to realize.
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[uBp]Irish
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Post by [uBp]Irish »

Solution:

Have your tanks go in, with helo support behind. Tanks take out the AAV's, while Helo's work against enemy Tanks.


OMGZ Joint Ops! What a thought?



seriously though, if you think you're a godly helo pilot, you're already screwed, because you're underestimating a gunner that has an idea of how to lead a target. Also, you're overestimating your own skill. You need to be afraid of AA, which was usually a joke, so finally you're going to get what you deserve.

The only problem i see from this, which really isnt much of a problem is that if it's the same type of ATGM's that the A-10/Frogfoot gets, tanks are screwed, which isnt totally unrealistic, just.. less fun. (Insert paragraph on Tanks + AAV joint ops yea!!!")
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markonymous
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Post by markonymous »

[R-DEV]Spearhead wrote:As for the missiles. The Laser Guided mode (slot 3) has zoom capability like the gun and handles much like the TOW in vBF2. This simulates the continuous painting a hellfire missile would use in LOBL (Lock-on before launch) mode.

(Since the view in the chopper is not stabilized for the gunner as it is in reality, it will be a little more challenging to use while on the move)
well i imagine its like firing a HAT on the move and guiding it which is basically impossible. I believe this will render the choppers EXTREMELY wounrable to ground fire. I will just have to see how it works but with the gun being impossible to shoot with zoom while doing any sort of movement i can believe it will be the same with the missiles.
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Waaah_Wah
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Post by Waaah_Wah »

I think im gonna have some really fun time in tanks in 0.7 :D Coz to me it seems like chopters have to hover for a little while to get a lock or to guide the missile manually. So... Good luck to you chopter pilots/gunners out there (including myself)

But meh. 0.7 isnt out yet so we cant really be sure ;)
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Bigp66
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Post by Bigp66 »

will .7 have the army or not........because it isn't in the manuel and you think it would be after the many months it was talked about in these forums....
Mora
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Post by Mora »

you can say what you want.. but i don't like this new old system.. it takes time and time is critical for pilots..
Waaah_Wah
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Post by Waaah_Wah »

solodude23 wrote:With the laser designation of a ground troop, there will be a nearly unnoticeable delay for a hellfire to hit you or to be taken out by a plane 500m in the air. :p
Do you now how quick you can aim the tank cannon at the chopter and fire? :P
Never argue with an idiot, he will just drag you down to his level and beat you by experience ;)

Killing for peace is like f*cking for virginity

I :33_love: Jaymz
Nickbond592
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Post by Nickbond592 »

depends on the crew of both vehicles but on a map like Kashan if the Chopper isn't hugging the ground and hiding behind Mountains its at a big disadvantage
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
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