Two riflemen, so...two engies?

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Expendable Grunt
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Joined: 2007-03-09 01:54

Two riflemen, so...two engies?

Post by Expendable Grunt »

For the conventional armies:

Engie 1 -- Demolitions:
Knife
Shovel?
Rifle with Ironsights
1-2 C4
2 SLAM MK2?
Bandage
Body Armour


Engie 2 -- Anti-Vehicluar
Knife
Shovel?
Rifle with Ironsights
2 landmines
Bandage
Body Armour


Small suggestion, sort of iffy on it myself. Wanted to see what others thought. Would really cut down on the "mine in front, C4 in back" method of killing vehicles.
Last edited by Expendable Grunt on 2007-12-27 21:59, edited 1 time in total.
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markonymous
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Post by markonymous »

hmm... this is a really good idea actually. IDK if engis in RL are multitask if they arent this is a great idea.
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ReaperMAC
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Post by ReaperMAC »

Not a bad idea, with this suggestion, the engy's could have smoke grenades :D .
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Expendable Grunt
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Post by Expendable Grunt »

Jonny wrote: Is this because of the engi getting a smoke nade suggestion, or purely from you seeing two kinds of rifleman?
Nah, I've always wondered why he's carrying so much junk as opposed to having it split to the extremes.
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Soulja
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Post by Soulja »

markonymous wrote:hmm... this is a really good idea actually. IDK if engis in RL are multitask if they arent this is a great idea.
Yea there are many diff variants of combat engineers in reality. They go from sappers to demolitions to repairs in the real battlefield. Repair man here lol, no blowing stuff up for me.
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BloodBane611
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Post by BloodBane611 »

Skill Level 1 MOSC 21B1O. Performs basic combat construction. Operates various light or heavy engineer wheeled vehicles. Operates or serves as crewmember on a CEV, AVLB, or an ACE while participating in combat mobility, countermobility, and survivability operations. Prepares and installs priming and firing systems for demolition and explosives. Arms, disarms, and installs anti–personnel and anti–tank mines. Locates mines by visual means or by using a mine detector. Recognizes and neutralizes booby traps, friendly and threat mines, and firing devices.
http://www.us-army-info.com/pages/mos/e ... s/21b.html


So an enlisted engineer can be expected to use both explosives and mines, and to deploy both on the battlefield. Splitting kits will lead to not enough players to utilize all the kits effectively, leading to less teamwork, rather than more. Also, the engineer is carrying:
Kit

* Knife(<1 lb)
* Entrenching Tool(3 lbs)
* Assault Rifle with Iron Sights (6+1 magazines)(15 lbs max)
* AT Mine x 1 (25 lbs max, probably 10-15 realistically)
* C4 Explosive x 1 (5 lbs max)
* Wrench (assuming replacement parts on found in/on vehicle being repaired, 3 lbs)
* Binoculars (1 lb)
* Field Dressing x 1 (weightless)
* Body Armor (35 lbs max, interceptor is 24)
That's 88 lbs max, assuming that we are working with some very heavy kit. Realistically its about 63 lbs.

One thing that I don't like is that the engineers have anti-tank mines at all. Anti-tank mines are generally deployed en-masse by aircraft or artillery to deny avenues of attack and funnel enemy forces into strongpoints. I would prefer giving engineers 2 C4s, but this of course would make Spec-Ops basically useless.

*Edit*
Of course I forgot to address the wrench. The wrench is purely so there isn't a class hanging around just to repair vehicles. That would be just too much for a game that maxes out at 64 players.
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Nickbond592
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Post by Nickbond592 »

Good idea
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Ragni<RangersPL>
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Post by Ragni<RangersPL> »

Expendable Grunt wrote:Two riflemen, so...two engies?
Two engies, so... two medics? :D

(j/k)
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Nickbond592
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Post by Nickbond592 »

two spec ops, leet spec ops and super l33t. :P
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ryan d ale
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Post by ryan d ale »

I'm liking the idea and the reasoning behind it but with the constructive and conclusive posts (well done people) I think there would need to be changes in place.


Engie 1 -- 'Assault':
Knife
Shovel
Wrench
Rifle with Ironsights
2x Smoke grenade
Grenade
SLAM
Bandage
Body Armour


Engie 2 -- Defense
Knife
Shovel
Wrench
Rifle with Ironsights
Landmine
Claymore (remote or proximity)
Bandage
Body Armour


There's unlimited configurations but the idea of two engineers is fantastic.
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G.Drew
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Post by G.Drew »

ryan d ale wrote:I'm liking the idea and the reasoning behind it but with the constructive and conclusive posts (well done people) I think there would need to be changes in place.


Engie 1 -- 'Assault':
Knife
Shovel
Wrench
Rifle with Ironsights
2x Smoke grenade
Grenade
SLAM
Bandage
Body Armour


Engie 2 -- Defense
Knife
Shovel
Wrench
Rifle with Ironsights
Landmine
Claymore (remote or proximity)
Bandage
Body Armour


There's unlimited configurations but the idea of two engineers is fantastic.
it has to be remote claymore, i dont want to see these all over the flag even though theres noone defending it
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Expendable Grunt
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Post by Expendable Grunt »

Real clays are remote. I'm pretty sure they (for some fucking retarded reason) outlawed trip ones IRL.



I forgot to add wrenches as I thought it went without saying.
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Spec
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Post by Spec »

(for some fucking retarded reason)
Civilians' deaths are no "fucking retarded reason". And afaik that doesnt even count for the US.
Antonious_Bloc
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Post by Antonious_Bloc »

Expendable Grunt wrote: Two riflemen, so...two engies?
No.
VipersGhost
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Post by VipersGhost »

This sounds kinda slick, diversity is rarely a bad thing. Few guys want to play engineer it seems though, making the second engineer just seems like it could be wasted as the second class doesn't sound nearly as cool as the first one. I like to blow stuff up...and everyone else does too ;) Mines, smoke and ghey-mores might not be very appealing. Lol, jk about the clays...I LOVED remote-mines in Golden-Eye but I've never liked them in PR.

If anything maybe give the engy some more C4.
Nickbond592
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Post by Nickbond592 »

the C4 is getting a boost in performance in .7 so more is not needed
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Cpt.Kawakowitsch
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Post by Cpt.Kawakowitsch »

The only thing the engi needs is some smoke grenades instead of the binocs....lol
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