[Gameplay] AA and flares

dbzao
Retired PR Developer
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[Gameplay] AA and flares

Post by dbzao »

We worked on some updates to the AA and flare systems in PR to make it closer to reality and also bring some new challenges to the players.

First, the AA is VERY deadly now. If you get locked, you are pretty much dead 90% of the time. Like other vehicles and even soldiers in-game and in real life, get the first shot and you will be in a big advantage. ;) The missiles are very good at tracking the aircrafts and will detonate when they get close to them without the need to actually hit them.

Second, there is no more track tone, only lock tone. While the enemy is trying to lock on your aircraft, you wont hear a thing, only when you get truly locked the alarm will go off. This was a change requested by our military advisers as most aircrafts have a "warning upon missile release" system that will only give a warning tone in the pilot HUD when the missile is fired. By the way, no need to post all kinds of other warning systems that these jets have irl as we got to a compromise of reality, balance and engine limitations.

So, by joining these two changes you basically have: don't get locked or you will die, and you don't know when you are getting locked until it's too late. :p

To counter this issue, the flares system was updated. As a pilot, you can fire any number of flares you want in sequence by pressing and holding the flares key (default X). If you click once, you will fire one flare. If you click and hold for a second you will launch a few flares in sequence. No more delay after firing flares.

BUT we all know that flares are limited in these aircrafts irl. Because of engine limitations there wasn't really a way to do it (they can only be unlimited), so the option was to give their usual loadout, but give a long "reload time" after that loadout is depleted.

The loadout number we got from our mil. advisers is 30 flares, and after these flares are used, you will have a 30s reload time. It's better to be out of danger during that time, so it's a good idea to land to reload your other weapons. ;)

The helicopters have a slightly different system than the jets. Helicopters deploy flares in groups of six, so this means, you have five deployments before you need to wait the 30s reload time. Be careful, and get in and out the fastest as you can. Another helicopter update that wasn't mentioned before will help on this task. Helicopters can drop altitude as fast as they can gain it. ;) No more taking 10s to drop 20m :p

All these changes mean that CAS aircrafts need to stay away of enemy AA infested areas, and only engage pre-determined targets, in and out the fastest that they can, instead of flying around looking for targets. Also, they need to assume enemy AA could be in the objective area and deploy flares during attack runs to avoid getting locked.

These updates will hopefully bring a new level of teamwork between ground troops and aircraft as well as a more realistic behavior of these war machines ;)
Doom721
Posts: 503
Joined: 2006-07-30 13:32

Post by Doom721 »

This confirms the rumors I heard about "death by AA" in testing .7 :D

Finally no more aircraft being some jaws-like predator in the sky - and creating a realistic CAS environment and flare system, thanks for the update - I can't wait to *NOT FLY* in .7 lol

Terribly afraid of flying after this update, terribly afraid - I hope to man the anti-air and manpads quite a bit though - death to the aircraft!
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Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Can you still break lock with nape of the earth flying

Sounds great anyway, you all have gone above and beyond the call of duty with these latest changes.

I have been trying to use quick and in and out tactics in 0.6 but it is not widely respected and can be seen as being time wasting or uninvolved.
The tone change is very welcome, no more constant annoyance from out of range manpads
ConscriptVirus
Posts: 489
Joined: 2006-12-18 04:02

Post by ConscriptVirus »

this sounds scary for pilots. therse another reason why i wont be flying :P
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ReaperMAC
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Post by ReaperMAC »

Execllent! :D
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

The better this game gets the more specialized each guy needs to be. Love it.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Give me Stingers or give me death! :p
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Kan3ra
Posts: 6
Joined: 2007-12-27 11:10

Post by Kan3ra »

Nice Nice, only good squads and pilots will live on battlefield like that. HARDCORE xD!
Sadist_Cain
Posts: 1208
Joined: 2007-08-22 14:47

Post by Sadist_Cain »

Hooray :D no more need to flip the apache to power it down to the ground :P .

I hope we'll see more attack choppers popping up behind trees now they can drop quickly.
Its gonna be awesome seeing a jet high in the sky on a bombing run AWESOME! FRIGGING AWESOME GIVE IT TO ME NOOOOOOOOOWWWWW!!!!!!!!!!!!! I WANT TO LEAD A SQUAD IN 0.7 I WANT THE INTESITY NOOOOW WAAAAAH!!!!!

*throws toys from cot*

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... I'm calm... I'm patient... woooosaaa
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

For me this change will be great for pilots not :D I hate this planes who allways kill my squad. So now the planes have to fear my aa :rolleyes:
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

great they give u one of most advanced planes in teh world the Eurofighter ,so i can see this happening.

(New person form bf2)

Missle launch***"dotn worry it only tracking us no launch",
BOOOOM,
wtf i goign back to bf2, this isnt real waaa

Basically i can see this happening alot,lol

OS i hope the pilots are good flyers, i begiving it a go dont worry u will die form my hands in teh sky adn form the ground watch out
Nickbond592
Retired PR Developer
Posts: 2713
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Post by Nickbond592 »

Nice work i cant wait to play :D
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Technoelite wrote: ...
(New person form bf2)

Missle launch***"dotn worry it only tracking us no launch",
BOOOOM,
wtf i goign back to bf2, this isnt real waaa

Basically i can see this happening alot,lol
...
Wow in your vison Nillanoobs can start. On my its just:

1P. Its my plan go out
2P. Nooo
1P. Ok C4 -> BOOOM
:roll:
MadTommy
Posts: 2220
Joined: 2006-05-23 11:34

Post by MadTommy »

I'm most definatly no ace of the sky.. more likley the numpty in the sky but these changes will definatly get me flying more. (but will i ever find a plane in a hanger that needs a pilot :( , as you wont find me waiting in an empty hanger.)

I love the idea of circling at high altitude in a safe part of the map... recieve an attack order and lazer spot..then flares popping all the way, coming in to attack and bugging out asap. Sounds so sweet.
flik
Posts: 80
Joined: 2007-02-09 17:50

Post by flik »

pft, bring it on ;)

Flik
The sexiest man on PR.
Technoelite
Posts: 632
Joined: 2007-06-19 16:37

Post by Technoelite »

I love the idea of circling at high altitude in a safe part of the map... recieve an attack order and lazer spot..then flares popping all the way, coming in to attack and bugging out asap
Yeah u do that you run out of chaff and then a bloke on the ground with a stinger gets u thats if u are in a chopper, in a plane it gonna be mobile aa, especallly on the battle of quilling with all teh trees
LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Post by LtSoucy »

Looks great so far. But can you shack a missile off your tail like you could sometimes in 0.6?
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Outlawz7
Retired PR Developer
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Post by Outlawz7 »

Me want sexy video of dis, pwease.
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