[Audio] Distant Weapon Sounds

jOHNNYdOUBE
Posts: 637
Joined: 2007-09-13 21:28

Post by jOHNNYdOUBE »

Now my Sound Blaster X-FI Xtreme-Gamer Fatal1ty Pro has a reason to live..
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

If the xfi does 128 sounds at once, how much do normal cards do like how many did the live do

This looks great, its like the oppisite of those vids with bf2 graphics & real life sound

I think their will be tons of sounds now and people are going to be a bit overwhelmed but thats as it should be
superdj
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Post by superdj »

Just in case it wasn't caught before, : WOWWOWOWOWOWOWOWOW
BLUFOR-73
Posts: 92
Joined: 2007-02-22 01:04

Post by BLUFOR-73 »

The M249 distant sound still needs some work. Some distant sounds sound exactly like the close-distance ones except muffled.
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Jantje|NL^
Posts: 313
Joined: 2007-12-11 19:23

Post by Jantje|NL^ »

Yummie, I like this..

I always want My squad to do not fire without any reason,..

If they do now with those sound effects,.. I will be very angry if we got caught because they here us before we come into action..

If you got my point..
kristofer
Posts: 149
Joined: 2006-05-02 12:27

Post by kristofer »

Excellent work! I do have to agree with the M249, it sticks out like a sore thumb. Has any work actually been done to it?
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


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Katarn
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Post by Katarn »

The M249 has the afformentioned full auto issue overriding distance calculations.
kristofer
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Joined: 2006-05-02 12:27

Post by kristofer »

[R-DEV]Katarn wrote:The M249 has the afformentioned full auto issue overriding distance calculations.
If its not fixed by the time of the release will the sounds still be distributed in the installer so we can hear what they would be like? :grin:
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."


Beafy: sleep is too tireing
Katarn
Retired PR Developer
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Post by Katarn »

Actually, they are just delayed about 2 seconds after the intial firing, so you can literally hear 2 firing sounds for the M249 in the video, the close-up and the distance sound.
MAINERROR
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Post by MAINERROR »

I have one single word for that. AMAZING!!! WOW ;-)
LekyIRL
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Joined: 2007-06-23 16:34

Post by LekyIRL »

Very nice job :D
Fire fights will sound so much better!
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7eveN
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Post by 7eveN »

this is why i love PR and keep advertising this mod in the bf2 tracker forum.
sofad
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Post by sofad »

this BF2 bug (or intendet by DICE to safe resources?), where looped sounds, like the autofire sound is, are dont be affected by the speed of sound physics, like all other non looped sounds, can be heared unfortunatly too at the flyby sound of that JDAM bomb.
if you watch the JDAM vid, you can hear the bomb falling, followed by a small amount of silence and then the explosion sound.
thats the same bug. the explosions sounds gets delayed normaly, but the looped flyby sound doesnt.. :(

thnx DICE... :)
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agentscar
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Joined: 2007-06-25 04:26

Post by agentscar »

NICE,I know it's completely different,but the Insurgency Modern Infantry Combat mod for HL2 has some awesome gunfight sounds.
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Surround
Posts: 609
Joined: 2006-12-10 23:49

Post by Surround »

Excellent job! I respect games with good sounds. They maybe cant be seen but you really can hear when they are crappy.

Aaah, I remember when I hear first time some tank battle in 0.6. That was great!
jodonnell
Posts: 14
Joined: 2007-09-10 03:06

Post by jodonnell »

This is fantastic, really adds to the atmosphere! Do you have to have EAX turned on to hear it?
Outlawz7
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Post by Outlawz7 »

Besides the HMMWV/Vodnik .50 those we're all hand held weapons. Are there any sound changes to the rest of the stuff, like tank firing, grenade explosions etc.?
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G.Drew
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Post by G.Drew »

agentscar wrote:NICE,I know it's completely different,but the Insurgency Modern Infantry Combat mod for HL2 has some awesome gunfight sounds.
unfortunatley, PR does not have the benefit of an awesome engine that can be modded as much as u could want, but rather, as someone put it, a 'fossilized turd of an engine'
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[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Sadist_Cain
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Post by Sadist_Cain »

jodonnell wrote:This is fantastic, really adds to the atmosphere! Do you have to have EAX turned on to hear it?
Life won't be worth living without eax
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<1sk>Headshot
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Post by <1sk>Headshot »

The 50 actually sounds like it could do some damage now..

Sadist_Cain wrote:Life won't be worth living without eax
I just glanced your post and saw 'sex' instead of 'eax'.
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