[Audio] Distant Weapon Sounds
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jOHNNYdOUBE
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Sabre_tooth_tigger
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Jantje|NL^
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kristofer
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If its not fixed by the time of the release will the sounds still be distributed in the installer so we can hear what they would be like?[R-DEV]Katarn wrote:The M249 has the afformentioned full auto issue overriding distance calculations.
"Bad area round 'ere boy,
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
a lotta bad types,
a lotta mean people...
a lotta nutters."
Beafy: sleep is too tireing
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sofad
- Retired PR Developer
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this BF2 bug (or intendet by DICE to safe resources?), where looped sounds, like the autofire sound is, are dont be affected by the speed of sound physics, like all other non looped sounds, can be heared unfortunatly too at the flyby sound of that JDAM bomb.
if you watch the JDAM vid, you can hear the bomb falling, followed by a small amount of silence and then the explosion sound.
thats the same bug. the explosions sounds gets delayed normaly, but the looped flyby sound doesnt..
thnx DICE...
if you watch the JDAM vid, you can hear the bomb falling, followed by a small amount of silence and then the explosion sound.
thats the same bug. the explosions sounds gets delayed normaly, but the looped flyby sound doesnt..
thnx DICE...

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Surround
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G.Drew
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unfortunatley, PR does not have the benefit of an awesome engine that can be modded as much as u could want, but rather, as someone put it, a 'fossilized turd of an engine'agentscar wrote:NICE,I know it's completely different,but the Insurgency Modern Infantry Combat mod for HL2 has some awesome gunfight sounds.


[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
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Sadist_Cain
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<1sk>Headshot
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The 50 actually sounds like it could do some damage now..
I just glanced your post and saw 'sex' instead of 'eax'.Sadist_Cain wrote:Life won't be worth living without eax
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