A few questions for v0.7..
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
A few questions for v0.7..
Hey. I have some questions (mostly for v0.7):
1. When we start the Project Reality mod, we get an welcome screen (first the "Black Sand Studios" and then the "Project Reality" screen).
On that Project Reality screen, it says "Project Reality Mini-Mod". It should not say "Mini-Mod" anymore..
Have you fixed that for v0.7 (I cant see anything about it in the changelog list)?
2. The Grenade Launchers are way to much inaccurate. Most of the times the projectile travels way to much to the left, or to the right. I am very lucky if it travel where I want it to.
In Americas Army (which is a very realistic game), it does not that.
Have you done anything to that? It is not funny to use it now, cause I know that I will probably miss.
3. Have you done anything to the lag on Al Basrah? Some says that it is the helicopters fault, but I dont know.. I dont remember that it was lagging in v0.6, but in v0.61, it lags a lot (sometimes).
4. In the changelog list for v0.7 I can see that Militia team can now request kits. That is nice to hear. But will the Insurgents also be able to request kits? Why/why not? =)
EDIT:
5. When you shoot the Grenade Launchers at close range, they shouldnt explode at all (says some people).. Is this realistic? Are some of the GLs able to explode at close range too (IRL)? And why isnt this in the mod? Not possible with the engine or what?
Keep up the good work with PR. It is a great mod =)
1. When we start the Project Reality mod, we get an welcome screen (first the "Black Sand Studios" and then the "Project Reality" screen).
On that Project Reality screen, it says "Project Reality Mini-Mod". It should not say "Mini-Mod" anymore..
Have you fixed that for v0.7 (I cant see anything about it in the changelog list)?
2. The Grenade Launchers are way to much inaccurate. Most of the times the projectile travels way to much to the left, or to the right. I am very lucky if it travel where I want it to.
In Americas Army (which is a very realistic game), it does not that.
Have you done anything to that? It is not funny to use it now, cause I know that I will probably miss.
3. Have you done anything to the lag on Al Basrah? Some says that it is the helicopters fault, but I dont know.. I dont remember that it was lagging in v0.6, but in v0.61, it lags a lot (sometimes).
4. In the changelog list for v0.7 I can see that Militia team can now request kits. That is nice to hear. But will the Insurgents also be able to request kits? Why/why not? =)
EDIT:
5. When you shoot the Grenade Launchers at close range, they shouldnt explode at all (says some people).. Is this realistic? Are some of the GLs able to explode at close range too (IRL)? And why isnt this in the mod? Not possible with the engine or what?
Keep up the good work with PR. It is a great mod =)
Last edited by Grasli on 2007-12-28 22:39, edited 1 time in total.
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Spec
- Retired PR Developer
- Posts: 8439
- Joined: 2007-09-01 22:42
afaik:
1. I could imagine they change that, but i dont know it.
2. Wait before you shoot. You need some seconds before the aim is perfect. But i agree, they could make it a bit easier, since the GL is already limited, and underused.
3. There are a few threads about that. I didnt have much lag on basrah yet, i dont know...
4. The insurgents wont be able to request kits. They will still have pickup kits afaik. The reason for the militia to be able to request is probably the new map, which seems too big for pickup kits, but thats just a guess.
1. I could imagine they change that, but i dont know it.
2. Wait before you shoot. You need some seconds before the aim is perfect. But i agree, they could make it a bit easier, since the GL is already limited, and underused.
3. There are a few threads about that. I didnt have much lag on basrah yet, i dont know...
4. The insurgents wont be able to request kits. They will still have pickup kits afaik. The reason for the militia to be able to request is probably the new map, which seems too big for pickup kits, but thats just a guess.
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
All guns are going to be like that in future if I understand the changes right.Grasli wrote:
2. The Grenade Launchers are way to much inaccurate. Most of the times the projectile travels way to much to the left, or to the right. I am very lucky if it travel where I want it to.
In Americas Army (which is a very realistic game), it does not that.
Have you done anything to that? It is not funny to use it now, cause I know that I will probably miss.
The m203 is very powerfull and this limitation to its use is just right imo, it can be perfectly accurate with practise.
I've taken out snipers with it thanks to the blast radius, which is pathetic in bf2
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
Why? It should be changed to be a little bit more accurate IMO..Sabre_tooth_tigger wrote:All guns are going to be like that in future if I understand the changes right.
The m203 is very powerfull and this limitation to its use is just right imo, it can be perfectly accurate with practise.
I've taken out snipers with it thanks to the blast radius, which is pathetic in bf2
Blast radius pathetic in vBF2? Hah.. No, it is not.. You can say, you need to practice.. I can kill people far away (long range) in vbf2.. In Project Reality, I cant (cause it will travel to the left side or the right side)..
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VipersGhost
- Posts: 1171
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Sabre_tooth_tigger
- Posts: 1922
- Joined: 2007-06-01 20:14
I didnt say I couldnt kill in bf2, but the blast radius was made too small. The reason was the m203 was too easy to use.
I'd much rather have it as it is now in PR, you just have to stay still and its as accurate as it ever was. Next time you line up a shot use the right click and pause before firing
On the river Qwai map with the m203 its possible to kill from the other side of the river, if anything it is too accurate. Theres no crosswind, everytime the shot can be made to land exactly where it was before which is not realistic really. A small delay shouldnt be complained about.
Thats my stats for bf2, I havent really played since 0.5 came out though. 50% accuracy
http://bf2s.com/player/47374492/
I'd much rather have it as it is now in PR, you just have to stay still and its as accurate as it ever was. Next time you line up a shot use the right click and pause before firing
On the river Qwai map with the m203 its possible to kill from the other side of the river, if anything it is too accurate. Theres no crosswind, everytime the shot can be made to land exactly where it was before which is not realistic really. A small delay shouldnt be complained about.
Thats my stats for bf2, I havent really played since 0.5 came out though. 50% accuracy
http://bf2s.com/player/47374492/
Last edited by Sabre_tooth_tigger on 2007-12-28 23:18, edited 1 time in total.
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mammikoura
- Posts: 1151
- Joined: 2006-09-19 04:26
as Sabre_tooth_tigger said the grenade launchers are very accurate. Shoot from the hip while moving (vbf2 style) and you will have trouble hitting a building. Stay still for a while + aim and you shouldn't have trouble killing people from 100m.
It is the soldier, not the priest, who protects freedom of religion; the soldier, not the journalist, who protects freedom of speech.
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Sabre_tooth_tigger
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
1. don't know anything about this.
2. the UGL is VERY accurate, u have to wait a few seconds after moving to shoot.
3. i don't get lag
4. the reason the milita can request kits is they are much more organised that the insurgents , they are in between conventional army and insurgency
5. and IIRC the m203 needs to be in the air for a second or 2 to arm.
2. the UGL is VERY accurate, u have to wait a few seconds after moving to shoot.
3. i don't get lag
4. the reason the milita can request kits is they are much more organised that the insurgents , they are in between conventional army and insurgency
5. and IIRC the m203 needs to be in the air for a second or 2 to arm.
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Grasli
- Posts: 162
- Joined: 2007-02-13 18:05
Ehh, it DOES! I am not talking about the same screen as you think (I know you fixed it one place before)..[R-PUB]bosco wrote:Uhm, it doesnt say "Mini mod" anymore...
Now it is another..
Look at the screenshot - It says MINI-MOD (at the top)..
http://stashbox.org/67376/bf2-20071229-193227.png
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Grasli
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Top_Cat_AxJnAt
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Jedimushroom
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America's Army is very realistic? Bollocks, sure it has some realism but if you're going to refer us to a game that is realistic, please only use Operation Flashpoint or Infiltration KTHNXBAI.

"God will strike him down when he checks his email and sees young Fighter has turd burgling tendancies. Could you imagine going to church knowing your son takes it up the wrong 'un?" - [R-Dev]Gaz on 'Fighter137'
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Jimmy_Smack
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