wepon class idea
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worst 3
- Posts: 253
- Joined: 2005-08-13 07:19
wepon class idea
just and crazy idea
I don’t know if this is realistic or not but it be cool to have. it just a thought but make the soldier more customizeablity, give the soldier x number of "slots" to fill with like a main gun, class, c4 ECT, have slots that go down in size, so a rifle is 7 smg 4 slots and a nade takes up 1 also 2clips of admonition takes up 1. you can give the person some customumization.
also give the player some money to start with to buy what he wants at the beginning of the game and if he doing good he can get a little more cash for better equipment. Don’t know about that idea
don’t know if it is a good idea or not but I think if be cool. don’t know if it could be implemented or not so not so I did not put it in suggestions.
Ex you get 27 slots and $10,000 to start
so I get a beret sniper with takes up (8 slots $7,000)
8 clips of amo (3 slots $75x3)
2 nades (2 slots $50x2)
1 clay (1 slot $150)
1 c4 (2 slots $100)
pistol 2 slots + 3 clips (3 slots $500)
also armor or gillie suit take up like 5 slots
and you would sprint longer with slots open.
Rocket luncher 8 slots 4 slots for additional rockets. $5000 rockets $1000
rearming free or cheep
so 18 slots used and about $8000.
He can run fast not may slots used
I don’t know if this is realistic or not but it be cool to have. it just a thought but make the soldier more customizeablity, give the soldier x number of "slots" to fill with like a main gun, class, c4 ECT, have slots that go down in size, so a rifle is 7 smg 4 slots and a nade takes up 1 also 2clips of admonition takes up 1. you can give the person some customumization.
also give the player some money to start with to buy what he wants at the beginning of the game and if he doing good he can get a little more cash for better equipment. Don’t know about that idea
don’t know if it is a good idea or not but I think if be cool. don’t know if it could be implemented or not so not so I did not put it in suggestions.
Ex you get 27 slots and $10,000 to start
so I get a beret sniper with takes up (8 slots $7,000)
8 clips of amo (3 slots $75x3)
2 nades (2 slots $50x2)
1 clay (1 slot $150)
1 c4 (2 slots $100)
pistol 2 slots + 3 clips (3 slots $500)
also armor or gillie suit take up like 5 slots
and you would sprint longer with slots open.
Rocket luncher 8 slots 4 slots for additional rockets. $5000 rockets $1000
rearming free or cheep
so 18 slots used and about $8000.
He can run fast not may slots used
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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DAWG
- Posts: 236
- Joined: 2005-03-08 01:35
I can see the logic in your suggestion, only problem is it's like sending the troops to ammunation before they go to war, here is $10000 soldier don't get excited and don't spend it all in the one place. If you remove the money aspect and give each trooper a certain number of slots it may work. However care would have to be taken, so that it was impossible to come up with and ubber soldier, remember BF:V vanilla. Man the original M60 and accompanying kit was awesome, super accurate machine gun and anti armor capabilities.
Not sure if here is the place, but what do people think of deployable AT weapons, rather than giving AT men the kit they have now, instead remove all the static AT weapons from maps and give the ability to deploy this unit for AT soldiers. At first it may sound ubber, unlimited ammo and all, however it would work like the mortars use to. It takes a few seconds to deploy then you have to man it taking another second or so, it means that deploying quickly is not possible so no whipping out the tank buster firing and bolting for cover, players would have to consider where they set up armor defenses. One of the other classes could be outfitted with smaller munitions, for bunker clearance and light vehicles. This would put players in a position to actualy have to stay at a flag if they want to take down armor or find suitable points to ambush units, tanks would command the open ground because no one is running around switching to AT randomly as needed, however a position would need infantry support when attacking as the tanks would be more at risk from the fixed emplacements covering a flag area properly. At the moment some of those AT points are nuts, sitting in the open with no cover at all, which makes it very easy for armor to engage, sure they may get one shot on your tank, but as it stands you can whip round take out the position and anyone around it. It's no fun when you already know preciseley where your main threat is coming from and I do love to drive tanks, I just think it's too easy for us tankers to own the field, even with jets in the air.
Not sure if here is the place, but what do people think of deployable AT weapons, rather than giving AT men the kit they have now, instead remove all the static AT weapons from maps and give the ability to deploy this unit for AT soldiers. At first it may sound ubber, unlimited ammo and all, however it would work like the mortars use to. It takes a few seconds to deploy then you have to man it taking another second or so, it means that deploying quickly is not possible so no whipping out the tank buster firing and bolting for cover, players would have to consider where they set up armor defenses. One of the other classes could be outfitted with smaller munitions, for bunker clearance and light vehicles. This would put players in a position to actualy have to stay at a flag if they want to take down armor or find suitable points to ambush units, tanks would command the open ground because no one is running around switching to AT randomly as needed, however a position would need infantry support when attacking as the tanks would be more at risk from the fixed emplacements covering a flag area properly. At the moment some of those AT points are nuts, sitting in the open with no cover at all, which makes it very easy for armor to engage, sure they may get one shot on your tank, but as it stands you can whip round take out the position and anyone around it. It's no fun when you already know preciseley where your main threat is coming from and I do love to drive tanks, I just think it's too easy for us tankers to own the field, even with jets in the air.

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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
Don't like the cs style. I say this, for at least the US. If we could get the 'unlocks' modified and free, then we could have 2 variations on each class as well
STA Sniper/Rifleman (M24/sopmodm14)
Grenadier (Maybe swap kit would be m4 and mortar)
Rifleman (switch between 4 nades and one AT4)
Corpsman (one specializes in stopping bleeding / other specializes in brining back to consicousness)
Auto-Rifleman (m249 / m60 or other m249 varient)
Combat Engineer (c4 vs mines)
Dedicated AT class, javelin ( one guy carries the deployable weapon, other guy carries a special ammo bag that is the only thing that can re arm the javelin)
my ideas.
STA Sniper/Rifleman (M24/sopmodm14)
Grenadier (Maybe swap kit would be m4 and mortar)
Rifleman (switch between 4 nades and one AT4)
Corpsman (one specializes in stopping bleeding / other specializes in brining back to consicousness)
Auto-Rifleman (m249 / m60 or other m249 varient)
Combat Engineer (c4 vs mines)
Dedicated AT class, javelin ( one guy carries the deployable weapon, other guy carries a special ammo bag that is the only thing that can re arm the javelin)
my ideas.

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BrokenArrow
- Retired PR Developer
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Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
i like the unlock able being unlocked. BUt heres my classes.
AT class - At-Mortar
Assualt - What is it now-and the medic weapon
Medic - Mp5 - Xm8 both with only 2 clips
Sniper - Same sniper - The unlockable sniper
Support - M249 SAW - M240 or the unlockable one
Engineer - Shotgun in game - Benelli M4
Sepc ops - Same gun - M4 Carbine
YOu like?
AT class - At-Mortar
Assualt - What is it now-and the medic weapon
Medic - Mp5 - Xm8 both with only 2 clips
Sniper - Same sniper - The unlockable sniper
Support - M249 SAW - M240 or the unlockable one
Engineer - Shotgun in game - Benelli M4
Sepc ops - Same gun - M4 Carbine
YOu like?
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
i'd stick with mine, because real combat engineers use m4s or m16s generaly, and 'spec ops' shouldnt be a class... you would have a map with say 'rangers vs insurgents' ,but not 'some normal forces + uberleet spec ops ranger class vs insurgents'
also, mp5 i dont think is widely used at all (by army or marines), xm8 has been cancelled too i think.
also, mp5 i dont think is widely used at all (by army or marines), xm8 has been cancelled too i think.

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BrokenArrow
- Retired PR Developer
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BrokenArrow
- Retired PR Developer
- Posts: 3071
- Joined: 2005-06-07 18:54
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Martini
- Posts: 211
- Joined: 2005-11-05 16:27
Oh no,
I think the Spec Ops kit is great the way it is. The ability to sneak into enemy terretory and disable their arty and satcom systems is neat.
Love the M4, the C4, silenced pistol, how much better can it get? (if it can, and you plan on it, please show me!!)
And the special hat......what else can I say.
I think the Spec Ops kit is great the way it is. The ability to sneak into enemy terretory and disable their arty and satcom systems is neat.
Love the M4, the C4, silenced pistol, how much better can it get? (if it can, and you plan on it, please show me!!)
And the special hat......what else can I say.
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Top_Cat_AxJnAt
- Posts: 3215
- Joined: 2006-02-02 17:13
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BrokenArrow
- Retired PR Developer
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- Joined: 2005-06-07 18:54
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Raptor
- Posts: 99
- Joined: 2006-02-02 14:15
Good idea(s)... but here's my classes for the USMC (will add Chinese and MEC later)
Designated Marksman - Mk-12 Mod 0 SPR ; M40A3
Rifleman - M-16A4 (M-67 Grenades) ; M4A1 (M72 LAW)
Grenadier - M-16A4 (M203) ; M4A1 (M224 60mm Mortar)
Corpsman - M-16A4
Automatic Rifleman - M249 SAW ; M240 G
Combat Engineer - Benelli M1014 ; MP5K Navy
Anti-Tank - M136 AT4 (x2) ; Javelin (x1)
MEU-SOC - M4A1 SOPMOD ; MP5-SD5
Air Crew - Beretta M9 - Only Class that can Pilot/Gun in Aircraft
Armor Crew - M4A1 CQBR (Close Quarters Battle Reciever) - Only Class that can Drive/Gun in Tanks/APCs
Is there anyway to limit the amount of players that can be a specific class? Say like one designated marksman and one MEU-SOC out of every five or six players on the team.
Designated Marksman - Mk-12 Mod 0 SPR ; M40A3
Rifleman - M-16A4 (M-67 Grenades) ; M4A1 (M72 LAW)
Grenadier - M-16A4 (M203) ; M4A1 (M224 60mm Mortar)
Corpsman - M-16A4
Automatic Rifleman - M249 SAW ; M240 G
Combat Engineer - Benelli M1014 ; MP5K Navy
Anti-Tank - M136 AT4 (x2) ; Javelin (x1)
MEU-SOC - M4A1 SOPMOD ; MP5-SD5
Air Crew - Beretta M9 - Only Class that can Pilot/Gun in Aircraft
Armor Crew - M4A1 CQBR (Close Quarters Battle Reciever) - Only Class that can Drive/Gun in Tanks/APCs
Is there anyway to limit the amount of players that can be a specific class? Say like one designated marksman and one MEU-SOC out of every five or six players on the team.
Last edited by Raptor on 2006-02-04 02:21, edited 1 time in total.
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
Raptor - my man, i like him ;] Lovely idea... i like ur choices...
How about silenced ar15 like in good old DC?
Make spec class all silenced.... with a bit worse accuracy for balance...
And about cash - i don't like it.... it is about war... not black market; ]
How about silenced ar15 like in good old DC?
Make spec class all silenced.... with a bit worse accuracy for balance...
And about cash - i don't like it.... it is about war... not black market; ]
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps



