Pilot Class
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
Pilot Class
I posted this idea in a reply to another topic in the General Discussion area
http://realitymod.com/forum/showthread.php?t=3454
So im putting it in the suggestions area, where it should be.
Lets say PR creats a pilot class, that pilot class should be switchable, like changing between unlocks. There would be the Helicopter pilot and the Airplane Pilot.
On an aircraft carrier there is 3 planes and 3 helicopters, well in the kit selection screen you can see the number of available helo pilot kits saying three and the number of aircraft pilot kits saying 3 as well.
So if I choose to be a aircraft pilot, the number of kits would become 2 and since there is three aircraft and only the aircraft pilot can enter the airplanes, i know i have a plane to fly, same with the copter pilots.
So simply, the number of planes and helos on a map can determin the # of helo/air pilot kits available.
Now, lets say I die, i cant become the pilot kit again untill someone else has become a pilot, so this eliminates having the same pilots for the whole round. and also if i eject and dont die, i am still the pilot kit and i am essentially "behind enemy lines" and it is a major disadvantage to my team because now they have one less plane in the air giving them cover, which might spark a rescue operation, with points given as plus for helping me.
I think this is the best way for things to be done.
http://realitymod.com/forum/showthread.php?t=3454
So im putting it in the suggestions area, where it should be.
Lets say PR creats a pilot class, that pilot class should be switchable, like changing between unlocks. There would be the Helicopter pilot and the Airplane Pilot.
On an aircraft carrier there is 3 planes and 3 helicopters, well in the kit selection screen you can see the number of available helo pilot kits saying three and the number of aircraft pilot kits saying 3 as well.
So if I choose to be a aircraft pilot, the number of kits would become 2 and since there is three aircraft and only the aircraft pilot can enter the airplanes, i know i have a plane to fly, same with the copter pilots.
So simply, the number of planes and helos on a map can determin the # of helo/air pilot kits available.
Now, lets say I die, i cant become the pilot kit again untill someone else has become a pilot, so this eliminates having the same pilots for the whole round. and also if i eject and dont die, i am still the pilot kit and i am essentially "behind enemy lines" and it is a major disadvantage to my team because now they have one less plane in the air giving them cover, which might spark a rescue operation, with points given as plus for helping me.
I think this is the best way for things to be done.
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Szarko
- Posts: 627
- Joined: 2005-11-07 03:37
Why not make the pilot kit an unlock so that people that fly regularly/enjoy flying will choose that as their unlock. This could be done for other things aswell like armor, and sniper... so this will limit the number of people flying because it wont be the average joe flying, because he will choose thats more for him like tanker or something like that... just a sujestion...
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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
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lonelyjew
- Posts: 3176
- Joined: 2005-12-19 03:39
I guess if it's not possible it could be enforced a different way: Server admins. I'm assuming that you guys here at project reality can contact server admins who will use your mod, and I think they'll be willing to listen and enforce your suggested rules. Anyways, you could force all pilots into a pilot squad, everyone in this squad will have to be a pilot or be kicked out of the squad. Anyone not of the squad flying would be warned and if they ignore, kicked from the server. Once again though, this depends solely on admins.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
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eggman
- Retired PR Developer
- Posts: 11721
- Joined: 2005-12-27 04:52
Actually this is a parameter of the BF2 engine. It's enforced on some of the stock maps and is a setting mappers apply to objects in the editor. They just do so discretionarily and for PR .. it's appropriate that this parameter is applied.FlyBoy wrote:But PRMM already has it so that only a member of their team can use their corresponding vehicles.
US can only use US vehicles etc etc.
So what im wondering, this couldnt be enforced for kits as well?
I think the parameter is "Team.On.Vehicle 1" where "1" is "true" and forces you, on a vehicle by vehicle basis, to be of the same team as the vehicle that has been spawned.
It's pretty basic and .. probably not extensible to your concept (which at a fundamental level I like very much).
egg
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
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Rifleman
- Posts: 290
- Joined: 2006-02-02 10:22
I will stay with M9.. he is pilot... stron handguns are not for him ;]nah,
just a knife, colt .45, 1 medpack, and a parachute.
And it's always more bullets in gun... he hasn't got too much space in plane for spare clips
About no-rifle... sure.. why not... maybe he find something and improvise
Chuck Norris has counted to infinity. Twice.
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
InGame: H2HSupport
Kits: Sniper/Medic/SpecOps
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I belive the Pilot kit should contain the following:
And of course a parachute
- Handgun with 1 or 2 extra clips
- Combat Knife
- One med kit
- Map(if PR goes that route to remove the mini-map)
- Flares(would be nice to signal allies your position for pickup)
- Radio( I was thinking that if PR could implement a new radio command that would have the pilot radio out his position in some way, but that radio would only have a certain range. If the PR maps are gridded the pilot could call out his grid position)
- Binoculars
And of course a parachute

