I've got some probs in 0.7

General discussion of the Project Reality: BF2 modification.
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7eveN
Posts: 131
Joined: 2007-12-28 15:27

I've got some probs in 0.7

Post by 7eveN »

I just created a local server to see how are the maps and i have some questions.
Are all the 50.cal hmmwvs taken out? all i see are supply trucks.
Also i got some wierd bug like i got in to the tank turret the 50.cal wasn't there but i still could shoot.
Also when i got into the main turret the turret won't turn or if i try to zoom it will like freeze.
don't know what is going on....

now i realized i posted in the wrong section...
mooneyno1
Posts: 53
Joined: 2007-12-31 00:46

Post by mooneyno1 »

ok, i know this sounds wierd or i might be wrong better still, but did you have the crewman kit... i dont mean that in an offending way :) but you gotta ask these sorta questions :D

mooney :D
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

7eveN wrote: Are all the 50.cal hmmwvs taken out? all i see are supply trucks.
Mostly replaced
Also i got some wierd bug like i got in to the tank turret the 50.cal wasn't there but i still could shoot.
bug that only happens on local
Also when i got into the main turret the turret won't turn or if i try to zoom it will like freeze.
don't know what is going on....
30 seconds delay when switching between gunner and driver seat e.g. getting in
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GeZe
Retired PR Developer
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Post by GeZe »

There is a 30 second delay when you switch to gunner position from driver.
7eveN
Posts: 131
Joined: 2007-12-28 15:27

Post by 7eveN »

oh ok then.
altho i'm kind of sad that the 50cal hmmwvs aren't there anymore, i loved giving lifts to people and evade from a tank with the turbo.
oh well.
77SiCaRiO77
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Post by 77SiCaRiO77 »

[R-PUB]bosco wrote:Mostly replaced

WHAAAAAT?!

why?
bosco_
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Post by bosco_ »

Depends on the map actually
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77SiCaRiO77
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Post by 77SiCaRiO77 »

with the lack of spawn points i trouh that more hummves will be added in every map :/
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

Maybe that was the point, you need a kit to drive those supply trucks so not everyone will have the ability to transport others.
It might even become a role someone might do now rather then vehicles only travelling one way?
Xander[nl]
Posts: 2056
Joined: 2007-05-24 13:27

Post by Xander[nl] »

77SiCaRiO77 wrote:with the lack of spawn points i trouh that more hummves will be added in every map :/
Indeed, and commandtrucks are way too vulnourable and too slow to use as main transport.
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Jaymz
Retired PR Developer
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Post by Jaymz »

Everytime you make a firbase/bunker a Hummer spawns on it soon after.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Sabre_tooth_tigger
Posts: 1922
Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

That will help define enemy and friendly turf more, dont drive to the front line
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

lol I want to see a hummer spawn on top of somebody
bosco_
Retired PR Developer
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Post by bosco_ »

'Xander[nl wrote:;566233']Indeed, and commandtrucks are way too vulnourable and too slow to use as main transport.
They're faster in 0.7
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