muzzle flash in .3

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worst 3
Posts: 253
Joined: 2005-08-13 07:19

muzzle flash in .3

Post by worst 3 »

jsut wondering will we get muzzel fash in the prmm .3. know u got rid of it becsue it was not realistic but i think that for some maps we need it. i love the jungle map becuse it done very well and looks very realistic with not paths carved out but it is imposible to see any one. you get shot at from some one 2feet away in front of you and you cant see them. not only that it will just look soo much cooler in a map like that. if i cant be dont right then i gess it should not be done though.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

I agree with you worst 3, a muzzleflash is needed, although it needs to be toned down from original bf2.

Not having any muzzleflash at all is far from realism. (Im sure the devs have something they are working on)
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

Its sometime impossible to see an enemy at a distance without the muzzleflash
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Sgt. Jarvis
Posts: 188
Joined: 2005-12-19 02:22

Post by Sgt. Jarvis »

You hardly see it during the day. At night, you see it.
|XWW2|Jason05
Research, Code, Effects
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worst 3
Posts: 253
Joined: 2005-08-13 07:19

Post by worst 3 »

i aggred with the desison to romove muzzle flash but now wondering if the .3 update will bring it back. but now more realistic becuse u need it on some levels. i know they working to it too and know when it comes out it will be much beter.
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