solodude23 wrote:Unprofessional?
Yes,
very; the BF2 2D HUD art assets are some of the cheeziest ever, I've see eight year old kids do better for mods in PhotoShop...
solodude23 wrote:Arcadey? No doubt. However if I bring my own opinion into it as you have, then of course the BF2 HUD sucks. (I'm a realism fan)
Yes, absurdly "
arcadey" -- we agree completely...
solodude23 wrote:Anyways PRMM does not use the BF2 HUD, it has its own "touched" version.
Barely "
touched" is more like it as; PRM still has more magical and histrionic telemetry then many fantasy/magic/sci-fi elf/robot/mec shooters...
solodude23 wrote:Second of all, think of it this way, it looks alot better in the video to have no HUD than to have a HUD. Would you have left it in?
That's not the premise of
Realism HUD Design, or the way I like to "
think of it" -- try this instead: if it looks and works better in a trailer, why not in a game as well? Try the
Realism HUD Design Thread for a deeper more technical discussion...
I sure had no intention of hijacking this thread with HUD Design design discussion; there is already an
excellent thread with lots of constructive technical and anecdotal discussion; I'd just hoped the Developers had given the rather profound effects the HUD has on game-play more priority and more consideration...
Regarding the Flash assets in the HUD there are several Flash decompilers that work fine on BF2 Flash assets...
Anyhowdy, I too liked the trailer even if it got my hopes too high only to be very let down by some very disappointing comments that demonstrate very trivial understanding about game interface design effects on game-play, especially when so much emphasis is being placed on superficial art assets that really offer no improvement in game-play in the direction of realism...
