Militia.
Medic: Please remove the PPsh and give him the Skorpion! The PPsh cant hit anything past 50m and Lacks semi auto making ammo conservation hard.
Officer: It's great that he has an Assault rifle now but why let him keep the skorpion? In .6 when he had an svd the skorpion made sense because it was balanced, And having a marksmen rifle gave him his uniqueness, The Ak101 lacks a scope but compensates with it's accuracy, But seriously 2 full auto weapons make him very overpowered. I dont really mind the lack of scope but please remove his skorpion because he doesn't really need it, Making him more like the Insurgent officer.
Spec-Ops: I only have 1 problem with Militia spec ops. Not enough main weapon ammo. The Mr-444 is a nice touch, But running dry in a firefight sucks and it does not help much when your enemy has a faster more accurate gun that can tear you in half 20% quicker. I suggest giving the bizon an extra clip.
Insurgents:
Rpg gunner: Omg it's perfect! I have no complaints! No side-arm means no running off and engaging enemy soldiers passing by and blowing our cover! while trying to set up ambushes!
Anti-Air: Do what you did to rpg gunner. Remove the Ak47, Molotov's, and let them think before they use it.
War Vet: I know this will sound like a broken record but please give him back his G3! Ak47 is nice but not accurate enough, And more still go war vet compared to insurgent just for the field dressing! Just please give him the Iron sight version because the Scoped one would be too overpowering.(Oh and maybe increasing recoil just for the insurgents? To make people think harder if they want extra ammo? Or a field dressing?)
Btw i forgot to say, .7 is awesome! I just wish more people would realize it's not pop and shoot but think and move.



