|TG| TacticalGamer.com (old)

Player feedback for all Project Reality: Battlefield 2 servers.
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Tactical Gamer 0.7 server [USA]

Awesome!
196
42%
Good.
108
23%
Alright.
44
9%
Has some problems.
55
12%
Bogus.
40
9%
Never played.
26
6%
 
Total votes: 469

Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

|TG| TacticalGamer.com (old)

Post by Dirtboy »

I would like to know how the public would rate the Tactical Gamer server since 0.7 has been released. Please keep the criticism to a constructive format and feel free to tell us what we are doing good and what we are doing that aren't so good ;)
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Tweaky
Posts: 107
Joined: 2007-07-07 19:02

Post by Tweaky »

Gonna have to give this a try sometime soon, and vote then. Downloaded 0.7, haven't time to play 0.7 yet, nor install it :(

Will soon though, and TG is right were I'll go :)
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Can you guys fix the kick for negative score? It kicks more good people than bad. I came in, joined a squad, we were getting spawn raped because it was the last flag left, there was an Anti Air asset so I start using that to spray the hillside where the fire is coming from, I get killed, and then I get kicked for having a negative score? Wonderful.
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

unrealalex wrote:Can you guys fix the kick for negative score? It kicks more good people than bad. I came in, joined a squad, we were getting spawn raped because it was the last flag left, there was an Anti Air asset so I start using that to spray the hillside where the fire is coming from, I get killed, and then I get kicked for having a negative score? Wonderful.
Oh **** sorry, it happened on Devils Brigade. My mistake. Though I think it sometimes happens on TG as well.
torenico
Posts: 2594
Joined: 2007-06-30 04:00

Post by torenico »

yeah! best server of PR, 62 players = sit down and wait xD
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

User : Blitzer66


Tk'd two of my squad and then clearly said "Blow me"

I requested he be kicked only to be told to shut up by one of your members. "Devs don't run the server"

Despit the fact I only asked.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

I will take care of it Jaymz! Next time...please xfire me or pm me.
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Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Loosen up the auto-balance/smart-balance. It's very clan-unfriendly.

This makes it very difficult to hook up with clanmates who may be on the other team. For example, with 62 people online (32 vs 30), changing teams to play with friends is impossible.

Yes, I know that autobalance prevents teamstacking, unless playing with clanmates is considered stacking. A +4 or +5 allowance would be super rather than the +1 that basically chokes any attempt to freely move around.
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

Wolfe wrote:Loosen up the auto-balance/smart-balance. It's very clan-unfriendly.

This makes it very difficult to hook up with clanmates who may be on the other team. For example, with 62 people online (32 vs 30), changing teams to play with friends is impossible.

Yes, I know that autobalance prevents teamstacking, unless playing with clanmates is considered stacking. A +4 or +5 allowance would be super rather than the +1 that basically chokes any attempt to freely move around.
I have toyed with this idea in the past...but seen it abused more often than not. I will take it into consideration now that 0.7 is out. I will talk with the other admins out this.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Can you also reconsider the way you kick people to make room for TG members? I was a Squad leader, and had a full squad using Voip and following orders, we were attacking Government Office as the commander ordered me and I all of a sudden I get kicked to make room for a member...

Can't you kick players who just joined or players with the lowest score to make room? That would be a lot better than kicking randomly...
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

unrealalex wrote:Can you also reconsider the way you kick people to make room for TG members? I was a Squad leader, and had a full squad using Voip and following orders, we were attacking Government Office as the commander ordered me and I all of a sudden I get kicked to make room for a member...

Can't you kick players who just joined or players with the lowest score to make room? That would be a lot better than kicking randomly...
It is not random...it is scripted to kick the longest playing player.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Dirtboy wrote:It is not random...it is scripted to kick the longest playing player.
Oh, that sucks equally :(
Dirtboy
Posts: 229
Joined: 2007-03-27 19:43

Post by Dirtboy »

Think about it...if we kicked the person with the lowest score, all new players that just joined would get booted.

Example: unrealalex joins the game, gets in a squad and before you can make any points...BAM...you are kicked for a supporting member! We kick the longest player let everyone get equal playing time. I think that it is an excellent idea, but that is my opinion.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

Dirtboy wrote:Think about it...if we kicked the person with the lowest score, all new players that just joined would get booted.

Example: unrealalex joins the game, gets in a squad and before you can make any points...BAM...you are kicked for a supporting member! We kick the longest player let everyone get equal playing time. I think that it is an excellent idea, but that is my opinion.
I guess it makes sense but that way you kick people who have already invested time into the round and have stuff going on with their team/squads. If you kick someone who just entered, they can easily go join another server with no real loss. Would be a good compromise if there was a script that checked whether or not the server is full at the beginning of the round, before the game starts, and if the server is full, it would kick a couple of people who have been playing the longest for 20 minutes or so, thus giving new players the ability to join before the game starts.
RivetRat
Posts: 5
Joined: 2008-01-01 22:26

Post by RivetRat »

Great server, and as said before, I am willing to wait to join in. I'm a user at the TG forums and password night is a great idea. When i get on then I can always know that I will have good teamwork with others and have a great round. Although, I'm still confused about 62 out of 64. I've heard people say its for a supporting member, but I've never seen it 64/64.

Cheers
xcannon69
Posts: 7
Joined: 2007-07-14 17:19

Post by xcannon69 »

The server uses the last two spots to run a script that removes the longest staying person in the server to make room for supporting members. So thats why you see 62/64 when its full.
sundance
Posts: 13
Joined: 2008-01-03 17:04

Post by sundance »

Tactical Gamer. What can i say.. I played on this server like few months ago and never played more than round on another server since when. Do i need to say more ?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

today on keyong ni or what ever, i was PLA commander and had US in the hills above the PLA main shooting in when it wasnt capable. i kept asking for admin but they didnt get kicked or warned, maybe a admin wasnt on, but i saw a few TG tags
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