I swear Soldiers have 9 lives.. Last night in most cases, it took as many as 5 hits to get a teamkill! (humor intended)
The first encounter i used "q" to spot and it said "enemy spotted!" (i didnt read that in the change, nor was i thinking about it)but i was like wow that looks friendly... i did it again it said enemy spotted.. no mini map... I Shoot.. hit... Tell squad Enemy location.. oh lord..
Anyway, Good job on the update! Ill force myself to get use to the changes i dont like. Such as the way over the top increased near hit vision blur.. i feel like i spend half the game getting my bell rung..
But i love the new bullet sounds!! VERY nice!@
9 Lives?
-
Razick
- Posts: 397
- Joined: 2007-12-04 01:46
You think thats bad FH2 suppression is WAY worse. Blur from grenades that go off 20 feet away from the INSIDE of a building and you get suppressed from one rifle round that manages to hit on the other side of the sandbag. Its just ridiculous.Darksyde024 wrote: Ill force myself to get use to the changes i dont like. Such as the way over the top increased near hit vision blur.. i feel like i spend half the game getting my bell rung..
But i love the new bullet sounds!! VERY nice!@
-
naosednax
- Posts: 55
- Joined: 2007-02-21 00:50
Yeah i didnt like the fact that in FH2, a nade 100 yards away form you would blur and desaturate your vision. It doesn't make any sence, if it was like a 200lb bomb maby.Razick wrote:You think thats bad FH2 suppression is WAY worse. Blur from grenades that go off 20 feet away from the INSIDE of a building and you get suppressed from one rifle round that manages to hit on the other side of the sandbag. Its just ridiculous.![]()
-
BloodBane611
- Posts: 6576
- Joined: 2007-11-14 23:31
Yeah, I think so far we've got a good balance. I did stand up from behind a wall on fools road today, trying to rush inside a building, and did not at all notice that the person shaped dark spot next to the wall was in fact a brit. I think I noticed about the time he shot my team mate in the head and turned to blow me away.
[R-CON]creepin - "because on the internet 0=1"
-
GrayeKnight
- Posts: 900
- Joined: 2007-04-01 21:22
-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
May I humbly suggest that if one spends half of a round experiencing the "hit-blur" motion sickness thingybob, one is possibly attracting a litttttttle more enemy fire than is desireable? 
Joking aside (and without sounding like too much of a cow I hope) - if you're taking that much enemy fire, hide better!
Joking aside (and without sounding like too much of a cow I hope) - if you're taking that much enemy fire, hide better!
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
-
Jagger
- Posts: 193
- Joined: 2007-09-20 15:52
Joking aside (and without sounding like too much of a cow I hope) - if you're taking that much enemy fire, hide better!
I run away shouting "RUN AWAY!RUN AWAY!" That stops them nasty men shooting at me.
"and pray that there's itelligent life somewhere out in space because there's bugger all down here on Earth" 

-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Hell yeah! In 0.7 it makes far more sense to run away and hide than to die once your RP is down. Falling back and retreating is now a very playable option (hence the shoutout option in the ComRose lol).
"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post

