Revamping the reload system - tactical reloads.

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BetterDeadThanRed
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Revamping the reload system - tactical reloads.

Post by BetterDeadThanRed »

After an intense battle at the archway of east city in which I was constantly wasting ammo making sure that I had a fresh magazine for when the enemy resumed the attack, it got me thinking, wouldn't it be nice if that ammo wasn't wasted.

I always thought that CoD was on to something in this respect but I never thought that the battlefield engine was capable of doing it, until FH2. Basically my suggestion is that with the much limited availability of ammo in the maps now, ammo should be counted in bullets rather than magazines. How this would work is that instead of 1+7 magazines, you would have 30+210 bullets.

The advantage of this would that a soldier could "swap" his half used magazine out for a fresh one without throwing away the ammo. In other words, the system would basically top off the ammo the soldier had in his current magazine giving the soldier the benefit of the doubt that he would rearrange the ammo in his half spent magazines when there was a lull in the fighting rather than just throwing the ammo on the ground.

Before somebody says that one has to rely on others for resupply is indeed correct, but this system does not give the soldier any more ammo, merely the opportunity to keep a fresh magazine without wasting the ammo one already had loaded.

If you read all that, thanks, I tend to be a little wordy in my writing.
Last edited by BetterDeadThanRed on 2008-01-03 18:23, edited 1 time in total.
Reason: Bad grammer
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ReaperMAC
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Post by ReaperMAC »

In other words, tactical reloads.
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LeadMagnet
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Post by LeadMagnet »

Highly realistic since we normally travel with a dump pouches expressly for this purpose.

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BetterDeadThanRed
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Post by BetterDeadThanRed »

In 0.6 when I got into a firefight at most I would go down to 1+5 but in 0.7 with the reduction of accuracy and the frantic nature of trying to pin down the enemy, I find myself chewing through my ammo very quickly with probably half of it wasted just trying to keep a full mag for when I need it.
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AnRK
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Post by AnRK »

I'm not quite sure what your getting at exactly, although I think I do to an extent. I'm guessing your proposed system wouldn't mean you could just reload every 5 rounds without any sort of waiting penalty when you get to the end of the amount of magazines your supposed to have. Always hate it on arcadey games how you can reload whenever you want and get a fresh mag... I'll give you the benefit of the doubt though :p

A Clancy like system where you end up using your old mags would be cool, and some way of topping up mags would both be cool but if I remember right neither of them are possible.
BetterDeadThanRed
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Post by BetterDeadThanRed »

Not quite sure how much clearer I could get but here goes.

I fire 25 rounds at the enemy and I have 5 rounds left in my magazine.

Currently when I reload, the 5 rounds are thrown away.

What I am saying is that that magazine would be taken out but kept and a fresh one would be reinserted. The 5 rounds go back into the usable ammo pot to be assembled back into usable magazines when there is a lull in the fighting.

What actually happens is that the ammo is just topped off. Its an illusion, but it carries the EXACT same effect.

Hence, tactical reloading.
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DavidP
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Post by DavidP »

Hard coded?
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Lieutenant-FPS-Bob
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Post by Lieutenant-FPS-Bob »

That is a cool idea, I don't think the engine would cooperate though.
BetterDeadThanRed
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Post by BetterDeadThanRed »

READ PEOPLE! FH2 already has this system.
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Darkpowder
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Post by Darkpowder »

I'm sure this has been suggested before, i'm not that opposed to the idea but personally i think it limits the tactical use of the ammobag, and bunker and supply crate reloading.

Teamwork doesn't benefit by introducing it, it might even sideline the deployable crates and ammo-rifleman class so in conclusion i'm not up for introducing it.
Soulja
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Post by Soulja »

Yea it seems like a good idea but if you think about it it's not that realistic unless you make it like rainbow six or something where you save your un-emptied mags. If you think about it those bullets left in the clip would have to be removed and put into another clip in reality for this.
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AnRK
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Post by AnRK »

I was just checking. Problem is you can potentially just...

Shoot 5 rounds
Reload
Shoot 5 rounds
Reload
Shoot 5 rounds
Reload
Shoot 5 rounds
Reload
Shoot 5 rounds
Reload
Shoot 5 rounds
Reload

ad infinitum, and have fresh magazines until you go under 30 rounds or whatever your gun may take, which is stupid.
Viper5
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Post by Viper5 »

Maybe one of the Mil Advisers can touch on this but how realistic is putting rounds into a mag while in combat?
LeadMagnet
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Post by LeadMagnet »

Viper5 wrote:Maybe one of the Mil Advisers can touch on this but how realistic is putting rounds into a mag while in combat?

ok....
LeadMagnet wrote:Highly realistic since we normally travel with dump pouches expressly for this purpose.

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Rico11b
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Post by Rico11b »

lol. Lead I was just about to do the same thing. You slay me dude :)

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Soulja
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Post by Soulja »

Viper5 wrote:Maybe one of the Mil Advisers can touch on this but how realistic is putting rounds into a mag while in combat?
Yea they're right. You put spent magazines in your dump pouch and reload them when you get resupply. I've never been in a full out firefight but I'm pretty sure when you are resupplied in reality they give you new clips and take the used ones.
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[T]Terranova7
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Post by [T]Terranova7 »

Darkpowder wrote:I'm sure this has been suggested before, i'm not that opposed to the idea but personally i think it limits the tactical use of the ammobag, and bunker and supply crate reloading.

Teamwork doesn't benefit by introducing it, it might even sideline the deployable crates and ammo-rifleman class so in conclusion i'm not up for introducing it.
If you see it that way, you might as well remove the field dressings from the game, as it would increase the demand for medics and improve overall teamplay....

Really, I doubt such a system would hamper teamwork in terms of resupply in any severe way. Ammunition would still be highly desirable for AT, C4, Mines, Explosives etc. Not to mention it really doesn't change how much ammunition you have overall, just allows you to save up those extra rounds. If it's indeed realistic for marines and soldiers to conserve ammunition in this manner, than I'm all for seeing it ingame. After all, to some degree players have to be self-sufficient.
AnRK
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Post by AnRK »

Like lead said it's realistic, but the only way it'd get into PR would be to have a constant stream of fresh mags until your bullets ran out. If you had to reload your mags with rounds to make up for it I'd be in favour, but as far as I know it's not possible to do that, so you'd end up with the stupid arcadey system.
Expendable Grunt
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Post by Expendable Grunt »

FH2 doesn't have this IIRC; they have #in clip / clips.

And yes, clips. The magazine is built into the weapon.
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BetterDeadThanRed
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Post by BetterDeadThanRed »

I believe you are wrong but I will double check to be sure.

Edit: You are correct, I'm not quite sure how I led myself to believe that. Whether or not what I am suggesting is possible, I'm not quite sure anymore.
Last edited by BetterDeadThanRed on 2008-01-03 21:55, edited 1 time in total.
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