Hi guys. First off once again you've done a brilliant job with 0.7 yet again.
I dont know if its just me though but im having a bit of a problem. A few times last night on EJOD desert i hit people and the hits didnt seem to register. One bloke i hit in the head and he didnt die. Then he laid on the floor and i hit him about six times in the back and he still didnt die. In the end he just got up and ran away. I was on a roof top if thats any help at all. Its not lag cos my average ping is only about 12 to 26. Just wondering if any of you had any idea what it could be whats causing this. Other than that congratulations again on some brilliant work.
Hit Detection Problem.
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bigmoose332
- Posts: 255
- Joined: 2007-02-23 20:31
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Doom721
- Posts: 503
- Joined: 2006-07-30 13:32
Well there is a setting in your usersettings.con I think where you can change the "estimation" of where enemies are, by default it estimates you are 100 ping from the server...
But for the most part its nilla' vBF2 issues - the headshot blood issue is commmon just because of the hit boxes & lag & detection - the most I can offer you is shoot and shoot again until they are dead.
But for the most part its nilla' vBF2 issues - the headshot blood issue is commmon just because of the hit boxes & lag & detection - the most I can offer you is shoot and shoot again until they are dead.
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Darksyde024
- Posts: 36
- Joined: 2007-10-10 18:07
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beavis.uk^
- Posts: 73
- Joined: 2007-12-28 21:30
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Rico11b
- Posts: 900
- Joined: 2006-05-23 20:36
Yes we have all tried to mod the settings in the usersettings.con file. I've had mixed results with it. It's kinda of subjective I think. Supposedly there was supposed to be a way to resolve it, but know one seems to have figured it out to date. Had something to do with disabling clientside prediction or something along those lines. If anyone has worked it out, they ain't saying anything about it. I've posted stuff that I found on the subject from other forums, from guys that claim that they have "figured it out" only to find that it's still subjective. Jaymz and I tested some of that stuff a while back with less than trilling results. Oh well, back to the drawing board I guess.
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